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what, exactly, is required in a hak ?


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#1
azaz1234

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i'm putting together a hak file to be used with a networked module and i'd like to keep the hak size as small as possible. obviously the rules w/regard to pw's / networked mods are different to standalone single-player mods, and i'd like to know what i can leave out of the hak w/o causing problems w/the game. my guess is :

.2da    2da's                required
.dds    textures             required
.mdl    models               required
.ncs    compiled scripts     not required
.nss    script sources       not required
.plt    textures             required
.set    tileset definitions  required
.tga    textures             required
.ut*    blueprints           not required
.wav    audio                required
.wok    walkmeshes           required

is that correct ?

did i miss any ?

can any of these be omitted from the hak w/o causing problems ?

 

thanks !



#2
Shadooow

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these files are server-side, thus players doesnt need them:

*.nss

*.ncs

*.wok

*.ut*

 

and few 2das like: diffsettings.2da, encumbrance.2da and few more

 

However managing a two set of haks one for players and one for builders/server isn't something I would recommend. I was doing this one time but always ended in mismashing both somehow...



#3
azaz1234

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thanks, shadooow ! that reallly helps. :)



#4
Zwerkules

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If you have tga and dds versions of a texture, add the dds one. There are rumours that some people are still using computers with graphic cards that can't handle dds and need tga instead, but I highly doubt that.