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Hunter or acher, which one is better?


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#51
JiaJM98

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I did tell him. He loves Hunter and Archer for quick games.

Not that it really matters, OP doesn't even begin to describe 846 willpower..... :blink:

He said something about 15k spirit blades.... so I dunno


Well I guess you should have told him to aspire towards 15k rune damage...

#52
Snakebite

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It is not!.. The main reason for it because devs don't bother to put a cap for promotions or attack/health. That means that you have limitless ability to evolve, but on the other side your enemies have only 5 levels of fixed attack/health, When you get to the point where you don't want or can't up the level to challenge yourself you'll start getting overpromoted for that difficulty.

 

It's far to subjective; the viewpoint is wholly dependent on what difficulty one is playing at

 

I already covered that.  First line of that paragraph.

 

This is why I don't play anything below Nightmare.  They gave you separate difficulties for a reason.  If something is easy, play a harder difficulty.

 

Can definitely say if you have more than 100/100/100 or 300 overall stats consider yourself overpromoted for DAMP.

 

And according to your logic that once a certain difficulty is too easy, you are overpormoted for it, then apparently every difficulty becomes trivial once you hit 100 in each stat.  I'm going to go out on a limb here and say that most people with 100 in each stat don't find every difficulty trivial.

 

 

 

 

"What do you mean you don't use Shield Wall on your Legionnaire?  You can only survive because you are overpromoted.  That won't work for people who don't have such high promotions."

 

Make sense: more stats you have less def. abilities you need. Especially when PI amulet come on the scene.

 

Anyone who started playing after the Walking Fortress nerf probably doesn't understand this anecdote all that well.  It was possible to tank Perilous (the time period from this anecdote being February, so Perilous was the hardest difficulty) with basic gear and absolutely no stats because upgraded Walking Fortress would reduce all your cooldowns (including Walking Fortress) by one second and give you guard for every hit you took, and it cost no stamina so you could use other abilities such as War Cry, Counterstrike, Payback Strike, etc.  Trying to actively use Shield Wall would just drain you of stamina and get you killed.  Also, being in February, there was no PI Amulet, obviously.

 

 

 

I just have one question for you Cannon.  What are your promotions at?



#53
Cannon

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Nope. I'm just about this much promotes and I can definitely say it's not anywhere near overpowered lol.

At this promotion, I feel I can just about make a dent on HB in a decent team and feel comfortable pugging NM.

 
Nice, this is what I wanted to see: you are comfy on NM and Lukebreaker is a challenge (and it should be). I didn't want to mention that 300 stats are OP, it's just the amount when you still can feel the game at 100%. With each stat things will go smoothly (NM more easy, HB less challenge). I admit that amount of the stats can be higher (like 330 or smth), it's just a hypothesis, right?
 

They gave you separate difficulties for a reason.  If something is easy, play a harder difficulty.

 
The key thing was 'you can't up the level'. Can't. Deadlock. If DAMP had system that creates powerful enemies suitable for your stats... That will be great.
 

It was possible to tank Perilous (the time period from this anecdote being February, so Perilous was the hardest difficulty) with basic gear and absolutely no stats because upgraded Walking Fortress would reduce all your cooldowns (including Walking Fortress) by one second and give you guard for every hit you took, and it cost no stamina so you could use other abilities such as War Cry, Counterstrike, Payback Strike, etc.

 
Oh, that changes everything, ability exploits are good at any stats. :D
 

I just have one question for you Cannon.  What are your promotions at?

 
My promotions at...

Spoiler


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#54
Snakebite

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Nice, this is what I wanted to see: you are comfy on NM and Lukebreaker is a challenge (and it should be). I didn't want to mention that 300 stats are OP, it's just the amount when you still can feel the game at 100%. With each stat things will go smoothly (NM more easy, HB less challenge). I admit that amount of the stats can be higher (like 330 or smth), it's just a hypothesis, right?

 

Yet you already said his stats are too high.  Now they are "just right".  This is exactly what I was talking about.  "Overpromotion" is on a sliding scale, depending where the observers promotions are at.

 

 

Oh, that changes everything, ability exploits are good at any stats. :D

 

Not an exploit.  It was in the tooltip and was how it was intended to work.  Your assumption that I am promoting the use of exploits just goes to show your mentality coming into this conversation.

 

 

 

My promotions at...

Spoiler

 

Yeah, I figured as much.  Talk **** to people you see as having too many promotions, but not willing to show your own.


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#55
ThatBruhYouDK

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Yet you already said his stats are too high. Now they are "just right". This is exactly what I was talking about. "Overpromotion" is on a sliding scale, depending where the observers promotions are at.


Not an exploit. It was in the tooltip and was how it was intended to work. Your assumption that I am promoting the use of exploits just goes to show your mentality coming into this conversation.



Yeah, I figured as much. Talk **** to people you see as having too many promotions, but not willing to show your own.

He seems like a Dasca alt ;D
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#56
Cannon

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All I'm trying to say is that when the devs created some difficulty they are probably had some data/formula (stats+gear+skill) for which players this difficulty was intended.
 

