Aesthetics V2
#1327
Posté 26 avril 2016 - 11:09
I think space battles could stand to draw inspiration from submarine films. Movies such as Crimson Tide and Run Silent, Run Deep go for tension over spectacle by focusing on the information available to the crew over the prettiness of salvos. Not that I mind really big explosions, but it seems like a good fit for something which is probably taking place at extreme range with limited knowledge. And might be something more achievable for a game not actually about space battles.
Fighter duels are cool, and arguably could take place at knife fight distance, but are extremely difficult to do well.
The best space battle in a film as far as spectacle and grandiosity goes, was probably the opening to Star Wars: Revenge of the Sith. I think that scene would be a good place to go for inspiration if the devs have to create a large space battle for a Mass Effect game.
Much as I love the Jedi birds diving over the lip of the Venator, I hate the rest of that battle for being so slow static and attempting slaptick comedy. Jedi still holds the crown for mixing fleet action with dogfighting. ARC-170s are kind of cute though.
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If we're throwing out cool space battles, I'll add a Serentiy:
I feared that posting the second picture would derail the discussion and was apparently right. It does bother me a bit, though, that people take issue with a pair of good looking breasts to the extent that they would discard everything else about a picture, it's almost like some irrational breast envy i see lately in different places/forums.
It didn't derail the discussion, someone made a cheap joke about the glaring focus of the image. You then tried to take morale high ground to justify that focus.
If you were more interested in the background of the image, or the general aesthetic that's cool - focus on that. But while there are any number of natural reasons why a work may feature breasts on display what you posted was clearly throwing them out there for everyone to gawp at.
Sometimes people are overzealous. Sometimes the depiction of breasts really is that stupid.
- legbamel, Lady Artifice et Dalinne aiment ceci
#1328
Posté 26 avril 2016 - 04:11
I think space battles could stand to draw inspiration from submarine films. Movies such as Crimson Tide and Run Silent, Run Deep go for tension over spectacle by focusing on the information available to the crew over the prettiness of salvos. Not that I mind really big explosions, but it seems like a good fit for something which is probably taking place at extreme range with limited knowledge. And might be something more achievable for a game not actually about space battles.
It wasn't what you'd call, 'long-distance', but they drew on submarine warfare - crossed with some Age of Sail stuff, 'cause that's how Star Trek do - in Star Trek II, and an Original Series episode. Some people find it a little too slow-paced, but the Battle of the Mutara Nebula remains one of my favourite cinematic space battles.
- SardaukarElite, Jorji Costava et Lady Artifice aiment ceci
#1330
Posté 27 avril 2016 - 01:34
I really like the look of those spindly giants in the middle.
#1331
Posté 27 avril 2016 - 02:03
That rabbit-dog monster is gross as hell. Yuck.
#1332
Posté 27 avril 2016 - 04:41
Have we done anything with creatures and whatnot yet? Here are some illustrations by concept artist Ken Barthelmey:
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Cool designs, I'd be afraid to fight the middle creatures though.
#1334
Posté 28 avril 2016 - 02:51
I really like the look of John Harris's paintings. I'm not sure they would jibe with MEA's aesthetics thus far, but here are some examples:
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Very weird vibe, not ME material, but cool nonetheless.
- Ahriman et Han Shot First aiment ceci
#1335
Posté 29 avril 2016 - 08:46
I want sexier armor.
Count me in, as long as "sexy" still means a full protective suit and not something like that fantasy game trope: "Metal-Stripper-Outfit" (you know what I mean: Those pieces of "armor" that for example don't protect a females stomach-area)
Oh and for christ's sake: Leave the breath-masks home (Miranda for example looks totally out of place if take her to the Quarians in ME2 -.- they'd probably wouldn't let her board without a real helmet, but game-design allows that **** -.-)
greetings LAX
- Han Shot First et Dalinne aiment ceci
#1336
Posté 29 avril 2016 - 09:34
Count me in, as long as "sexy" still means a full protective suit and not something like that fantasy game trope: "Metal-Stripper-Outfit" (you know what I mean: Those pieces of "armor" that for example don't protect a females stomach-area)
Oh and for christ's sake: Leave the breath-masks home (Miranda for example looks totally out of place if take her to the Quarians in ME2 -.- they'd probably wouldn't let her board without a real helmet, but game-design allows that **** -.-)
greetings LAX
- What are you talking about? It is well-known bikini armors are the best armors out there : http://oglaf.com/newmodelarmy/ (warning: this is for mature audience, well, not that link specifically, but other strips archived there are arguably for mature audience)
- It is well-known
- DarthLaxian aime ceci
#1337
Posté 01 mai 2016 - 12:23
I like metal stripper outfits.
