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Mike Gamble twitted quite a while back that leveling up is "incredible".
Background
Recently, I started playing the totally free online PoE game again and it occurred to me that PoE's Passive Level Tree may be the inspiration that Mike was alluding to. As an example of an exausting skill tree, look here:
https://poebuilder.c...P9kzoIZxg8vSc=
The above tree has 123 skill points that you can choose to allocate. You start off somewhere in the tree that belongs to your class. The trick is to select the three branch points that maximizes your class. However, you are free to select other branch points. PoE has ACTs and each one is tougher than the other. So, selecting passives is crucial to meet the next ACT because the activity is in a new locale with tougher encounters.
Prognostication
Now, I wonder if ME:A's "incredible" leveling up system is a variation of such a system. Remember that the class system in ME:A can easily be mapped to the warrior, thief, ranger or mage classes. Also, what if Andromeda consists of ACTS such as a Beginning, Middle and End with a suitable accompaniment of bad azzez for each ACT? Exploration is a free for all within the ACT's local star map. Once you defeat the "Boss" you jump to the next ACT. "Boss" can be anything, a resource accumulation, finding your first Colony, first meeting with a possible alien ally... etc.
What do you guys think?
Edit: Mike's tweet: https://twitter.com/...924786517975040





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