Aller au contenu

Photo

Aesthetics V2


  • Veuillez vous connecter pour répondre
1517 réponses à ce sujet

#1101
Lady Artifice

Lady Artifice
  • Members
  • 7 259 messages

I've been thinking about antagonists lately, and I've happened upon some rough ideas of things I'd like to see. 

 

cyberkpunkissometimessuperweird.jpg

 

She just looks like extremely homicidal to me. 

 

cyberpunk_boxer_Zgfisher.jpg

 

I know it's supposed to be a cyborg boxer in a ring, but my first thought was how much I wouldn't want to come across him in a dark alley.

 

cyberkpunkguy.jpg

 

I can't quite put my finger on why I see more of a villain than a hero type in this one. Maybe it's something in the eyes, or maybe it's just the whole holding the gun with assassin style gloves on. 


  • Jorji Costava aime ceci

#1102
BaaBaaBlacksheep

BaaBaaBlacksheep
  • Banned
  • 2 380 messages
I just hope they will improve on their technology and fashion designing because it looks half-assed and primitive.

#1103
Puddi III

Puddi III
  • Members
  • 592 messages

cyberkpunkguy.jpg


That outfit has an aesthetic a bit like Mahouka, but I can't recommend an anime with 26 onii-samas in episode 1.
  • Lady Artifice aime ceci

#1104
Fallen_silver

Fallen_silver
  • Members
  • 71 messages

I did enjoy the environments in DA:I and its DLC. Know what I know about the frostbite engine this game will look gorgeous. I would like some more movement options well in combat so it not just duck and fire with both stealth surprise assaults to charging in. 

 

P.S; Onmi-tool colors would be multi-choice between black, gold or black and silver. But if I only get one color would depend on my character. My main character will most likely go with deep blue.   ^_^


  • Lady Artifice aime ceci

#1105
Fallen_silver

Fallen_silver
  • Members
  • 71 messages

f.y.i heres interesting info about colors for those who don't know simply using the color from paint that's 255 colors  



#1106
Timberley

Timberley
  • Members
  • 224 messages
Since we're discussing general aesthetics (mostly), I thought I'd throw my two-penneth into the mix.
 
- Definitely changing weather conditions on planets, if only limited to 'story' planets.  It can definitely be done in Frostbite, as those who play BF4 know from Paracel Storm, so I'd like to see dynamically shifting weather, as having something like the Mars sandstorm actually hit whilst you were still faffing about outside would be incredible!
 
- Truly alien environments.  Something that is far removed from our Terran norms, with appropriate flora and fauna.  I expect some places to fall within our norms, as it's easier to do things on Terran-like planets, but some diverse biomes would be incredible, and add to the sense of exploration in new frontiers! A bit like these shots:
Spoiler
Spoiler
Spoiler
 
- Proper material shaders that make the environments feel more real.  I've played a bit of DAI (got bored for some reason and haven't been back yet), and it looked incredible.  Hopefully they can make cloth look like cloth, metal like metal, and so on as that did on Ultra.  One problem the previous ME games had was that the materials all looked pretty much the same, with a vaguely plastic look to them.  Say what you like about Arkham Knight, but I loved the way that the player character was rendered.  Below are a couple of shots of me playing as the Knight (modding FTW!), and it's easy to see what's meant to be metal, fabric, leather, etc.
Spoiler
Spoiler
 
ROTTR also has beautiful texturing and materials, as others have mentioned, with non-plastic looking skin that really adds to immersion, and gives everything that verisimilitude of an actual physical environment.
 
- In a similar vein, have a good character creation system.  DAI was a start (though I lost count of the amount of times I played through the opening sequence to see if my character passed muster before canning it and starting again).  As others have mentioned, the Mirror from the Normandy was a prime place to put in a character creator in-game, so we could change facial features after the fact, and is one example of an acceptable gameplay/story segregation.  I'm one of those that bangs on about EVE having a fantastic CC (shame WiS still isn't implemented), and I've seen the YouTube vids of Black Desert Online, which look amazing.
 
