I'm trying to finish up a small VFX project which is mostly comprised of overhead VFX for NPCs. These give the PC an indication of what an NPC does, mostly so they can easily interact with known figures in town, especially by locating them at medium distance much easier.
Another aspect of this package is floor-based icons for certain spells. This is far less important that I get any feedback on, as most of these are for my 4E mod, and I'm just trying to get them out to the public.
The third aspect of this kit is a collection of default icons for on-floor loot. The intention of these icons is to make it easier to loot bodies, or to see immediately what a creature has/had, and to be able to either click-to-collect or touch-to-collect. Many current games drop a generic spinning item so that you can see what you are looking at. It also hovers above ground, which makes it very easy to see and collect, especially on tilesets which are generally not flat everywhere (like mine).
Quest Giver Icons:
So far, I have the following icons:
- Storyline Quest Offer - Yellow jumping exclamation point
- Storyline Quest End - Yellow spinning question mark
- Side Quest Offer - Same only blue
- Side Quest End - Same only blue
- Special Quest Offer/End - Same only green
- Goods Merchant - Jumping baggie
- Skill Merchant - Crossed swords
- Potion Merchant - Spinning vial
- Spell Merchant and Arcane Spells for Hire - Spinning book
- Banker 2 - Spinning gold padlock
- Blacksmith - Banging hammer
- Blacksmith 2 - Spinning helmet and sword
- Tailor/Magical Clothes Sales - Scissors and thread
- PC to PC mail - Jumping sealed envelope
- Banker - Blue Chest
- Enchanter - Spinning flashy weapon
- Enchanter 2 - Weapon with a rune behind it
- Gem Enchanter - Spinning Red Gem
- Unidentified Item Sales - Golden Clover Charm
- Divine Healer - Blue Plus Symbol with gold sparkles
- Timed Buff Dealer - Spinning Scroll
- Marked Status - Fancy arrow pointing down
- Teleport/Gatekeeper - Compass
- Tech Workbench - Gears and a hammer
- Alchemy Workbench - Potion and a scroll
- More...
Generic Loot Icons:
- Sword (used for all blades)
- Axe (used for all axes)
- Mace (used for maces and flails)
- Spear (used for all polearms)
- Bow (used for all bows)
- Crossbow
- Arrows (used for arrows and bolts)
- Wand (Rod staff wand and the like)
- Shield (all shields)
- Armor (all martial style armors)
- Robe (cloaks robes and capes)
- Gold Coin Stack (when you walk near these you can auto-collect them)
- Potion
- Collection Quest Counter (glowing chest icon)
- Spellbook (for offhand item)
- Scroll
- Orb (for offhand item)
- Rune (special effect consumable)
- Helmet
- Boots
- Gauntlet (for all glove-like items)
- Event Quest Counter (a golden goblet, or a stone statuette)
- Gems (represents upgrade materials)
- Arcane Component Box (same for all component types)
- Pendant (all necklace items)
- Ring
- Lore Counter Book (represents learning about creature weaknesses)
- Portal Gem (blue hexagonal gem opens town-portals)
- Healing Kit (medical box)
- More...
I also have a few ground icons specific to the stuff I was making for my Selvetarm's Adventures module & Dark's Gate. These include some RTS type boons:
- Attack/Damage Bonus (Blood red gauntlet)
- XP Bonus (Drop of silver-blue water)
- Gold-find Bonus (Green Horseshoe Potion)
- Key of Opening (Golden key, forces any chest open in certain areas)
- Haste Blessing (White winged shoe)
- AC Boost/Damage Resistance (White shield)
- Instant Health Replenish (Turkey leg)
- Fire Buff (Flame)
- Ice Buff (Snowflake)
- Poison Buff (Green bottle)
- Lightning Buff (Lightning bolt)
- Radiant Buff (Silver Pendant)
- Necrotic Buff (Black Skull)
- More...
Are there quest giver icons, or ground icons, that you would like to see? Remember, I'm trying to keep it very generic.





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