Yet you already said his stats are too high.  Now they are "just right".  This is exactly what I was talking about.  "Overpromotion" is on a sliding scale, depending where the observers promotions are at.

 
Don't try to misinterpret my words. If 300 is normal, then 301 - overpromoted by 1. And I don't understand why you still using this term comparing to the other players. Is this PvP?
 

Not an exploit.  It was in the tooltip and was how it was intended to work.

 
How do you know that it was intended? And why they fix it then?
 

Your assumption that I am promoting the use of exploits just goes to show your mentality coming into this conversation.

 
I just call it an exploit and even put a happy smile at the end to show no offence in it. And what do I see... Who cares how you have been promoting all the time? Why you even touched upon this theme?
 

Yeah, I figured as much.  Talk **** to people you see as having too many promotions, but not willing to show your own.


So much angry... You need to chill.
 

He seems like a Dasca alt ;D


I know it's a Katari guy, never saw his manner of speak through. Is it a compliment?



#57
ThatBruhYouDK

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I know it's a Katari guy, never saw his manner of speak through. Is it a compliment?

Ha...
Hey Snakebite this is funny xD
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#58
ThatBruhYouDK

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Oh and Walking Fortress changed from the original because it was EXTREMELY OP.
Snakebite was exactly right on it being intended to give guard, it was in the tooltip AND worked how it said...a bit of a rarity in this game when that happens :P
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#59
Snakebite

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Don't try to misinterpret my words. If 300 is normal, then 301 - overpromoted by 1. And I don't understand why you still using this term comparing to the other players. Is this PvP?


So there's no slow progression to being overpromoted? It's either you are or you aren't, even though each promotion is only a slight increase in power and it happens over a very long period of time?

Why 300? Why isn't 30 normal instead? That's what "normal" is for everyone when they start playing. That's what the developers decided to start you out at, so obviously 10 in each stat is how they want you to play the game. As soon as you start promoting, your view of what is "normal" starts shifting. Picking some arbitrary number and deciding that it should be the new baseline for "normal" promotions for everyone does not make it so.

 

Who cares how you have been promoting all the time? Why you even touched upon this theme?


That's the point. Who cares about other peoples promotions enough to give them a label that is commonly used to diminish those players?

Why am I posting on the subject? Well, maybe if you read my first post on the topic you would understand that I think it's a silly practice to give people such labels, when those people themselves are likely what others would consider "overpromoted", and that they continue using the label even as they rise through promotions. Why did you post a response to my opinion, defending the term, unless you care about having a term for people with high promotions. Why care about having such a term unless you care about how much others have been promoting?

Even though you decline telling us what your promotions are at, I am just going to assume you have at least 100 in each stat. How else would you have enough knowledge of how the game plays at that level to write "I didn't want to mention that 300 stats are OP, it's just the amount when you still can feel the game at 100%." ? If I'm right, I can assure you that plenty of people find you overpromoted, but they obviously aren't right because they aren't following the same arbitrary definition of "normal" promotions as you.  Or maybe I'm wrong and you really did arbitrarily pick numbers out of thin air.

 

How do you know that it was intended? And why they fix it then?


They went through the trouble of actually putting it in the tooltip. I doubt they would do that if the ability were not supposed to work that way. With so many tooltips in this game being incorrect, it would be very odd indeed to have the ability do exactly what was stated in the tooltip, and for it not to be intended.

Why change it if it were already working as intended? About half the abilities in the game were changed at some point for the sake of balance.

 

 

Edit:  Case in point. A thread in which someone offers advice on playing a class with low promotions, where the first 5 posts on the second page are people blown away by the fact that the OP would consider his stats "underpromoted".



#60
Proto

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Jeeze, Snackbot.

#61
Texasmotiv

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What was this thread about again?
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#62
ThatBruhYouDK

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What was this thread about again?

Who was better; Archer or Hunter :P

We all know the answer is Sterling ;D

"Lana...Lana!...LANA!...LAAAAANNNAAAAAAAAAAA!"
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#63
FMP2013

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I prefer Archer. The ability spam with opportunity knocks and a high crit chance bow makes him one of my favorites characters. You don't even need to much cunning, you can upgrade the bows to do so.

On the other hand, I don't play him too much on nightmare. Longshot is my favorite skill, and it's an aggro machine. It's funny How he's probably my most overpowered killing machine on perilous and has a hard time on nightmare.

#64
Campout King

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Buddy F*cked


Bingo, you get the blue ribbon

#65
ThatBruhYouDK

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Bingo, you get the blue ribbon

Well of course I know. I meet alot in my line of work ;)
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#66
Dieb

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Hunter
- Upgraded Stealth
- Spike Trap (with Set Them Up passive)
- Upgraded Elemental Mines
- Leaping Shot

I always take On The Razors Edge, since this build is a close up bowman. I use the Hakkon and usually the Spike Trap ring and Leaping Shot ring. Since no PI here, i either use Renewal or Stamina amulet. If I get into some trouble health wise, I go into stealth, drop a couple of ST's (since that doesn't break stealth), and get some HoK back.

