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"The upcoming 'Mass Effect 4: Andromeda' will be a multiplayer game-first in the 'Mass Effect' franchise"


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#26
Beerfish

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PvP or pre-order cancelled.

 

Those horde-mode brats need to taste real MP.

Tighten up your chin strap princess, game on!


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#27
Call Me Jord

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If it's a Super Saiyan version of Mass Effect 3's Multiplayer, then right into my veins please.


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#28
Lebanese Dude

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If it's a Super Saiyan version of Mass Effect 3's Multiplayer, then right into my veins please.

 

ME3 multiplayer was amazing. I'm still pissed I couldn't enjoy it because of my horrible latency back in Lebanon when I lived there.

 

DAI's was fine but didn't hold a candle to it.



#29
Arcian

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Singleplayer dinosaurs are holding the industry back again.

 

Sad.

Go play CoD and brag about the sexual escapades you've had with your opponents mothers instead of making this board worse than it already is.


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#30
Inquisitor_Jonah

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Well, it's a click bait, but if something like this is announced for real then I guess my interest for the franchise will be dead.


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#31
Lebanese Dude

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Go play CoD and brag about the sexual escapades you've had with your opponents mothers instead of making this board worse than it already is.

 

I know you mess around a lot, but I'm pretty sure wolf was being cynical. :P



#32
Il Divo

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What would be wrong with a multiplayer focus anyways?

 

It is like a certain segment of single player fans feel like they're entitled to being catered to.

 

There's nothing wrong with it and Bioware doesn't owe me anything.

 

But at the end of the day, I'm not a multiplayer person. Only MP I engage in is Dark Souls-related. If the game is going to focus on MP first, there's less of a chance I'll be a consumer for this. 

 

All that said, I have a few reservations about that link. I'm not sure it's 100% something I believe. 



#33
Deathjester929

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I agree for the most part but the "linear" aspect is something I disagree with. Mass effect has always had a pretty freeflowing narrative

 

I mean main story arc. It also was not a knock. I thought ME provided the perfect amount of openness. I could be good or bad, I could change the order of the planets and missions. I could interact certain ways with companions.

 

An open world game CAN work, but the only time I really enjoyed one is Witcher 3, and I still found it hard to feel as involved in the storyline as I did in ME. 

 

I like having some structure and purpose to where I am going. Just wandering around I get bored or the story loses it's impact or sense of urgency etc. The way I look at it is ME's replay value is every bit as good as "open world". I can play renegade, paragon romance someone else, switch up my planet order. I think the whole open world thing is WAY overrated. 


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#34
Lebanese Dude

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I mean main story arc. It also was not a knock. I thought ME provided the perfect amount of openness. I could be good or bad, I could change the order of the planets and missions. I could interact certain ways with companions.

 

I like having some structure and purpose to where I am going. Just wandering around I get bored or the story loses it's impact or sense of urgency etc. The way I look at it is ME's replay value is every bit as good as "open world". I can play renegade, paragon romance someone else, switch up my planet order. I think the whole open world thing is WAY overrated. 

 

It's certainly a valid viewpoint.

 

I actually share your preferences.



#35
SarenDidNothingWrong

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When people call Mass Effect a linear game they usually refer to the level design.

 

Well that makes sense and it's something I hope they rethink with Andromeda, I would love more open worlds but within reason, I don't want empty wastes of land similar to ME1s planets

 

 

I mean main story arc. It also was not a knock. I thought ME provided the perfect amount of openness. I could be good or bad, I could change the order of the planets and missions. I could interact certain ways with companions.

 

An open world game CAN work, but the only time I really enjoyed one is Witcher 3, and I still found it hard to feel as involved in the storyline as I did in ME. 

 

I like having some structure and purpose to where I am going. Just wandering around I get bored or the story loses it's impact or sense of urgency etc. The way I look at it is ME's replay value is every bit as good as "open world". I can play renegade, paragon romance someone else, switch up my planet order. I think the whole open world thing is WAY overrated. 