#1338
Posté 02 mai 2016 - 04:16
It wasn't what you'd call, 'long-distance', but they drew on submarine warfare - crossed with some Age of Sail stuff, 'cause that's how Star Trek do - in Star Trek II, and an Original Series episode. Some people find it a little too slow-paced, but the Battle of the Mutara Nebula remains one of my favourite cinematic space battles.
Not a bad choice (still a good movie) - but that's with a sensor impairing nebula (normal people wouldn't fight in one, much less if it makes shields (or in ME: kinetic barriers!) useless! Kirk gambled on Khan being as impaired by his wrath and lust for vengeance as his sensors would be in the nebula and he was right and he was the better ship-commander and while on equal terms (both ships have no shields, sensors don't work well etc.) he won of course!)
Still, I love that movie (more than a lot of modern science fiction ones - like almost every J.J. Abrams (or as I call him: JJ Crap-Rams) movie...I don't like that guy and what he did to both Star Trek and Star Wars is unforgivable IMHO (unless he publicly apologizes for his blunders!) because in essence he made Star Trek into, well, "not-star-trek" and he repeated a damned movie that has already been done (and in the same universe) in Star Wars ("The Force Awakens" - while visually great (hell, it's great in the way that ME3 is great and it's still over all terrible!) - is a farce, it's a damned copy/remake/rehash of Episode IV!)
Oh and cell somebody explain what's so great about "Serenity"/"Firefly"? I've seen the movie and I didn't like it (I've seen a few episodes of the series as well, but it just didn't click!)
greetings LAX
ps: Oh, I almost forgot: I'd love to command some space-battles in ME
(more than "Save the Council" - which was nice of course!)...would have loved that in ME3 ![]()
#1339
Posté 02 mai 2016 - 08:07
If they're going to do remnants of a broken interstellar civilization, it shouldn't look like something out of Middle Kingdom Egypt with Pyramids and Obelisks and whatnot as with the Prothean ruins. I want to explore and possibly fight through dead modern/futuristic cities. Killzone: Shadow Fall did this well. You get to see the Helghan city of Pyrrhus decades after it was nuked and then the planet nearly broken apart by seismic activity, with sections of the city it varying elevations sitting on rock outcroppings.
http://vignette1.wik...=20131122024459
The intro sequence to Chapter 8 where you fall through the city as its skyscrapers, highways and other structures continue to crumble around you was particularly chilling. You really get the sense this was a place where millions of people lived their lives and a great civilization flourished, before it was destroyed and forgotten.
We actually did get a little of this with the surface of ME2 Tuchanka, and somewhat with Haestrom, but it was brief and didn't feel particularly "urban". Technically Feros too, I guess, but it never really did anything for me. It felt too sparse IMO.
There was actually a great oppourtunity to actually do something like this with the destroyed cities of Tuchanka and Rannoch in ME3, but instead we had all the missions set in sparse deserts or wastelands, and now that we're leaving the MW we won't get that chance again with those particular past civilizations.
- Han Shot First, Abramsrunner, von uber et 4 autres aiment ceci
#1340
Posté 03 mai 2016 - 10:33
Lastly, space can provide some of the most gorgeous views imaginable. If we had a view screen that could occasionally catch a glimpse of those, a changeful celestial landscape, it could contribute to the sense of immersion and wonder.
Absolutely. They should do this as much as possible. I would love a silent section aboard the ship, with a panorama view of space.
I guess it would be something like this:

- Heimdall, Han Shot First et Lady Artifice aiment ceci
#1341
Posté 04 mai 2016 - 10:12
While I find the weapon and the overall design interesting, it isn't the sexualized pose that bothers me about this one. You can handwave that by explaining that she was caught spinning to face an enemy that ambushed her and I would accept that willingly. It's not the ass that makes me doubt that explanation.
It's those freaking shoes! Women in combat situations wearing heels is completely stupid, no matter what, and to me drawing someone clearly intending to go out and fight (you don't carry a cannon like that if you aren't going to war) wearing shoes that will break your ankle if you step in a pothole means the intent is sex appeal, not badass woman.
Yes, I've heard the argument that it's double badass if you can do it in heels (or dance like Fred Astaire but in heels and backwards). I'll buy the dancing (poor Ginger never got the attention she deserved) but to me going into a situation that will require mobility wearing what may as well be toe shoes is the height of stupidity. I thought Ashley's heels in ME3 bad enough.
I'm with you on the high heels issue, actually - when it comes to your squad and the majority of combattants you encounter. On the other hand, it doesn't really seem impossible to feature an eccentric half-android wearing high heels during combat situations. If it's a kind of character i described - a pirate queen basically - she would intentionally wear some ridiculous stuff from time to time to impress both friends and enemies.
Then you can sit down for a minute and imagine some not too ridiculous backstory for the monster heels:
For example the character in question could have had a certain affection to fashionable shoes before she started to turn into an adroid being. After losing a lot of what made her "human"(or whatever species she was before) due to body parts replacements this fetish is a part of what was left of her previous personality. Now over centuries she has quite a collection(several rooms with vitrines and everything, every shoe pair telling a story) and likes to show them off, too - of course not without adding some extras, like extendible blades or even mini jump jets shooting out from those monster heels.