 

That's exactly my build currently. I never gave the damage buff to EM enough credit, but I'm utterly amazed how effective they've become even with my relatively low-promoted existence. If Throwing Blades were a little less expensive, I'd favor it over LS, simply because it's way too mainstream. But it's for a reason, after all.

 

edit: Sorry to interrupt the fighting. Didn't look at the page count before answering.


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#67
ReadingRambo220

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I generally prefer archer because ability spam is fun, but hunter exploding bow (Trezzpazzor Bane or w/e)build is very fun for when I'm feeling gimmicky.

I don't have the Hakkon bow yet, it's the last one I need. The last victory chest gave me a second Hakkon dagger instead lol

#68
Zorinho20_CRO

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I know it's a Katari guy, never saw his manner of speak through. Is it a compliment?

He is not known as a smooth talker :D



#69
JiaJM98

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If Throwing Blades were a little less expensive could have a built in flow of battle


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#70
Texasmotiv

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He seems like a Dasca alt ;D


Snakebite being a Drasca alt would be the ultimate "Keyser Söze" moment of BSN history.
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#71
Wavebend

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Came here to see opiniated posts of Hunter vs Archer, stayed for the BSN drama


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#72
ThatBruhYouDK

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Snakebite being a Drasca alt would be the ultimate "Keyser Söze" moment of BSN history.

Oh my..if this ended up being true... :o

Came here to see opiniated posts of Hunter vs Archer, stayed for the BSN drama

Classic BSN xD
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#73
Cannon

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So there's no slow progression to being overpromoted? It's either you are or you aren't, even though each promotion is only a slight increase in power and it happens over a very long period of time?

 

You are right. As you said It's just a label: when you have $999.999 in your pocket you are not a millionaire, but $1 can change it.

You shouldn't sense yourself overpowered acquiring +1 to stats difficulty not intended you to have.

 

Why 300? Why isn't 30 normal instead? That's what "normal" is for everyone when they start playing. That's what the developers decided to start you out at, so obviously 10 in each stat is how they want you to play the game. As soon as you start promoting, your view of what is "normal" starts shifting. Picking some arbitrary number and deciding that it should be the new baseline for "normal" promotions for everyone does not make it so.

 

It was a stats for the highest non-broken difficulty - NM. Since it's a coop game against AI, the term 'overpromotion' can only shifting between difficulties you playing on. If you join a routine game with 150 stats you can be called overpromoted. It doesn't mean you overpromoted for the entire game, it's just means you too overpowered for playing routine (you can make a mistakes at managing your resourses/targeting priority/crowd control etc. and still keep the efficency an average routine player can't reach). 30 can be normal for routine indeed.

 



#74
Beerfish

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Since this thread has turned towards difficulties and promotions.  I'll reiterate the biggest error BioWare made in this regard.

 

Too much of a gap between Perilous and Nightmare and the fact that they made this bit of a gap much much larger due to their foolish insistence on essentially tieing all NM games to the Ferledan Castle map.  The net result is you have a whole host of people who can do well on perilous and then flounder on NM if playing with people of a similar ability.  This is one reason I very very rarely play NM, it's simply not fun at all.  I am limited to a few classes to do well and carry my weight, the FC castle map is a massively boring slug fest.

 

BioWAre essentially created Fire Base White Geth gold, promoted it stuck to it and were fine with it.  The end result is instead of getting a natural progression up the difficulty levels  by way of promotions and gear you hit a wall between Perilous and NM.



#75
lcneed

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Since this thread has turned towards difficulties and promotions.  I'll reiterate the biggest error BioWare made in this regard.

 

Too much of a gap between Perilous and Nightmare and the fact that they made this bit of a gap much much larger due to their foolish insistence on essentially tieing all NM games to the Ferledan Castle map.  The net result is you have a whole host of people who can do well on perilous and then flounder on NM if playing with people of a similar ability.  This is one reason I very very rarely play NM, it's simply not fun at all.  I am limited to a few classes to do well and carry my weight, the FC castle map is a massively boring slug fest.

 

BioWAre essentially created Fire Base White Geth gold, promoted it stuck to it and were fine with it.  The end result is instead of getting a natural progression up the difficulty levels  by way of promotions and gear you hit a wall between Perilous and NM.

 

I actually thought the gap from threatening to perilous was bigger.   To go from routine to threatening, you pretty much just need to make T2 armors (or get drakescale) and a solid blue weapon and you are good to go.   I know there are people who said you could do Perilous without promotion.. but it is for people with mad skills and/or already played thousands of matches and know the in and out of it.   I think for us normal peons, it is next to impossible to do it without promotions.   Now getting from Perilous to NM, it is a matter of getting in a good group or have a Saarebus for barrier. :P   Well actually Saarebus would have made Perilous easy too, but I think most Saarebus in Perilous PUG don't do barrier.


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