- Also, one aesthetic thing I liked from another game was the minimalist UI from Dead Space.  It felt more immersive that what you saw is also what the protagonist saw, and the life & stasis meters on the back were physical items on the suit that everyone in the game world could see, as well as the ammo counter on the side of the weapon you were using.  And who can forget the Zero-G and vacuum sequences?  I hope BW have taken some hints from this series as to how to do Zero-G (i.e. floating around with small cold gas jets to move you).
Spoiler
Spoiler
Spoiler
 
- And finally, for now anyway, I really enjoyed the look of the ICS from the sadly cancelled Tiberium.  It was a great-looking bit of kit, and I would really like to be able to get something like it for MEA.  Also, it had a great way to differentiate males and females around the chets, without resorting to 'boob armour'.
Spoiler
Spoiler
Spoiler
 
But, these are just a few thoughts I had.
 
Tim

  • Ahriman, Jorji Costava, von uber et 2 autres aiment ceci

#1107
Lady Artifice

Lady Artifice
  • Members
  • 7 259 messages

futuristicresearchlab.jpg

 

futuristicnoir2.jpg

 

futuristicscene.jpg


  • Ahriman et KaiserShep aiment ceci

#1108
Ahriman

Ahriman
  • Members
  • 2 020 messages

^Cool, but 2nd and 3rd fit more for Deus Ex though.



#1109
Rascoth

Rascoth
  • Members
  • 2 904 messages

futuristicresearchlab.jpg

I want med bay like this


  • Han Shot First, KaiserShep, Lady Artifice et 1 autre aiment ceci

#1110
SNascimento

SNascimento
  • Members
  • 6 002 messages

Too much cyberpunk here. Not that I dislike it, but it has little to no room in Mass Effect.


  • Giantdeathrobot et Khrystyn aiment ceci

#1111
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

That outfit has an aesthetic a bit like Mahouka, but I can't recommend an anime with 26 onii-samas in episode 1.

 

How I dreadfully want to actually enjoy that series, like you wouldn't even believe.

 

Its straight up a straight up incest light novel series that actually tells a coherent for the most part plot line, isn't just done for shock value and has a legitimate reasoning for mostly everything in its world and narrative. Its basically what I have been hoping for since the late 90s since my favorite all time brother/sister series concluded on a very unsatisfactory note...but

 

The protagonist suffers from the same garbage trope as a lot of shonen characters, and that's the problem, I cannot stand infallible cast. If there is no legitimate threat or consequence presented, I cannot invest in a scenario and actually feel for the characters and their plight, its a complete immersion breaker. I mean I was fine with how OP the main character was until they outright stomped a combat veteran who has comparable experience, skill and ability and then they have to break out the deus ex to save the monotone *******. 

 

I mean maybe if the fight had been move even then I wouldn't have turned my head away in disgust but honestly?

 

I am very finicky when it comes to things I enjoy. And I am not going to sit through another Gundam Seed or Sword Art again, I honestly have better things to do with my time.

 

That said...It did result in a amusing parody.

 

That's basically the truth of the series.

 

Oh blah blah standard disclaimer, mature content and language viewer discretion is advised, don't gripe about the content if you choose to click the video-you were warned.

 



#1112
Wulfram

Wulfram
  • Members
  • 18 948 messages

Too much cyberpunk here. Not that I dislike it, but it has little to no room in Mass Effect.


I don't know. Ilium is very cyberpunk.

Though I agree it shouldn't be the primary aesthetic. Particularly since we'll probably be doing the rag tag fugitive fleet/plucky colonists thing in Andromeda
  • Master Warder Z_ et Han Shot First aiment ceci

#1113
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

I don't know. Ilium is very cyberpunk.

Though I agree it shouldn't be the primary aesthetic. Particularly since we'll probably be doing the rag tag fugitive fleet/plucky colonists thing in Andromeda

 

A good example of that done right is Mars Zeon or the Delaz Fleet in UC Gundam both of which are remnant movements of the Principality of Zeon that basically had to cut and run with their tails between their legs at the end of their respective wars.(The Neo Zeon War and One Year War respectively) They basically make do with refurbished materials and weaponry because they don't have the manufacturing capabilities of a nation behind them any longer, they don't have the production model to create mobile suits or warships so they basically jury rig their fleets and machines with whatever they can for the most part until they acquire the resources to make more.