In the course of your adventures you might collect some information about her and instead of having to fight through her minions you'd maybe could bring her a gift - a pair of super rare super fashionable shoes made from some rare space unicorn. She may like them and this way you'd solve the situation diplomatically, or you maybe would have failed to collect enough intel, resulting in her exclaiming "What an awful colour!" and in disgust starting to blast you with all she has.
Yes, this might be pretty bizarre, but IMO ME:A could you some really colourful and slightly bizarre/weird "boss" characters.
#1342
Posté 04 mai 2016 - 10:24
To be honest, I'd rather dig my own eye out with a spoon than see that, though I respect your creativity nonetheless (not that I had anything to do with this conversation, anyway)....
#1343
Posté 05 mai 2016 - 12:03
To be honest, I'd rather dig my own eye out with a spoon than see that, though I respect your creativity nonetheless (not that I had anything to do with this conversation, anyway).
Well i don't claim to be a good story writer, just pointing out that certain small weird details can be easily integrated into specific characters without ruining the whole setting.
#1344
Posté 05 mai 2016 - 11:45
Well i don't claim to be a good story writer, just pointing out that certain small weird details can be easily integrated into specific characters without ruining the whole setting.
And yet, no matter how good a writer you get all you'll end up with is a character written around an excuse for her to look like what we expect women combatants in video games to look like.
- legbamel et yolobastien6412 aiment ceci
#1345
Posté 05 mai 2016 - 12:20
And yet, no matter how good a writer you get all you'll end up with is a character written around an excuse for her to look like what we expect women combatants in video games to look like.
I think that they just need to take a closer look at how real women in armed forces look, and another look at how they are portrayed in some movies which are slightly more into the realistic female warrior look.
It's not like there are no examples of beauty and "hotness" even with the more realistic look:
- SNascimento, Han Shot First, Teabaggin Krogan et 1 autre aiment ceci
#1346
Posté 05 mai 2016 - 07:59
I prefer relatively sleek armor:
I don't necessarily think the armor of future soldiers has to be a linear extrapolation of current trends. I'm fine with super materials, nanites and other sciency gobbledygook to explain the differences between appearance and expected protection.
- Teabaggin Krogan, blahblahblah, Killroy et 1 autre aiment ceci
#1347
Posté 05 mai 2016 - 08:04
#1348
Posté 05 mai 2016 - 09:30
...
Then you can sit down for a minute and imagine some not too ridiculous backstory for the monster heels:
For example the character in question could have had a certain affection to fashionable shoes before she started to turn into an adroid being. After losing a lot of what made her "human"(or whatever species she was before) due to body parts replacements this fetish is a part of what was left of her previous personality. Now over centuries she has quite a collection(several rooms with vitrines and everything, every shoe pair telling a story) and likes to show them off, too - of course not without adding some extras, like extendible blades or even mini jump jets shooting out from those monster heels.
In the course of your adventures you might collect some information about her and instead of having to fight through her minions you'd maybe could bring her a gift - a pair of super rare super fashionable shoes made from some rare space unicorn. She may like them and this way you'd solve the situation diplomatically, or you maybe would have failed to collect enough intel, resulting in her exclaiming "What an awful colour!" and in disgust starting to blast you with all she has.
Yes, this might be pretty bizarre, but IMO ME:A could you some really colourful and slightly bizarre/weird "boss" characters.
With that logic you can justify literally anything anywhere. Say for example you wanna include a velociraptor riding a shark jumping above the sea while brandishing an rpg;

See the raptor here was once a dude who got his mind downloaded inside a cloned velociraptor by cerberus and is now out for revenge against the bad guys while riding a huge great white shark (which he'd saved when it was a baby shark) and likes blowing **** up with an rpg....... Not so hard is it?
Now granted you do have a point as developers can with decent writing make weird things possible. As an example I'd say Quiet from Mgs V: Phantom pain. She's a sniper who's literally clad only in a bikini but the story explains why she does it. But it's still gonna come of as fan service though and not everyone is gonna take it the same way. Same goes for extreme high heels in combat because that's just really impractical as well.
- Quarian Master Race aime ceci
#1349
Posté 05 mai 2016 - 09:38
...say Quiet from Mgs V: Phantom pain. She's a sniper who's literally clad only in a bikini but the story explains why she does it.
Ugh... That thing redefined the meaning of the word contrivance.
- Quarian Master Race et correctamundo aiment ceci
#1350
Posté 05 mai 2016 - 09:50
Ugh... That thing redefined the meaning of the word contrivance.
Actually I needed google to define that for me now. Them 10$ words man!
You're right though in principle, Quite does seem rather gratuitous at some points.





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