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Leveling Up with Andromeda


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#1
Sartoz

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Mike Gamble twitted quite a while back that leveling up is "incredible".

 

Background

Recently, I started playing the totally free online PoE game again and it occurred to me that PoE's  Passive Level Tree may be the inspiration that Mike was alluding to. As an example of an exausting skill tree, look here:

https://poebuilder.c...P9kzoIZxg8vSc=

 

The above tree has 123 skill points that you can choose to allocate. You start off somewhere in the tree that belongs to your class. The trick is to select the three branch points that maximizes your class. However, you are free to select other branch points. PoE has ACTs and each one is tougher than the other. So, selecting passives is crucial to meet the next ACT because the activity is in a new locale with tougher encounters.

 

Prognostication

Now, I wonder if ME:A's "incredible" leveling up system is a variation of such a system.  Remember that the class system in ME:A can easily be mapped to the warrior, thief, ranger or mage classes.  Also, what if Andromeda consists of ACTS such as a Beginning, Middle and End with a suitable accompaniment of bad azzez for each ACT?  Exploration is a free for all within the ACT's local star map. Once you defeat the "Boss" you jump to the next ACT.  "Boss" can be anything, a resource accumulation, finding your first Colony, first meeting with a possible alien ally... etc.

 

What do you guys think?

 

Edit: Mike's tweet: https://twitter.com/...924786517975040



#2
fchopin

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As long as it's not like the ME2 rubbish it should be good.


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#3
Arcian

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Mike Gamble twitted quite a while back that leveling up is "incredible".

Considering how he overhyped ME3 up to its release, I'd be cautious to take anything he says seriously.



#4
SojournerN7

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Example reminds me of the Sphere Grid System

 

I could see the ME:A system being a bit more streamlined then either of these, and likely not nearly as expansive. I love skill building and cross-classing characters and power building in general, so I would be welcome to a more customizable character skill tree.


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#5
Lebanese Dude

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Example reminds me of the Sphere Grid System

 

I could see the ME:A system being a bit more streamlined then either of these, and likely not nearly as expansive. I love skill building and cross-classing characters and power building in general, so I would be welcome to a more customizable character skill tree.

 

The Sphere Grid system is probably the best system I've ever experienced.

 

It's a shame it's not as popular as the basic skill tree.

 

Still, ME has never had attributes. Unless they incorporate it, a Sphere Grid may be overkill.

 

Although I suppose they can change the stats to other kinds like %Barrier damage or Ammo limit increases.



#6
katerinafm

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With how they've been simplifying ME with each installment, I highly doubt we'd see anything close to the complexity and variation of the passives in PoE.



#7
Ahglock

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The Sphere Grid system is probably the best system I've ever experienced.

It's a shame it's not as popular as the basic skill tree.

Still, ME has never had attributes. Unless they incorporate it, a Sphere Grid may be overkill.

Although I suppose they can change the stats to other kinds like %Barrier damage or Ammo limit increases.


Final fantasy X and xii had great leveling systems IMO. X was better I just hated the magic system. My only issue with them isn't the leveling but the fixed protagonist system forces a starting point I'm not happy with especially with how they seem to have gender roles. Male human a spell-casting focus square some of us want that your forced starting stats screw us.

#8
Sartoz

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Considering how he overhyped ME3 up to its release, I'd be cautious to take anything he says seriously.

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

Hm...

You're probably right but I still think the leveling system is changed. The studio keeps changing things, so I'm not surprised if he tackled the leveling up mechanics.

 

Edit: for spelling



#9
Sartoz

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With how they've been simplifying ME with each installment, I highly doubt we'd see anything close to the complexity and variation of the passives in PoE.

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

Oooops!

Forgot about their simplify simplify mantra.  Mike's incredible = baby formula, you think?



#10
KaiserShep

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With how they've been simplifying ME with each installment, I highly doubt we'd see anything close to the complexity and variation of the passives in PoE.

 

The only thing from ME1 that I could consider even remotely complex is the dialogue system, and that's because you could directly invest points into the persuasion options, on top of the amount you can actually put in depending on level of renegade or paragon points already gained. Everything else was just a slow progression through a straightforward line for each ability that you can make slightly more powerful in minor increments. Like, there's no options for throw, other than simply not putting points into it, but despite it being nigh impossible to reach max level, you can basically max out most of the abilities anyway, giving you everything and turning Shepard into the god of death. The armor upgrade system was daft, because it was just a matter of putting points until you could use anything more than light armor. There wasn't even a stat attached to even pretend like there was a reason you couldn't, like strength for armor in DA. 

 

Me? I'm perfectly fine with the way ME3 did it. It allows for a bit more than ME2's quickie skill tree, while doing away with the immense chaff that was ME1's. 


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#11
countofhell

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                                                                                                <<<<<<<<<<()>>>>>>>>>>

 

Mike Gamble twitted quite a while back that leveling up is "incredible".

 

Background

Recently, I started playing the totally free online PoE game again and it occurred to me that PoE's  Passive Level Tree may be the inspiration that Mike was alluding to. As an example of an exausting skill tree, look here:

https://poebuilder.c...P9kzoIZxg8vSc=

 

The above tree has 123 skill points that you can choose to allocate. You start off somewhere in the tree that belongs to your class. The trick is to select the three branch points that maximizes your class. However, you are free to select other branch points. PoE has ACTs and each one is tougher than the other. So, selecting passives is crucial to meet the next ACT because the activity is in a new locale with tougher encounters.

 

Prognostication

Now, I wonder if ME:A's "incredible" leveling up system is a variation of such a system.  Remember that the class system in ME:A can easily be mapped to the warrior, thief, ranger or mage classes.  Also, what if Andromeda consists of ACTS such as a Beginning, Middle and End with a suitable accompaniment of bad azzez for each ACT?  Exploration is a free for all within the ACT's local star map. Once you defeat the "Boss" you jump to the next ACT.  "Boss" can be anything, a resource accumulation, finding your first Colony, first meeting with a possible alien ally... etc.

 

What do you guys think?

 

Edit: Mike's tweet: https://twitter.com/...924786517975040

Poe c.build is similar like Final Fantasy X character table. Final Fantasy XII character build is even better.



#12
SentinelMacDeath

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my feelings towards the FF leveling system are best summed up with this

 

hB3v36V.gif



#13
Wulfram

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I hated PoE's system, or at least how it was presented, utterly opaque and confusing.

#14
countofhell

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Im curious about how the weapon/gear upgrades/parts will affect the powers, or even give the powers "special" ability not only boosting the recharge/damage.



#15
Sartoz

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I hated PoE's system, or at least how it was presented, utterly opaque and confusing.

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

I watched some youtube videos that described how it worked....  it helped immensily.



#16
AlanC9

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With how they've been simplifying ME with each installment, I highly doubt we'd see anything close to the complexity and variation of the passives in PoE.


Huh? How was ME3 simpler than ME2?

#17
NKnight7

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I feel like ME3 had the best leveling system, good amount of abilities and how each ability split off into two paths that allowed for some experimentation.


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#18
KaiserShep

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Huh? How was ME3 simpler than ME2?

 

I thought ME3's was the most balanced of the lot. 


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#19
sjsharp2011

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I thought ME3's was the most balanced of the lot. 

so did I