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Commander Ryder's Personality


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#176
Swan Killer

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The pathfinder thing actually might point to the protagonist having a military background. 

 

 

 


 

 

 

 

Pathfinder

 

Replace drop zones with colonies, and it sounds a lot like what the protagonist of Andromeda will be doing.

 

I secretly hope that our main hero will happen to be a janitor with great exploration and shooting skills, with some really awkward last name, like "Janitor Cockburn" or "Janitor Fitzroy".

And please make the maing guy at least a bit interesting, Shepard was awful. Had a few good lines, but that's it.

Like "how 'bout goodbye?" 

I'd love to see a hero with a great sense of humor, a pro, smart and sarcastic. Like a Space Dr. House.


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#177
Blueblood

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I'd be okay with any semblance of character or personality, as long as it's CHARACTER and PERSONALITY. I hate feeling trapped in a pixelated body that can't express itself in any way. I felt horribly trapped as the Inquisitor. I usually find myself wishing that I was playing as Tali or Cassandra. I don't want to be boring in a videogame.
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#178
Seraphim24

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I just hope they aren't as submissive as past protagonists could often be.


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#179
TurianSpectre

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to start with, how about Ryder doesn't have the same rank as Shepard. Let's drop the Commander.

I know right


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#180
Helios969

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I'm going with Strider for a name so when anyone in game calls my name I'll hear that over Ryder.  Actually Strider Ryder isn't bad either, hmmm...maybe as a nickname. John/Jane "Strider" Ryder.  I don't know, Ryder isn't that bad.  Given the premise and Bioware's love of messianic characters I'm surprised we didn't end up with Noah or some derivation.

 

Edit: As far as personality goes it should be more "blank slate" but the dialogue system should be sophisticated enough to take the shape of our character over time.  I thought DA2 did this pretty well giving 3 well thought out dispositions and locking in after a time.


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#181
Shechinah

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This may be a bit of a light-hearted thread but considering the options I'm asking for, I think my request would fit fine; More humanizing moments.

I felt the trilogy did try to add these once in a while but I felt they could have done a better job. I should clarify that I do not mean humanizing moments as expressing sadness or anger at something, I mean humanizing moments like expressing excitment over something or having an interest in something unrelated to their job.

I like dialogue options for my character to be able to express an interest in things outside of their job and even have optional interactions like, say, play a video game with a crewmate during a conversation similar to playing chess with Samantha except with less auto-dialogue. Have the character mention their opinion on the Blasto movies. Little touches like that can go a long way towards making a character feel more like a person.

I like dialogue options for my character to be able to geek out over new discoveries, talk history or discuss science. We are entering a whole new galaxy: I don't think it would be weird if our character had the option of showing some genuine excitment over this possibility. There's nothing wrong with a player character that has dorky moments and squee at certain things so I'd really like for the team to provide these kinds of options.

Basically, I like to feel like my character could have a life outside of their occupation and find it completely believable that they'd have hobbies unrelated to it.

It's in large part why I became interested in Watch Dogs 2 after seeing a mission showcase even though I have Iittle interest in the first game. The protagonist group in the second game seem like a fun bunch to be playing as and with: they might seem a bit pretentious but they also seem like dorks whose child-like excitment over what they're doing is downright infectious. Basically, they seem like people and I could completely buy that these people would sit down for a game of drunk Mario Party in their spare time.

Note: I feel the Dragon Age series has had better luck with providing the players options to humanize their character in this regard like making me believe that my Inquisitor could sit down to a game of cards and tell embarassing stories. The same with Hawke and the Warden.


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#182
DuskWanderer

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Yeah, humanizing moments are nice, ME did that with squaddies but not with Shepard since he was a blank slate. As with anything, they just need to do it right.


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#183
wright1978

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In the trilogy Shepard seems all business and no fun, he didn't really have a sense of humor or ever joke around until the Citadel DLC, I think it would be cool if you gave Ryder a sort of Captain Kirk personality, sarcastic, funny etc like from the movies. And maybe some back story cutscene about him/her depending on what backstory you choose, if you go that route again, and not just Udina/Anderson 2.0 talking about our service history like from ME1. But something to help us delve further into this new character and start a new emotional attachment like he had with Shepard.

