I've noticed this happen, everytime I use "a handful" of lights in an area.
The issue is, when theres quite a few lights, they produce graphical glitches on the floors, and even shading the water darker than what it currently is.
You can see below of an area, which is an exterior but made to look interior (underground city);
As you can see, there's tiled "glitches". I understand that its due to the lights, but whats the reason behind it so I can prevent it?







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