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What's new in DA:I? (I played a year ago)


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#1
RoffleMyWaffles

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Hey everyone. Just recently upgraded from a R9 270 to a R9 390 and am thinking that now would be the perfect time to start a new play-through since I can max out the graphics. 

My question is, in campaign, what else has changed since last December? I remember some things about the game really bothered me, one in particular being how useless most "unique" item drops were. Almost everything I crafted was many, many times better than anything I found from loot, and that really killed dragon hunting in the search for something truly epic, other than dragon scales and the like for crafting.

Has any of that been improved? Are there any noticeable balances, changes, etc. since a year ago that are worth mentioning without scouring through 50 pages of patch notes?

Thanks in advance.



#2
Evamitchelle

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Patches introduced a number of changes to the vanilla game: there's now a tint table for crafted armors, a wardrobe that lets you choose between a couple of different casual outfits, a storage chest, the Golden Nug, which lets you sync collectibles across all playthroughs (mostly useful for the schematics). I think Patch 10 added some more unique loot as war table missions rewards (and elsewhere).

 

But most of the changes actually come from buying the last story DLC, Trespasser. It changes the base game in a number of ways: 

  • New abilities: active abilities get a second upgrade, and it's possible to switch back and forth between upgrades at will
  • Trials: let's you fine-tune difficulty (for example health potions only give you 1HP, you only get half as much experience, enemies scale to your level). Depending on how many trials are turned on you have the chance to get extra items, including a few unique ones which have special abilities you can't get from crafting (explosive arrows, constant whirlwind, a chance to drop elemental mines on a hit etc.)

For me at least the 'purple loot is useless' problem was fixed by the Patch 10 & Trespasser combo.

 

There are 2 more story DLCs as well, but they don't really change the main game apart from the fact that you gain one new ability. 


  • caradoc2000 et DarkAmaranth1966 aiment ceci

#3
Serza

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Much awesome has happened in the past year. I recommend buying at least Trespasser, because it serves as a sort of send-off for the Inquisitor (as a protagonist) as well as tie in for future DA4 (nothing official, but with that release, and that sort of cliffhanger? They don't need to in my book)



#4
DarkAmaranth1966

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Crafted gear is still the best, that's intentional but, some improvements have been made to the base game, the Black Emporium is free and, that helps with mats, good accessories and amazing schematics.

 

As others have said, the best and most new stuff comes with the DLC. Treaspasser does give a better ending to the story and, you get a few more insights into some of the characters with it.

 

Decent tells us more about lyrium and, one previously unknown faction of dwarves as well as the chance to play with some members of the Shaperate and, the Legion of the Dead.

 

Jaws of Hakon takes us to a land controlled by the Avaar, we meet them, learn more about them and, learn about the first Inquisitor as well, the Inquisitor of the Inquisition of old. I wouln't ruin it for you but, who and what he is is surprising as is what happened to him.



#5
Serza

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I wouldn't say it gives a better ending to the story... a bit of an epilogue. It's actually possible to finish the game with a perma-ending now, just like Origins and 2.



#6
elrofrost

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Patches introduced a number of changes to the vanilla game: there's now a tint table for crafted armors, a wardrobe that lets you choose between a couple of different casual outfits, a storage chest, the Golden Nug, which lets you sync collectibles across all playthroughs (mostly useful for the schematics). I think Patch 10 added some more unique loot as war table missions rewards (and elsewhere).

 

But most of the changes actually come from buying the last story DLC, Trespasser. It changes the base game in a number of ways: 

  • New abilities: active abilities get a second upgrade, and it's possible to switch back and forth between upgrades at will
  • Trials: let's you fine-tune difficulty (for example health potions only give you 1HP, you only get half as much experience, enemies scale to your level). Depending on how many trials are turned on you have the chance to get extra items, including a few unique ones which have special abilities you can't get from crafting (explosive arrows, constant whirlwind, a chance to drop elemental mines on a hit etc.)

For me at least the 'purple loot is useless' problem was fixed by the Patch 10 & Trespasser combo.

 

There are 2 more story DLCs as well, but they don't really change the main game apart from the fact that you gain one new ability. 

On the PC several things have been added (fixed). I'm also replaying after a year. With all the DLC's. There's Auto Attack now. The ability to walk. And you can buy mats now. Much more then you could before.

 

But I'm curious, "active abilities get a second upgrade"? What is that? And switching? I'm at level 17 now, is this something that comes later in the game?

 

And what new abilities? I haven't noticed anything different from the released version.



#7
Evamitchelle

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On the PC several things have been added (fixed). I'm also replaying after a year. With all the DLC's. There's Auto Attack now. The ability to walk. And you can buy mats now. Much more then you could before.

 

But I'm curious, "active abilities get a second upgrade"? What is that? And switching? I'm at level 17 now, is this something that comes later in the game?

 

And what new abilities? I haven't noticed anything different from the released version.

 

In the base game every active ability has a possible upgrade. With Trespasser you get 2 of them. For example, 'Hidden Blades' from the Assassin tree can now be upgraded with either 'Overkill' (3 additional hits) or 'No Witnesses' (damages nearby enemies). Once you've bought the upgrade you can toggle between them at will. In the base game only 'Overkill' was available. If you have Trespasser installed you should already be able to do this by going to the skill trees. 



#8
AlanC9

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Heh. I never played without Trespasser -- took me weeks to realize that you couldn't have both upgrades active simultaneously. I finally realized that there had to be some reason my Rift Mage wasn't regenerating mana. (As you can imagine, my builds were awful.)