 

 

Dialogues choices where the player is given the option to be sarcastic or aggressive or neutral i'd be completely behind but there definitely shouldn't be a forced personality established imo. I shudder at the notion of any similarity to the awful rebooted Star Trek Movies too.

I wouldn't mind the notion of flashbacks to your backstory but equally i think they would need to be interactive with choices, rather than being static.


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#184
straykat

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I thought Renegade shep had some funny moments.. Twisted, but funny. Paragon came off more neutral or bland. 

 

I was hoping this new character would be a geek. Or a smartass. Or both. Like Joker maybe.


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#185
Blueblood

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Dialogues choices where the player is given the option to be sarcastic or aggressive or neutral i'd be completely behind but there definitely shouldn't be a forced personality established imo. I shudder at the notion of any similarity to the awful rebooted Star Trek Movies too.
I wouldn't mind the notion of flashbacks to your backstory but equally i think they would need to be interactive with choices, rather than being static.


If Bioware can't give us the tools to establish our own character (which I can understand why to some extent) then I'd rather them flesh out our character for us, and let us do some fleshing out within reason. Otherwise I end up having to headcanon their personality, and headcanon isn't fun when I'm doing it all the time and not seeing anything onscreen. I like how Hawke was done. She had a place in her group, her own personality.
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#186
wright1978

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If Bioware can't give us the tools to establish our own character (which I can understand why to some extent) then I'd rather them flesh out our character for us, and let us to some fleshing out within reason. Otherwise I end up having to headcanon their personality, and headcanon isn't fun when I'm doing it all the time and not seeing anything onscreen. I like how Hawke was done. She had a place in her group, her own personality.

 

Hawke had dominant tone which is very different from having own personality. I'd prefer auto-dialogue to be neutral personally but i could probably withstand personality infected auto-dialogue via your overall dialogue tone choices in this manner as a less bad option to destroying any element of immersion/roleplaying with a fixed personality.



#187
straykat

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I think Hawke had more going for them besides the neutral dialogue changes.. the whole group was just kind of a band of adventurers. It was probably easier to write that than the overblown "leader" nature of Shepard or the Inquisitor. I mean, it's just a lot more personable in general to be Hawke than some "official". Plus, Hawke had detailed family life to flesh things out even further.


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#188
Seraphim24

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I think Hawke had more going for them besides the neutral dialogue changes.. the whole group was just kind of a band of adventurers. It was probably easier to write that than the overblown "leader" nature of Shepard or the Inquisitor. I mean, it's just a lot more personable in general to be Hawke than some "official". Plus, Hawke had detailed family life to flesh things out even further.

 

Dragon Age 2 was the best Dragon Age and best Bioware game, I was wrong about that one.

 

Brain's been addled by too much trashy media.


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#189
straykat

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Dragon Age 2 was the best Dragon Age and best Bioware game, I was wrong about that one.

 

Brain's been addled by too much trashy media.

 

Almost inclined to agree on best DA. Not so much Bioware in general.

 

Definitely best voiced protag though.


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#190
Seraphim24

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Almost inclined to agree on best DA. Not so much Bioware in general.

 

Definitely best voiced protag though.

 

Meh, what's better? Jade Empire?

 

NWN and BG are really good, because they were the first, but kind of chaotic at times.

 

I'd say it's like Dragon Age 2, NWN, BG, and then like... Mass Effect... something... just ME trilogy in general.



#191
straykat

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Meh, what's better? Jade Empire?

 

NWN and BG are really good, because they were the first, but kind of chaotic at times.

 

I'd say it's like Dragon Age 2, NWN, BG, and then like... Mass Effect... something... just ME trilogy in general.

 

It's hard for me to decide... I'll just bundle it among their better games. I think it got a bad rap. I wish DAI had tried to build upon it, instead of try to run away from it.


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#192
Blueblood

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Hawke had dominant tone which is very different from having own personality. I'd prefer auto-dialogue to be neutral personally but i could probably withstand personality infected auto-dialogue via your overall dialogue tone choices in this manner as a less bad option to destroying any element of immersion/roleplaying with a fixed personality.


