duelist/AW/2x keeper
terrible comp/run overall and the duelist was glitched, hence the 20k numbers, which allowed us to complete the run
this was uploaded 6 months ago!
duelist/AW/2x keeper
terrible comp/run overall and the duelist was glitched, hence the 20k numbers, which allowed us to complete the run
this was uploaded 6 months ago!
Bump. Still very impressive with that promotions (and it was pre Hakkon era as well)!
Was that in beta?
yeah, beta ofc. Also no hakkon weapons / end class gear IIRC. Most of us didn't even have HOK rings at that time.
I think this shows that what makes combat in DAI so great is almost entirely based on positioning/teamplay. If I were to do a combat redesign mod it would have to take that into account. Also, AW kept pota'ing in the center of the room for seemingly no reason and that messed everything up.
But yeah, terrible comp (back then, no saarebas) and potion selection wasn't optimal. Pitch grenade would've been much better because it stacks with DF.
not this again lol
duelist/AW/2x keeper
terrible comp/run overall and the duelist was glitched, hence the 20k numbers, which allowed us to complete the run
this was uploaded 6 months ago!
If our run hadn't glitched out (repeatedly, and comically) we'd have beat HB Beta as well... ![]()
not this again lol
you haven't been online in like 2 months?? great to see you back lol
If our run hadn't glitched out (repeatedly, and comically) we'd have beat HB Beta as well...
Yeah was that on RT HB? I've wiped all the saved runs for some reason but I remember that piffle, hellbiter and (maybe you?) had almost beat it
Yeah was that on RT HB? I've wiped all the saved runs for some reason but I remember that piffle, hellbiter and (maybe you?) had almost beat it
Yep, I remember was in on at least a few of those RT HB runs with you. I know we tried a few different approaches that almost worked if it weren't so glitchy... ![]()