I often have these huge memory leaks (10gb+) when loading into a MP game and it immediately makes my computer unusable, which usually leads me to restart the whole thing. Does anyone have the same issue?
[Solved - solution in thread] Memory leak when loading ingame
#1
Posté 17 décembre 2015 - 05:06
#2
Posté 17 décembre 2015 - 05:10
It definitely does happen sometimes
1339 posts now
- Wavebend aime ceci
#3
Posté 17 décembre 2015 - 05:23
I often have these huge memory leaks (10gb+) when loading into a MP game and it immediately makes my computer unusable, which usually leads me to restart the whole thing. Does anyone have the same issue?
No.
[Giggling unstoppably in a corner. Finally got a chance to say this to you, wave.
]
- Wavebend aime ceci
#4
Posté 17 décembre 2015 - 05:42
I often have these huge memory leaks (10gb+) when loading into a MP game and it immediately makes my computer unusable, which usually leads me to restart the whole thing. Does anyone have the same issue?
Yep,I have it sometimes when loading map.But I have only to restart DAMP.

- Wavebend et JiaJM98 aiment ceci
#5
Posté 17 décembre 2015 - 06:00
Hmmm, now I am going to have to watch.
- Wavebend aime ceci
#6
Posté 17 décembre 2015 - 06:02
Hmmm, now I am going to have to watch.
You can't miss it ![]()
- Wavebend aime ceci
#7
Posté 17 décembre 2015 - 06:04
Yep,I have it sometimes when loading map.But I have only to restart DAMP.
Windows 8? I have Windows 7 and ~12gb of RAM, so good to know it's not OS-dependent. I also have a HDD for my pagefile so it completely wrecks my computer when it reaches 99% memory, and my low RAM amount doesn't help. I don't know if there's a way, but I'll try to see if I can put a hard limit on the memory DA:I can take. Say it shouldn't reach above 5GB in normal scenarios, then if there's a way to force a crash after it takes more than 5GB, something like that.
Also, it mostly happens the first time (cold launch) I load into a MP level. I can always load fine into the MP lobby though.
#8
Posté 17 décembre 2015 - 06:35
I never looked at the memory, but don't remember ever having the game unplayable. Maybe when that happens, it does the CTD.....
#9
Posté 17 décembre 2015 - 07:18
I used to have memory leaks occasionally. Always on FC map. Game would start to hiccup and get more and more frequent until the game freezes up. At that point I have to reboot the whole system.
#10
Posté 17 décembre 2015 - 07:28
Windows 8? I have Windows 7 and ~12gb of RAM, so good to know it's not OS-dependent. I also have a HDD for my pagefile so it completely wrecks my computer when it reaches 99% memory, and my low RAM amount doesn't help. I don't know if there's a way, but I'll try to see if I can put a hard limit on the memory DA:I can take. Say it shouldn't reach above 5GB in normal scenarios, then if there's a way to force a crash after it takes more than 5GB, something like that.
Also, it mostly happens the first time (cold launch) I load into a MP level. I can always load fine into the MP lobby though.
W10 with 12GB ram.My OS is on SSD,but I have DAI on HDD.
Also as LH said,I have this problem only on FC
#11
Posté 17 décembre 2015 - 08:38
edit: There are two solutions that work:
Solution #1: Mem-f
It's a very lightweight tool that terminates a list of processes after a set commit charge

Here you see that I replicated the bug and it displayed the error. I set the commit charge limit as 14000mb (I have 14GB of RAM, 28GB if you include pagefile). When DA:I bugged and tried to leak all over the place, MEM-F automatically killed it (extremely) quickly and displayed the warning.
Download (169kb)
http://s000.tinyuplo...219766601141567
Solution #2
Use Kiwi process watcher OR Process lasso. Both allow you to set watchdog rules for DragonAgeInquisition.exe and terminate it after a commit charge threshold. These tools aren't free though.
- Minuos, ThatBruhYouDK et JiaJM98 aiment ceci
#12
Posté 17 décembre 2015 - 09:03
You can't miss it
In that case, then I don't think so. But small mem leaks, I don't know.
I used to play this game on Windows 7, now Windows 10.
2500k, 8gb RAM, R9 280
I used to have memory leaks occasionally. Always on FC map. Game would start to hiccup and get more and more frequent until the game freezes up. At that point I have to reboot the whole system.
Yes, I remember having a few problems rarely after playing the campaign a while back where it would get very slow with high (more like 3gb not 10gb) ram usage, but that was several patches ago.
Used to have a custom pagefile configured size from 400-2048mb, and only 400mb was ever allocated to my knowledge. Changed it to 1024-2048 recently though. That was due to not actually getting a dump when I got the "windows 10 playschool my first blue screen" after the last major update and it didn't save a dump file.





Retour en haut