I get wanting to immerse oneself and roleplay, and I'd love for BW to implement the means that allow us to do that. But as I said, if they can't do that then I'd rather them give me a fixed but moderately moldable character instead of a blank slate who's personality lies solely in my head. It works for some people, just not me. I guess I'm just one of the people who needs to see some personality actually onscreen to validate my headcanon a little bit. But only if the option to more or less mold my character however I want isn't there.
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#193
straykat

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I get wanting to to immerse oneself and roleplay, and I'd love for BW to implement the means that allow us to that. But as I said, if they can't do that then I'd rather them give me a fixed but moderately moldable character instead of a blank slate who's personality lies solely in my head. It works for some people, just not me. I guess I'm just one of the people who needs to see some personality actually onscreen to validate my headcanon a little bit. But only if the option to more or less mold my character however I want isn't there.

 

I kind of know what you mean.

 

I think the more cinematic games get, I expect this kind of feedback. It mattered less during the 2d or isometric days. Also I tend to play more action/adventure games anyways. Not RPGs. But I expect things to be as good as that. 


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#194
shodiswe

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Deputy Ryder

Sheriff Ryder

Marshal Ryder

Pathfinder Ryder

Ambassador Ryder

Governor Ryder

Mayor Ryder

Private Ryder

Sergeant Ryder

Civilian Asset Ryder

Ark Securit Ryder.. (A-sec Ryder) Similar to Garrus job on the Citadel, but this time you police the Ark at the start of the game, then you get sent on a different mission as a replacement, or promotion, whatever you feel like calling it.

 

I don't think Bioware ever said Commander. Just that the main protagonist would be different from Shepard, not sure how though.

Not being called "Commander" all the time would be a first to make you, "Not-Shepard" and in "Not-Commander". Lots of other titles and job desriptions out there and I would immagine that lack of personel would mean you get to pitch in a little bit everywhere. Maybe you endup with lots of "situational" titles...


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#195
SKAR

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In the trilogy Shepard seems all business and no fun, he didn't really have a sense of humor or ever joke around until the Citadel DLC, I think it would be cool if you gave Ryder a sort of Captain Kirk personality, sarcastic, funny etc like from the movies. And maybe some back story cutscene about him/her depending on what backstory you choose, if you go that route again, and not just Udina/Anderson 2.0 talking about our service history like from ME1. But something to help us delve further into this new character and start a new emotional attachment like he had with Shepard.

People will probably disagree or say how this is a horrible idea, but its just something I would like to see, and something in my opinion would make Andromeda even better.

I'm sure. I didn't have a problem with shep.
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#196
SKAR

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Deputy Ryder
Sheriff Ryder
Marshal Ryder
Pathfinder Ryder
Ambassador Ryder
Governor Ryder
Mayor Ryder
Private Ryder
Sergeant Ryder
Civilian Asset Ryder
Ark Securit Ryder.. (A-sec Ryder) Similar to Garrus job on the Citadel, but this time you police the Ark at the start of the game, then you get sent on a different mission as a replacement, or promotion, whatever you feel like calling it.

I don't think Bioware ever said Commander. Just that the main protagonist would be different from Shepard, not sure how though.
Not being called "Commander" all the time would be a first to make you, "Not-Shepard" and in "Not-Commander". Lots of other titles and job desriptions out there and I would immagine that lack of personel would mean you get to pitch in a little bit everywhere. Maybe you endup with lots of "situational" titles...

Major Ryder. I'm pretty sure Pathfinder Ryder is More likely.

#197
DarthLaxian

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In the trilogy Shepard seems all business and no fun, he didn't really have a sense of humor or ever joke around until the Citadel DLC, I think it would be cool if you gave Ryder a sort of Captain Kirk personality, sarcastic, funny etc like from the movies. And maybe some back story cutscene about him/her depending on what backstory you choose, if you go that route again, and not just Udina/Anderson 2.0 talking about our service history like from ME1. But something to help us delve further into this new character and start a new emotional attachment like he had with Shepard.