 

 

For me personally I don't see how an open world would work, perhaps more open spaces similar to ME1 but with more variety, distinct art style and stuff to do? Then yes, I could see that working.

 

As for the Witcher 3s open world, I disagree with that, I found it handeled pretty poorly (talking purely in regards to depth, visually it was stunning), the POIs for example felt like some Ubisoft levels of world design and felt like padding, loot and location variety was also very underwhelming.



#36
Lebanese Dude

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I don't want empty wastes of land similar to ME1s planets

 

But isn't that an accurate representation of space?

 

I don't think they should eliminate it completely.


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#37
DarkLordAngel916

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What would be wrong with a multiplayer focus anyways?

 

It is like a certain segment of single player fans feel like they're entitled to being catered to.

because multiplayer sucks i want BioWare to avoid the multiplayer and . MMORPGs  aspects entirely and not let it involved with  any of the single player aspects of andromeda last thing i need is someone not playing the game right and not taking it serious enough and i don't like playing with friends are strangers..... why do people that  play multiplaye  feel like they're entitled to being catered to.? are why do you?


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#38
DebatableBubble

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Bring on more multiplayer. It was the only thing ME3 had going for anyway.

#39
Han Shot First

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What would be wrong with a multiplayer focus anyways?

 

It is like a certain segment of single player fans feel like they're entitled to being catered to.

 

What would be wrong if Star Wars: Battlefront was entirely single player?


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#40
Lebanese Dude

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because multiplayer sucks i want BioWare to avoid the multiplayer and . MMORPGs  aspects entirely and not let it involved with  any of the single player aspects of andromeda last thing i need is someone not playing the game right and not taking it serious enough and i don't like playing with friends are strangers..... why do people that  play multiplaye  feel like they're entitled to being catered to.? are why do you?

 

In short, give me what I want and **** everyone else? 


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#41
SarenDidNothingWrong

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But isn't that an accurate representation of space?

 

I don't think they should eliminate it completely.

 

That depends, if we are going the realistic approach then Mass effect as a whole seems pretty redundant and even then our knowledge is severely limited in regards to the Andromeda planets and its planets (AFAIK). So in option A (realism) we can still make an argument for the planets to be varied and have less bland looking terrain.

 

So then we can go to option B, a more 'gamey' approach that sees planets being settled in or perhaps having ancient settlements and even then we can explain planets being less bland in its nature.

 

I think it would be smart for Bioware to go from a 'fun' perspective, the bland planets in Mass Effect 1 (while more realistic) were definitely uninteresting and aside from the odd scrap/remote base there was little to do or see on the planets.



#42
DarkLordAngel916

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In short, give me what I want and **** everyone else? 

i can say the same about you yes?...see mass effect started out a single player all of bioware fame and fortune comes from developing single players rpg's...all of a sudden here come some snot nosed little punk  wanting multiplayer go play call of duty lol.


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#43
Deathjester929

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But isn't that an accurate representation of space?

 

I don't think they should eliminate it completely.

 

You mean a square area with bases with the same layout, underground base with the same layout? People remember the Mako and "exploration" in ME 1 with rose colored glasses. It works ok the first play through and after that, you never want to do it again. The Mako is still cool when it has a story line (like Ilos) though. 

 

 

 

 

As for the Witcher 3s open world, I disagree with that, I found it handeled pretty poorly (talking purely in regards to depth, visually it was stunning), the POIs for example felt like some Ubisoft levels of world design and felt like padding, loot and location variety was also very underwhelming.

 

My point exactly. Even with Witcher 3. You just cannot have attention to detail, and depth to locations like you can in a more linear game. Games cannot have 1 billion dollar budgets and a 10 year development time. The more open world a game is, the more generic and less memorable a lot of it has to be.



#44
Lebanese Dude

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i can say the same about you yes?...see mass effect started out a single player all of bioware fame and fortune comes from developing single players.