 

I mean their home bases reflect that mentality, the Delaz fleet achors at a shoal zone made up of wreckage and debris left over from the war, which gives them a surplus of raw materials to supplement their own force, and Mars Zeon as their name implies is based on the still uninhabited Mars. I mean you can make this work, regardless of where you make your home, you can create a viable force of production and military might it just takes the proper motivation, resources and time. I mean it also helps that you have suitable equipment for excavation and industrial work as your primary means of defense, mobile suits can double as mining rigs. After all they were originally designed for colony construction, thus they have fairly considerable power in the limbs that are capable of lifting mounds of earth and debris away like its nothing, good for starting a new mine or digging out wreckage and collecting it for valuable metals and computer components.

 

Plus their gear just looks cool.

 

I mean look at 1:06 in the video posted down below ._.

 

 

Their suits don't have fresh paint on them, their dinged and pitted from use and patch job repairs but damn do they still work effectively.



#1114
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

Too much cyberpunk here. Not that I dislike it, but it has little to no room in Mass Effect.

 

Mass Effect has always had a heavy cyberpunk influence, it just mixes it with a 60s/70s Ralph MacQuarrie bright openness. ME2's lighting in particular was straight up Blade Runner. 


  • Han Shot First et Lady Artifice aiment ceci

#1115
Khrystyn

Khrystyn
  • Members
  • 478 messages

A. Add some jewelry?  Perhaps tied to the plot?  It doesn't have to be a protagonist fashion statement; perhaps used by an andromedan. Sha'ira's trinket was a plot element opportunity that was wasted to a valueless hint of a message on Eletania. It could have been - should have been - tied to the ME Trilogy plot: Unlocking Vigil, to use for the destruction of the Collector base, and to activate the Crucible. Hoping something like this can be included in the next trilogy.

 

B. Hieroglyphics that we need to interpret throughout the course of the game, providing clues.

 

BTW, I never cared for the grotesque prothean vision drilled into Shepard's mind in ME-1. Too disturbing for my tastes. I liked the 'prothean vision' aesthetic, though, and it could be useful in Andromeda, I think.


  • Lady Artifice aime ceci

#1116
SNascimento

SNascimento
  • Members
  • 6 002 messages

I don't know. Ilium is very cyberpunk.

Though I agree it shouldn't be the primary aesthetic. Particularly since we'll probably be doing the rag tag fugitive fleet/plucky colonists thing in Andromeda

Well, I don't know exactly what people call Cyberpunk. Generally I associate it with Blade Runner or Deus Ex. It's both dirty and very robotic, I don't see neither in Ilium. It's very clean and elegant. It's an Asari city after all, just like Thessia. The closest thing to a Cyberpunk city I see in Mass Effect is Omega.

But when it comes to robotics and stuff, Mass Effect never had much of it. Not in in-your-face kind of way at least. If you look at Kai Leng for example, they could have done something like argumentations with him, they even thought about doing it, but picked a more traditional and clean Mass Effect feel.

Now if we're going to talk about more subtles Cyberpunk influence that's another thing. I'm just referring to the pictures that were being posted here. As cool as they might be, I don't see they representing what we will see of Mass Effect, or what we might hope to see.



#1117
Lady Artifice

Lady Artifice
  • Members
  • 7 259 messages

Well, I don't know exactly what people call Cyberpunk. Generally I associate it with Blade Runner or Deus Ex. It's both dirty and very robotic, I don't see neither in Ilium. It's very clean and elegant. It's an Asari city after all, just like Thessia. The closest thing to a Cyberpunk city I see in Mass Effect is Omega.

But when it comes to robotics and stuff, Mass Effect never had much of it. Not in in-your-face kind of way at least. If you look at Kai Leng for example, they could have done something like argumentations with him, they even thought about doing it, but picked a more traditional and clean Mass Effect feel.

Now if we're going to talk about more subtles Cyberpunk influence that's another thing. I'm just referring to the pictures that were being posted here. As cool as they might be, I don't see they representing what we will see of Mass Effect, or what we might hope to see.

 

Jack's look is extremely, in your face, cyberpunk. It's a broad aesthetic and a pretty established influence on ME.


  • Han Shot First aime ceci

#1118
Lady Artifice

Lady Artifice
  • Members
  • 7 259 messages

I want med bay like this

 

Same, it's so pristine and elegant. I don't know how Chakwas was expected to work in that dungeon aboard the first Normandy.



