As in subject which one is better nuker, dmg dealer? Your fav. builds?
In past 'bow mens' were stronger, long shot was stronger am I right?
Thanks for your advise.
As in subject which one is better nuker, dmg dealer? Your fav. builds?
In past 'bow mens' were stronger, long shot was stronger am I right?
Thanks for your advise.
For my Hunter I make sure I get Stealth and Full Draw, the other two skills are just bonus.Hunter build I use is stealth/LeapShot/ES/Spike trap
Hakkon bow
The LS build only works if you have the Hakkon bow otherwise the crits are too weak. Archer builds are easy just make sure you have Opportunity Knocks an you can get away with anything else.
I also think about Hunter but I'm grateful for all opinions.
I have all top bows I think that top bow is better than Tezpadam's cuz it's shots x3, with crit. cd is really fast.
For my Hunter I make sure I get Stealth and Full Draw, the other two skills are just bonus.
Tezpadam's Bane for bow
1) Go stealth
2) Get behind group of enemies
3) Full Draw weakest one
4) Laugh maniacally as they all die from the explosion
But you will have to live with that cooldown for full draw and stealth ![]()
For my Hunter I make sure I get Stealth and Full Draw, the other two skills are just bonus.
Tezpadam's Bane for bow
1) Go stealth
2) Get behind group of enemies
3) Full Draw weakest one
4) Laugh maniacally as they all die from the explosion
5) If they don't die because you dont have 1000 promotes, try to run away
6) Get teabagged out of existence
I also think about Hunter but I'm grateful for all opinions.
I have all top bows I think that top bow is better than Tezpadam's cuz it's shots x3, with crit. cd is really fast.
Yeah don't listen to Bruh on this. He has way too many promotes that he will just 1 shot everything with whatever bow or build he use...
That is fine. My auto attacks were always very strong lol.
This is precisely the reason why...
That is fine. My auto attacks were always very strong lol. I have ES and that destroys.But you will have to live with that cooldown for full draw and stealth
This might be true...Yeah don't listen to Bruh on this. He has way too many promotes that he will just 1 shot everything with whatever bow or build he use...
Yeah don't listen to Bruh on this. He has way too many promotes that he will just 1 shot everything with whatever bow or build he use...
That's true. Good point.
As in subject which one is better nuker, dmg dealer? Your fav. builds?
In past 'bow mens' were stronger, long shot was stronger am I right?
Thanks for your advise.
Archer is definitely better as a damage dealer.
Opportunity knocks + leap shot = profit.
Opportunity knocks + explosive shot = profit.
Opportunity knocks + long shot = suicide.
Opportunity knocks + long shot + 1000 promotes = profit.
Opportunity knocks + Spike traps = profit.
Here. This is archer for you by definition.
Hunter = Archer + Cool down + Stealth.
Silent Sister = Hunter - Cool down + damage + survivability = Archer + survivability + damage + throwing blade.
Throwing blade = Damage.
Hence:
Silent Sister = Archer + survivability + damage + damage = Carnage.
Hunter (best IMO): Tezpadam's Bane, go into stealth. Get behind a group of enemies and full draw the weakest enemy.. Nuke the whole group with the explosion
Archer: long shot for aggro draw and lots of death. That's how I use it
But you will have to live with that cooldown for full draw and stealth
I have tried that exact build, and let me tell you what happened 90% of the time.... stealth... aim at the weakest target.... full draw... 2 seconds later it fires... the target is either already dead (kill by someone else) or moved out of sight. Now you are visible with stealth on cool down for another 10+ sec...
After I got my hunter to 20 with that build.. I got so sick of full draw that I am not going to take it ever again! LOL ![]()
I have tried that exact build, and let me tell you what happened 90% of the time.... stealth... aim at the weakest target.... full draw... 2 seconds later it fires... the target is either already dead (kill by someone else) or moved out of sight. Now you are visible with stealth on cool down for another 10+ sec...
After I got my hunter to 20 with that build.. I got so sick of full draw that I am not going to take it ever again! LOL
You need to run ahead of everyone else I guess.
Both are fantabulous. Too bad I am working on other classes now and have not played them in a while. Tremendous fun.
Spike trap and leaping shot are the big staples for me.
Great stuff
Only thing I will add is that you may want to use Fall Back plan if you lack HOK or need added survivability on the Archer. Due to opportunity knocks you can pretty much have it up at all times.
I would recommend heading for cheapshot on the Hunter, even if you don't want to use throwing blades, if you intend to play Nightmare.
Archer
- Upgraded Caltrops (self rez, anyone?)
- Upgraded Explosive Shot
- Spike Trap
- Leaping Shot
Always take Opportunity Knocks. Someone in most of the groups I run with, is always critting. Hakkon Bow and I mix rings up for different runs. Again, I play him pretty close range, but the Caltrops really do help, anf LS does great damage and gets you away from some trouble.
Just my current way to build these two, and seriously fun...at least for me.
Archer spamming spike trap is very OP.
I never loved caltrops to be honest. The damage is no where near that of spike trap. (And if you take spike trap, why caltrops as well? Whenever you drop caltrops, just drop spike trap instead.)
If you have difficulties managing health / aggro, try fall back plan. I used to love this ability a lot. I tend to plant one before engaging a group of mobs, then fallback once i lose some health and immediately plant another one. Also it can act as a great aggro dump if you can teleport out of their line of sight.
When fighting dragons, I plant one right next to him and spam leap shot. When I fly too far away I can just teleport myself back in.
Only thing I will add is that you may want to use Fall Back plan if you lack HOK or need added survivability on the Archer. Due to opportunity knocks you can pretty much have it up at all times.
I would recommend heading for cheapshot on the Hunter, even if you don't want to use throwing blades, if you intend to play Nightmare.
Lol we were thinking exactly the same.
Throwing blade is great, but too bad hunter don't have flow of battle like Silent Sister...
You need to run ahead of everyone else I guess.
That's crazy talk!
I am following the wise words of Saint Isabella, "I am ready to go, just everyone else go in first."
Easy!You need to run ahead of everyone else I guess.
Only thing I will add is that you may want to use Fall Back plan if you lack HOK or need added survivability on the Archer. Due to opportunity knocks you can pretty much have it up at all times.
I would recommend heading for cheapshot on the Hunter, even if you don't want to use throwing blades, if you intend to play Nightmare.
Archer spamming spike trap is very OP.
I never loved caltrops to be honest. The damage is no where near that of spike trap. (And if you take spike trap, why caltrops as well? Whenever you drop caltrops, just drop spike trap instead.)
If you have difficulties managing health / aggro, try fall back plan. I used to love this ability a lot. I tend to plant one before engaging a group of mobs, then fallback once i lose some health and immediately plant another one. Also it can act as a great aggro dump if you can teleport out of their line of sight.
When fighting dragons, I plant one right next to him and spam leap shot. When I fly too far away I can just teleport myself back in.
They are both ranged damage dealers using different techniques. Both have dps/avoidance specs. Archer for long/mid ranges, Hunter for short/mid. You don't have to read this walls of text which build is better, create your own.
In prepatched game choice was clear: LotG for Hunter, PbtM for Archer. After 1.09 any weapon you using is good as long as it's Hakkon's.