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Aesthetics V2


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#1051
Steelcan

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Could always go the route of them being the product of experimentation not by choice. They could be a cyborg by means unknown to them via wiped memory. For all they know, they're programmed to believe what is implanted and to be a certain thing but begin to have visions of someone's life only for it to eventually turn out to be their own. They may not even realize that they're mostly machine.
 

Fallout 4 called, it wants its synths back

 

But anything, ANYTHING to avoid another "are robots alive?" its becoming more cliche than the worst parts of Tolkien


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#1052
Lucca_de_Neon

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cyberpunk_hologram_1.jpg

 

cyberpunk_slam0_BGK-Bengiskhan_deviantar

 

cyberpunkart12.jpg

 

 

I want this person on my squad.

 

cyberpunk_callergi_took_u_long_enough.jp

 
You're doing this on purpose, aren't you? <3 jajajaja


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#1053
von uber

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RotTR looks great even on XB1. That game actually felt Next Gen. I'm still dubbing it the best overall game this generation (so far).

I don't know if MEA will look that good. As it'll be a larger overall game.


Yeah from the comparison videos I have seen it does look good.
Bit worrying though that already they are roughly around the medium to high gfx setting compared to a pc.

#1054
Han Shot First

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On robots...

 

How about something similar to TARS & CASE? 

 


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#1055
Laughing_Man

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On robots...

 

How about something similar to TARS & CASE? 

 

 

Their design, while weird enough to be interesting, is probably far from efficient and somewhat implausible.

 

Asimov nailed it when it comes to robots, you make your robots roughly in the same shape you are (which is humanoid of course),

so they can use the same tools you use.

 

Of course, not all robots need to be humanoid, but there are good reasons to make them so.


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#1056
Master Warder Z_

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I want this person on my squad.

 

cyberpunk_callergi_took_u_long_enough.jp

 

You know I spent all night thinking about what this image reminded me of, because somewhere in my brain I found myself looking at the similar dress, hair color, etc that reminded me of someone. Some character I had saw a few years back when I was surfing around the internet looking for new shows to watch, and then found something that mildly entertained me for a few seasons. Even so I couldn't quite recall just who it was...

 

And you know what gave it away?

 

The cigarette! Because only cool people smoke in fiction...or usually that's what the whole trope is anyway.

 

 

o.o I mean similar hair color, dress, choice in primary weaponry, hell they even have tattoos on the same arm. Even skin coloration isn't all that off.

 

And yes the smoking.

 

._.


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#1057
NKnight7

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She looks like the female version of The Winter Soldier, approved. 

 

Lol, I instantly thought of that too.



#1058
Mdizzletr0n

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Fallout 4 called, it wants its synths back

But anything, ANYTHING to avoid another "are robots alive?" its becoming more cliche than the worst parts of Tolkien


This is nothing like FO4. The person wouldn't be a full on synthetic. They were born completely human. They'd be more along the lines of a Cyborg.

#1059
Mdizzletr0n

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Yeah from the comparison videos I have seen it does look good.
Bit worrying though that already they are roughly around the medium to high gfx setting compared to a pc.

Well yea its not going to look like PC at the highest setting. Lol. As console-r I'm fine with that. I'd rather an overall great game than a multiplayer tech demo. *cough Battlefront cough* RotR just happened to have both.

#1060
Lady Artifice

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If they're going to have artificial limbs I think I'd rather they're simply replacements for limbs lost in accidents or the result of birth. 

 

I was thinking of that being a replacement, too.

 

Think Robocop...Who, now that I think about it, has a few significant things in common with the Winter Soldier. 



#1061
Lady Artifice

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You're doing this on purpose, aren't you? <3 jajajaja

 

Posting artwork of irresistibly gorgeous people? You know it.  ;)


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#1062
Lucca_de_Neon

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Posting artwork of irresistibly gorgeous people? You know it.  ;)

Yes but it's all so cyberpunky <3 jajajaja



#1063
Laughing_Man

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Yes but it's all so cyberpunky <3 jajajaja

 

It seems that the Lady is very skilled in finding the good stuff on DeviantArt... :)



#1064
Lucca_de_Neon

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It seems that the Lady is very skilled in finding the good stuff on DeviantArt... :)

So it seems, my friend!



#1065
Master Warder Z_

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Posting artwork of irresistibly gorgeous people? You know it.  ;)

 

o.o her pants should be cut down more.

 

Reveal more leg and all.



#1066
NKnight7

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Posting artwork of irresistibly gorgeous people? You know it.  ;)

 

Gorgeous people and gorgeous aesthetics do go hand in hand. :D


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#1067
Lady Artifice

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It seems that the Lady is very skilled in finding the good stuff on DeviantArt... :)

 

Actually most of the recent stuff I found elsewhere, which is why I didn't credit any of the artists. When I find stuff on deviantart I provide the artist's name and a link to more of their work. 


