Yes.

Yes.

@KainD: Sorry, went to bed.
I was actually not taught to care about the environment at all. You can choose not to believe that, it's fine. My childhood was not filled with anything concerning wonder for nature - I began developing this appreciation after the age of 19 or so. Suffice it to say - developing a connection with nature is what "saved" me from what I believe to be a very destructive existence.
So, when people ask: How can you care about the ants, or sansaveria (a type of plant), or heck... volcanoes more than you do people... I say, because I've simply supplanted jabbering apes with ants, sansaveria and volcanoes - but, in truth - I care about such things equally which is highly offensive to a lot of jabbering apes.
Would it confuse you if I revealed I'm a humanitarian misanthrope? ((assuming you even care - which is a big assumption in, and of, itself))
==========
Concerning Ryder and the question you proposed... I would say that yes, options are often given to develop personalities in video games. I personally feel that less is more... but that drives a lot of people crazy with cries of "blandness".
Hawke had his "Diplomatic" "Snarky" "Cruel" modes.. those were pretty good. I liked the Inquisitor.
What I really want... is instead of going through interrogation trees with NPCs (it's what I call dialogue trees because people farm dialogue trees for every ounce of information about an NPC) - I want NPCs to ask about me. Not unlike the small round of questions Josephine asks at the beginning of Inquisition.
Let me have moments were I can decide my emotional state - give me a cutscene where I'm sitting with some companions and I can choose: "Happy" "Pensieve" "Angry" and then have my character act accordingly throughout the scene. So... when I say:
"I can't believe so many people died." in
"Happy mode... I could perhaps put a positive spin on it. Example: "I can't believe we lost so many. They died, but it was for a good cause. I have to believe that."
Or... penseive: "We lost so many. What was it worth, all those lives?" or
Angry "Damnit! Those were good men we lost. Those bastards will pay."
If you're not spending budget on dialogue in an RPG... you're doing it wrong in my opinion.
@Sylvius the Mad: See, this is where I disagree. I don't believe that everyone always acts in self-interest. I don't subscribe to the: "Good deeds are actually selfish." philosophy... I'm edgy, but I'm not THAT edgy (sorry Arcian, I know, I disappoint) It is actually an intrinsic element to my misanthropy. I wouldn't dislike humanity so much if I believed they had no agency.
@Tzeenchian Apostrophe: You didn't insult me. I don't know you, why would I care what you have to say?
Also... not a nihilist. You're getting your Philosophy 101 terms mixed up. I believe life has great meaning... which is why I find such disappointment with humans.
"Delusional" "abominable" "revolting" - those are some heavy handed value judgments... I had you pegged for a relativist. You certainly lack empathy yourself - so there's that.
The way they usually go with these things is to make the new protagonist rougher around the edges. Tbh I pretty much expect Pathfinder (which I honestly prefer the sound of to "Ryder") to basically be more angry if you go Renegade and more passionate if you go Paragon. Not saying it's a terrible thing depending on the execution, but it's what I'm picturing.
It be great if Ryder was the first name an wee get to give them the second
Ryder Cowboy is just to good an opportunity
no?? just me i guess ![]()
It be great if Ryder was the first name an wee get to give them the second
Ryder Cowboy is just to good an opportunity
no?? just me i guess
Or "Cowboy Ryder" wink wink
No you asked it to be leading and insulting. That was painfully obvious to everyone who read it. You weren't subtle. You might as well have just asked "Why are you a racist?"
It's funny when something is painfully obviously something what it actually isn't. I could ask ''why are you a racist?'' if we were talking about being racist yes.
@KainD: Sorry, went to bed.
I was actually not taught to care about the environment at all. You can choose not to believe that, it's fine. My childhood was not filled with anything concerning wonder for nature - I began developing this appreciation after the age of 19 or so. Suffice it to say - developing a connection with nature is what "saved" me from what I believe to be a very destructive existence.
So, when people ask: How can you care about the ants, or sansaveria (a type of plant), or heck... volcanoes more than you do people... I say, because I've simply supplanted jabbering apes with ants, sansaveria and volcanoes - but, in truth - I care about such things equally which is highly offensive to a lot of jabbering apes.