#1119
Wulfram

Wulfram
  • Members
  • 18 948 messages

Well, I don't know exactly what people call Cyberpunk. Generally I associate it with Blade Runner or Deus Ex. It's both dirty and very robotic, I don't see neither in Ilium. It's very clean and elegant. It's an Asari city after all, just like Thessia. The closest thing to a Cyberpunk city I see in Mass Effect is Omega.


The flying cars and sky scrapers are very Blade Runner to me, though perhaps that's a visual influence that's too broad to attribute just to cyberpunk. But I was also drifting off the aesthetics. Ilium seems cyberpunk because its full of unrestrained corporations trampling over people.

We only really visit shiny parts, but I bet the places where the indentured servants or the people who work for Dantius aren't so pretty.
  • Dirgegun et Han Shot First aiment ceci

#1120
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

 because its full of unrestrained corporations trampling over people.

 

Wayland Yutani :P



#1121
Puddi III

Puddi III
  • Members
  • 592 messages

How I dreadfully want to actually enjoy that series, like you wouldn't even believe.
 
Its straight up a straight up incest light novel series that actually tells a coherent for the most part plot line, isn't just done for shock value and has a legitimate reasoning for mostly everything in its world and narrative. Its basically what I have been hoping for since the late 90s since my favorite all time brother/sister series concluded on a very unsatisfactory note...but
 
The protagonist suffers from the same garbage trope as a lot of shonen characters, and that's the problem, I cannot stand infallible cast. If there is no legitimate threat or consequence presented, I cannot invest in a scenario and actually feel for the characters and their plight, its a complete immersion breaker. I mean I was fine with how OP the main character was until they outright stomped a combat veteran who has comparable experience, skill and ability and then they have to break out the deus ex to save the monotone *******. 
 
I mean maybe if the fight had been move even then I wouldn't have turned my head away in disgust but honestly?
 
I am very finicky when it comes to things I enjoy. And I am not going to sit through another Gundam Seed or Sword Art again, I honestly have better things to do with my time.
 
That said...It did result in a amusing parody.
 
That's basically the truth of the series.
 
Oh blah blah standard disclaimer, mature content and language viewer discretion is advised, don't gripe about the content if you choose to click the video-you were warned.
 


I guess I would expect you to declare the show trash based on a particular detail of how a fight played out rather than the in your face mary sue incest siblings and poor anime cliche characterization across the board.

#1122
SNascimento

SNascimento
  • Members
  • 6 002 messages

Nevermind. 



#1123
Lady Artifice

Lady Artifice
  • Members
  • 7 259 messages

I wouldn't say that. She's a punk, but the only reason she might invoke a cyberpunk feel is because Mass Effect is set in the future. Of course, that is very subjective and in a way beyond the point. Jack style is an exception in the Mass Effect universe, not a strong trend. Of course, you can find more or less cyberpunk influence depending on you go in the universe.

But my point is that this -

wouldn't have been a very good guess for what the protagonist of Andromeda might look. So expecting too much Cyberpunk in Andromeda might not be a good guess.

 

Alright, we'll agree to disagree. I still say that ME2 thoroughly demonstrated a cyberpunk influence, both on Omega and on the areas of Illium we explored in LoTSB. I get that not everyone likes it, and that some people have a really narrow understanding of it, but I don't understand the protests that it should stay far away from ME. It's a bit late for that.

 

What is picture from?

 

I don't think anyone here is particularly expecting it. My big fear with Andromeda is that it will be just one wilderness setting after another. A few of us are hoping for some cyberpunk influence, but not necessarily anything that dominates the design.



#1124
Steelcan

Steelcan
  • Members
  • 23 291 messages

Alright, we'll agree to disagree. I still say that ME2 thoroughly demonstrated a cyberpunk influence, both on Omega and on the areas of Illium we explored in LoTSB. I get that not everyone likes it, and that some people have a really narrow understanding of it, but I don't understand the protests that it should stay far away from ME. It's a bit late for that.

I think its more accurate to say that it demonstrated influence by some cyber punk worlds and works not by the genre itself.  ME2 largely doesn't touch themes normally brought up by such works.



#1125
SNascimento

SNascimento
  • Members
  • 6 002 messages

Alright, we'll agree to disagree. 

Yeah, that's why I actually edited my post before you answered it, It's a very subjective matter, and Mars knows BSN has its shares of pointless discussions.