Well yea its not going to look like PC at the highest setting. Lol. As console-r I'm fine with that. I'd rather an overall great game than a multiplayer tech demo. *cough Battlefront cough* RotR just happened to have both.
My point was more that already they are unable to reach that point, and PC graphics are just going to continue their remorseless advance.
Anyway, RotTR continues to impress with both its level and art/lighting design:
Comparing it to DA:I - which had a similar level of ruins etc - I just find this a whole lot more believable and well constructed as a series of connected areas. DA:I felt like each area was completely divorced from its neighbour, when though they are supposed to eb part of the same country. Plus, most of the areas we really dull and felt like created places, rather than real places. There are a lot of environmental details in RotTR which help to make each location feel like a real place. Hopefully ME:A will have the same.
Plus Lara is still a badass.
one final thing to note is that graphics etc aside, I haven't had this much fun in a game in a long time. It's interesting to note that there are a lot of similar elements between this and DA:I (and potentially ME:A) - crafting, semi open world, fetch style quests and collectables.
The difference here is that there is a point to some of these in RoTR (in expanding lore / story, collecting materials for upgrades that actually have a real impact), and the actual act of getting them - exploration, traversal, route finding etc is actually really good and makes the process a pleasure to do.
Don't get me wrong, the plot is bobbins and the voice acting can be risible at times, but that's a minor gripe. Given that the majority of time is spent - like in DA:I, and potentially ME:A - shooting and exploring, getting these things right is key to make the game fun.
Plus: Costumes! Everyone likes to play dressup 