Would it confuse you if I revealed I'm a humanitarian misanthrope? ((assuming you even care - which is a big assumption in, and of, itself))
Isn't that kind of the point? You destroy or you are are destroyed, and the more you destroy the better life you have.
You can care about anything really, it is indeed laughable when people believe that they are entitled to everyones care more than someone / something else ( or entitled to anything for that matter. )
Humanitarian misanthrope as in dislike for the modern society as opposed to humans as a species? ( If a bit contradicting to the previous statement. )
Let me have moments were I can decide my emotional state - give me a cutscene where I'm sitting with some companions and I can choose: "Happy" "Pensieve" "Angry" and then have my character act accordingly throughout the scene. So... when I say:
"I can't believe so many people died." in
"Happy mode... I could perhaps put a positive spin on it. Example: "I can't believe we lost so many. They died, but it was for a good cause. I have to believe that."
Or... penseive: "We lost so many. What was it worth, all those lives?" or
Angry "Damnit! Those were good men we lost. Those bastards will pay."
If you're not spending budget on dialogue in an RPG... you're doing it wrong in my opinion.
Yes but please let us have the ''meh'' option, where the emotional state is completely neutral, not aroused in any way.
Well you got the idea from somewhere didn't you?
This isn't the right venue for a nature vs nurture discussion, but I do believe that people enter this world with different values, interests, and priorities.
Allegorically speaking yes, the chemical balance in the brain for each individual as well as their physique would be different and would incline them towards different things. But if we are talking about actual values, those are always blank at the start.
Allegorically speaking yes, the chemical balance in the brain for each individual as well as their physique would be different and would incline them towards different things. But if we are talking about actual values, those are always blank at the start.
In ME1, sure. But ME3?The renegade cared very little about individual lives that he didn't know, but he still cared enough about something to do what he did.
This is the only meaningful definition of the term.I suspect my usage of the term values may be different from what many consider it to be. To me, it simply means what someone values, regardless of reason. Children start displaying preferences for toys or experiences at a very early age (e.g., values this favorite toy over every other toy they have).
In ME1, sure. But ME3?
The sequence with the child right at the start of the game is completely incompatible with such a character.
I hated that child ... I hate it when a game forces me to feel sorry for a child in a game. I'd have probably felt a deeper connection to that kid and with the space kid if it would have been a kitten or a puppy
Right from the start, there was no reason to have Shepard even acknowledge that child. And when the kid runs away, despite Shepard's attempt to help, that should absolve Shepard of any responsibility.I hated that child ... I hate it when a game forces me to feel sorry for a child in a game. I'd have probably felt a deeper connection to that kid and with the space kid if it would have been a kitten or a puppy
the renegade version of the character should be like Slade Wilson

If there is a squadmate named Tom Cochrane, I am totally naming my character Red Ryder.Red Ryder the Renegade
Good that means it needs an ass kicking.
Or head butting.
Have I missed something? Exactly where was it confirmed that the protagonist is named "Ryder"?
Have I missed something? Exactly where was it confirmed that the protagonist is named "Ryder"?
I'd be very much down for someone less... rigid/uptight/stoic/whatever than Shepard.
I hated that child ... I hate it when a game forces me to feel sorry for a child in a game. I'd have probably felt a deeper connection to that kid and with the space kid if it would have been a kitten or a puppy
Man I wish it was a kitten in the beginning. I would so wipe out EDI and the geth in the name of that kitten.
I remember that as soon as i heard that ME:A was going to have a different kind of character (today we know that you start with no prestige whatsoever), i imagined the main character as a pirate instead of a military and with a crew similar to the one in the movie Alien: Resurrection. I need a crew member with physical problems that is an ace at what he/she does. Because i do.