 

But I'm not trying to impose my wants and desires on you. What's your point?  I just dislike hyperbole which is what you're employing here.

 

Considering Mass Effect has a very committed multiplayer fanbase, I fail to see why they would not develop a multiplayer mode.


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#45
Lebanese Dude

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You mean a square area with bases with the same layout, underground base with the same layout? People remember the Mako and "exploration" in ME 1 with rose colored glasses. It works ok the first play through and after that, you never want to do it again. The Mako is still cool when it has a story line (like Ilos) though. 

 

 

Hehe I'm not defending Mass Effect 1's implementation. Why are you bring it up? I'm talking about the concept here :)

 

Having the occasional relatively empty map here and there wouldn't exactly be a terrible thing. This doesn't imply that it has to be featureless. Space just doesn't have to be full of life all the time.



#46
Deathjester929

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I don't understand why people would think it wouldn't have multiplayer. This is the Frostbite engine and they can take any location and give us third person Battlefront style fighting, and they already have the jetpack in Battlefront (seen in ME trailer).  They can darn near copy and paste a few of the Battlefront things in, with some unique twists and throw in horde mode as well (that Battlefront also has).

 

I also don't understand why people would not understand people do not want a Mass Effect game to be Battlefront... 

 

The OP's article was click bait BS from some random person on the internet to begin with though. Unless Bioware comes out and says "hey guys we are making ME into Battlefront" I am not worried about it at all. 

 

Now if they did do that? I would laugh at them. Hard...


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#47
Lebanese Dude

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I also don't understand why people would not understand people do not want a Mass Effect game to be Battlefront... 

 

Because it's not going to happen.



#48
kalikilic

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I see nowhere in that article where any Bioware employee said that. I see the writer of the article saying that.

 

Soo....

 

I am going to write my own article.

 

"Mass Effect will focus mainly on Quasar".

 

Quasar will be the main focus of Mass Effect. Win a lot and you can have money and pimp out the Mako. 

 

Source. My arse, just like the article you posted. :)

this is correct.

 

Sophia Smith is the author apparently. and what the OP should have looked at closely is where the author of the article quotes Mac Walters as saying:

 

"We're working to bring back some of that wonder and sense of exploration that we had in the original trilogy. And while we're making a next-gen title, we want to ensure that we're stepping our game up so that this isn't just Mass Effect with shiny new features.

And we do that by having deep characters and a compelling story with choices that matter. With Shepard, you arrived on the scene as a hero, and you were called forward from there. For the next Mass Effect, however, we've been looking at more of a hero's journey: how you become a legend and what it takes to get there."

 

 

With that in mind, there is nothing extra to be afraid of. And I very much expect Bioware to take a similar approach to the next Mass Effect, as they did with Dragon Age Inquisition.


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#49
giveamanafish...

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this is correct.

 

Sophia Smith is the author apparently. and what the OP should have looked at closely is where the author of the article quotes Mac Walters as saying:

 

"We're working to bring back some of that wonder and sense of exploration that we had in the original trilogy. And while we're making a next-gen title, we want to ensure that we're stepping our game up so that this isn't just Mass Effect with shiny new features.

And we do that by having deep characters and a compelling story with choices that matter. With Shepard, you arrived on the scene as a hero, and you were called forward from there. For the next Mass Effect, however, we've been looking at more of a hero's journey: how you become a legend and what it takes to get there."

 

 

With that in mind, there is nothing extra to be afraid of. And I very much expect Bioware to take a similar approach to the next Mass Effect, as they did with Dragon Age Inquisition.

 

Was going to quote the high-lighted part. Just to be clear, the quote from Mac Walters rules out the possibility that multi-player is going to be the PRIMARY focus of the story and thus the game. I did come up with the idea that maybe you could have a multi-player focused game where each player could be a different part of the same character - arm or leg or maybe one of a number of multiple personalities. That would actually be kind of neat, although unlikely.



#50
KaiserShep

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Singleplayer dinosaurs are holding the industry back again.

 

Sad.

 

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