I'm not excusing it as completely realistic armor design that makes perfect sense. I'm arguing that the design is invoking a different aesthetic to typical fantasy women armor that is complained about.
The Qunari in DA2 to me look like they are supposed to be unarmored skirmishers from somewhere tropical, not male models wearing underwear. That they are showing off their muscled torsos does not jar with what I see the look as trying to convey.
And yet people have throughout history. Unarmored troops have exited, before firearms. You can argue the toss about how viable it is but there are a lot of reasons why troops would forgo armor - primarily logistics and economics.
I agree with Han in that the redesign doesn't fit with Qunari as described though.
Fine.
Heh, that's interesting. A crazy centuries old (female) android(!), who is also a head of a band of pirates, sporting high heels in some random combat situation is totally wrong, because it caters to "typical expectations" of female characters in games, but as soon as it is a male, who runs around in combat half naked it's totally cool, because some wild duders did it sometime in history(and because that is typical pandering to a female fantasy of a muscled dominat male showing off and this is totally okay for some reason while the reverse is wrooong, totally).
But this is still okay, to each his own, we just exchange opinions here. I just want to get following point across:
Mass Effect series started as a great adventure. It featured exotic species, lots of different characters, maintained a proper(subjective) degree of believability and offered a wild ride through our (fictional) galaxy. It was great and while ME2 got weaker story-wise, it maintained this spirit, although it went overboard with some details(breath masks in vacuum...). It still was an adventure through some fairly exotic places, with us meeting all sorts of exotic characters.
Then came ME3 and the adventure was over. It became largerly a typical linear war story with some already known aliens sprinkled in. The only somewhat exotic characters were the enemies who mostly had nothing of substance to say.
If ME:A should become a great adventure again, taking us on a wild ride just like ME1 did, it will need all sorts of colourful, weird, bizzare and crazy characters. Exotic places alone just won't do it. This does not mean the character design should throw away all common sense, but some personages could be designed in the way I suggested or in a similar fashion, as long as it makes some sense in the given context.
We probably could encounter high heel sporting female-looking androids serving as waitresses and security at the same time in a location like these:


And i sincerily hope that Bioware designers will step up their game when it comes to design of casual wear for such locations, given the mix of cultural influences bound to happen. Seeing something like the example below wouldn't be too crazy, imo.
We also could encounter some sort of a hoverbike gang also not wearing exactly the type of military armour we would be used to encounter in professional soldiers/mercenaries of ME universe.
Of course on the other side of the spectrum there is somewhat more "regular" combat equipment that could still be different from our crew's:
With an extreme on that side of the spectrum as opposed to high heeled android:
This is exactly what we need for visuals for ME:A - a spectrum of varied clothing and armour, each fitting the given situation/environment and creating visually impactful characters. Encountering boss enemies on their own turf and finding them wearing what they think is comfortable and fitting in that situation - even if you as a player/protagonist might disagree - does not appear illogical as long as it's not too unrealistic for the given setting.
As much as I like ME armour design(Shepard's and this one, absolutely fantastic), I'd find it boring if we would encounter every humanoid and alien wearing same armours and clothing as all other humans/humanoids and aliens as it happened in ME3.