i'm putting together a hak file to be used with a networked module and i'd like to keep the hak size as small as possible. obviously the rules w/regard to pw's / networked mods are different to standalone single-player mods, and i'd like to know what i can leave out of the hak w/o causing problems w/the game. my guess is :
.2da 2da's required .dds textures required .mdl models required .ncs compiled scripts not required .nss script sources not required .plt textures required .set tileset definitions required .tga textures required .ut* blueprints not required .wav audio required .wok walkmeshes required
is that correct ?
did i miss any ?
can any of these be omitted from the hak w/o causing problems ?
thanks !





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