 

People will probably disagree or say how this is a horrible idea, but its just something I would like to see, and something in my opinion would make Andromeda even better.

 

While I'd love to be able to make funny quips and be sarcastic etc. I don't want Auto-Dialogue-Cutscenes ("We fight or we die!" - Damned, my Shepards aren't that DUMB!)...so let me chose what I am going to say :) (not some chosen personality that ruins immersion - it's not a Witcher-Game, our character is an Avatar and a blank slate with only minimal background info!)

 

So also not too much background, please (how can I be that character if everything about him/her is already fixed? - It's almost as bad as in Fallout 4 (where you are married...sorry, but I don't have any intention of tying the knot, nope! Not worth the risk IMHO! (unless she's rich...otherwise it's probably me who'd lose in a divorce!))...even the Dragon Age: Origins origin-stories left a lot of room for interpretation, which was GOOD!)


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#198
KaiserShep

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I think Hawke had more going for them besides the neutral dialogue changes.. the whole group was just kind of a band of adventurers. It was probably easier to write that than the overblown "leader" nature of Shepard or the Inquisitor. I mean, it's just a lot more personable in general to be Hawke than some "official". Plus, Hawke had detailed family life to flesh things out even further.

 

 

For all the game's foibles, I dearly loved my Hawke. I put in so much time in DA2, because I just thought Hawke was just as much the life of the group as any of the others. 

 

What's a Mekel?

 

XD


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#199
Helios969

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Deputy Ryder

Sheriff Ryder

Marshal Ryder

Pathfinder Ryder

Ambassador Ryder

Governor Ryder

Mayor Ryder

Private Ryder

Sergeant Ryder

Civilian Asset Ryder

Ark Securit Ryder.. (A-sec Ryder) Similar to Garrus job on the Citadel, but this time you police the Ark at the start of the game, then you get sent on a different mission as a replacement, or promotion, whatever you feel like calling it.

 

I don't think Bioware ever said Commander. Just that the main protagonist would be different from Shepard, not sure how though.

Not being called "Commander" all the time would be a first to make you, "Not-Shepard" and in "Not-Commander". Lots of other titles and job desriptions out there and I would immagine that lack of personel would mean you get to pitch in a little bit everywhere. Maybe you endup with lots of "situational" titles...

Wasn't that a popular movie?  Saving Private Ryder...or am I thinking about When Harry Met Ryder. :P


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#200
DarthLaxian

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I think Hawke had more going for them besides the neutral dialogue changes.. the whole group was just kind of a band of adventurers. It was probably easier to write that than the overblown "leader" nature of Shepard or the Inquisitor. I mean, it's just a lot more personable in general to be Hawke than some "official". Plus, Hawke had detailed family life to flesh things out even further.

 

Yeah he had - sadly enough (I hate(d) Carver with a passion (did never get Bethany because I was a mage...but I guess I wouldn't have liked her and her insecurities and self-hatred...oh, I am a mage, I need to locked up in the Gallows...**** you BETH (that's another thing: You couldn't stop either sibling from leaving...Beth ends up in the Circle (or a Warde or dead of course!) and Carver ends up a damned Templar (or a Warden or dead, again)!) - I didn't kill him (I knew you could), but him turning into a damned Templar (an enemy by choice...****** religious pricks - like only very very few of them (Alistair who was luckily rescued from becoming a Chantry-Drone by the Wardens, Cullen who left that live and his mage hatred behind, Cassandra (seekers are Templar-Oversight/Internal-Affairs after all!) who isn't a drone either...other than those? Well, there's very very few I would consider working with...most I'd be glad to just get rid off (banish them, kill them, lock them up - whatever, as long as they are gone!)) was a low blow IMHO...yes he came to his senses in the end, but still...also the family story was the weakest part of DA2, not that the rest was all that great either (it wasn't bad, the game is certainly better than DA:I in a lot of ways - but both are lacking when compared to Dragon Age: Origins!)) Hawke had a family :(

 

Didn't like the family story back then, didn't like the one in Fallout 3 and didn't like the one in 4 either, so I guess I won't like the family story in ME:A either! :(