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#1068
Deanna Troy

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If I were to summarize my hopes for Mass Effect: Andromeda in a word, it would be “Spectacle.” Frostbite is a beautiful engine, and it should be able to do beautiful things in the next game. 

 

I would never presume to suggest that the visual elements of a game are as important as the combat or the story, but I do believe they’re a crucial consideration. I keep thinking about the waves on the Storm Coast in DA:I and how realistically they moved. I can imagine a similar design applied to something like a distant shifting nebula through a view screen.

 

I made a similar thread once before that primarily focused on aspects of character customization, like hair and armor. My intent is that this one covers the topic of aesthetics in a broader sense, including armor, clothing, the appearance of our ship, alien landscapes, and combat.

 

The most significant things I’d like to see in Andromeda’s design are:

 

Sleek and customizable armor options, with a wide range of color options and a choice between a matte or glossy metallic finish.

 

Several more, and ideally more life like, hair options than Bioware has done in any game before. It would be nice if we could have a few options that are exclusive to the protagonist.

 

And speaking of exclusive to the protagonist, color customization of things like omni-tools and combat drones would be fun.

 

Customizing the ship itself is an intriguing idea, but it would probably be wiser for those customizations to be superficial aspects like color and lighting.

 

Reave is seriously the coolest looking biotic attack there is. It should always be a combat option. 

 

Definitely scars, and possibly tattoos.

 

A color wheel for non-combat apparel. 

 

Lastly, space can provide some of the most gorgeous views imaginable. If we had a view screen that could occasionally catch a glimpse of those, a changeful celestial landscape, it could contribute to the sense of immersion and wonder.

 

 

Please share any particular hopes you have for the look of Andromeda, however broad or minor. Thank you!

Considering this is all we can expect from Bioware since 2009 you are bound to be happy. Lucky you to expect nothing interesting. DAI was an amazing screenshot factory (well, with mods, reshade and other stuff that is), too bad their games used to be more.



#1069
Lady Artifice

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Considering this is all we can expect from Bioware since 2009 you are bound to be happy. Lucky you to expect nothing interesting. DAI was an amazing screenshot factory (well, with mods, reshade and other stuff that is), too bad their games used to be more.

 

What is with people assuming that a request regarding one aspect of the game indicates a lack of interest in the rest? 

 

When I use the word, "spectacle," I don't mean that's all I want, or that I don't have hopes for the narrative, characters, and combat. 


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#1070
von uber

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Well yea its not going to look like PC at the highest setting. Lol. As console-r I'm fine with that. I'd rather an overall great game than a multiplayer tech demo. *cough Battlefront cough* RotR just happened to have both.

 

My point was more that already they are unable to reach that point, and PC graphics are just going to continue their remorseless advance.

 

Anyway, RotTR continues to impress with both its level and art/lighting design:

 

Spoiler

 

Comparing it to DA:I - which had a similar level of ruins etc - I just find this a whole lot more believable and well constructed as a series of connected areas. DA:I felt like each area was completely divorced from its neighbour, when though they are supposed to eb part of the same country. Plus, most of the areas we really dull and felt like created places, rather than real places. There are a lot of environmental details in RotTR which help to make each location feel like a real place. Hopefully ME:A will have the same.

 

Plus Lara is still a badass.

 

Spoiler

 

one final thing to note is that graphics etc aside, I haven't had this much fun in a game in a long time. It's interesting to note that there are a lot of similar elements between this and DA:I (and potentially ME:A) - crafting, semi open world, fetch style quests and collectables.

The difference here is that there is a point to some of these in RoTR (in expanding lore / story, collecting materials for upgrades that actually have a real impact), and the actual act of getting them - exploration, traversal, route finding etc is actually really good and makes the process a pleasure to do.

Don't get me wrong, the plot is bobbins and the voice acting can be risible at times, but that's a minor gripe. Given that the majority of time is spent - like in DA:I, and potentially ME:A - shooting and exploring, getting these things right is key to make the game fun.

 

Plus: Costumes! Everyone likes to play dressup :D

 

Spoiler

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#1071
Lady Artifice

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Not useable concepts, I just think these look cool:

 

spaceguy_nyarlathotep.jpg

 

whowewere.jpg

 

spacescene_darkcalling.jpg


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#1072
SporkFu

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Not useable concepts, I just think these look cool:

I like that first one for our synthetic companion in Andromeda.
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#1073
SardaukarElite

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Not useable concepts, I just think these look cool:

 

The first one could have been a good way for Martin Sheen to hide his identity, if he cared about remaining illusive. Given the being in a hologram and all. 


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#1074
Lady Artifice

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I like that first one for our synthetic companion in Andromeda.

 

 

My perfect synthetic companion would be a little like Vision in Age of Ultron, so I could maybe see it fitting that.

 

But at the same time, a faceless companion could be really disconcerting and hard to relate to. 


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#1075
Han Shot First

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The first one could have been a good way for Martin Sheen to hide his identity...

 

...while adopting a Cobra Commander voice. 

 

:D


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