Aller au contenu

Photo

Anyone excited to see what MEA and Bioware can learn from SWTOR?


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#51
Gothfather

Gothfather
  • Members
  • 1 412 messages

You can ignore the group content. Play without the general chat on and you got yourself a SP game where you can play eight different single-player story.

 

Of course, I can't really convince people to play the game even if it was created by the same people who created Mass Effect. So far the only differences was its not a first person shooter and the romances is very tame. I think I spend more money on it than I do on other Bioware games.

 

Not everyone likes the game. i was more than a little disappointed in SW:TOR and find it the most Bioware-esque MMO for sure but at the same time the least Bioware-esque of their games.

 

I do not want Bioware to take SW:TOR elements and add them to ME:A. I don't care if people like or dislike any given game but in all honesty the LAST thing we need is games becoming MORE similar. Variety is far better and healthier for the industry than conformity. ME:A is better off being less like any given game then more like it. 

 

Liking or disliking a game is subjective there is little to no point in these types of threads because taste isn't something that you can debate about. If the OP did a huge post on why peaches are great. It would be meaningless to me because I HATE PEACHES. Nothing anyone says will change this and it is perfectly acceptable because taste is subjective. I don't need to convince anyone that liking peaches is wrong like some people on the BSN try to do about every game that bioware makes, someone is always trying to tell others they are wrong for liking it. At the same time I don't need to convince others to love strawberries just because I think they are great.

 

Gamers need to accept that liking and disliking are two perfectly acceptable responses to a game and since people have different tastes for what they like and dislike it is impossible for bioware to make a game that is all things to all people, therefore they should make the game THEY want to make without pandering to any fans because irregardless of what feature or system they add due to "listening" to their fans they will upset and alienate a separate subset of fans who don't like said feature. Which means just make the game they enjoy making as everyone should go to work working on something THEY enjoy not something others enjoy. Well in a perfect world at least.



#52
legbamel

legbamel
  • Members
  • 2 539 messages

Bioware did have a much difficult time pleasing all camps with SWTOR. The SP aren't perfect but neither was the group content. At the moment, there's a lot of gruff about Bioware not pandering to their raiding and PVP communities because their main focus was on Knights of the Fallen Empire expansion. Even then, KOTFE is exclusively a singleplayer experience which arguably annoys many who enjoy playing story missions with their friends together. I've been playing the game for months now and surprisingly, as much as the rant of people leaving on swtor, the actual online community that play the game itself is still flourishing especially on highly populated PVE server (I'm on Harbinger) and people are coming back to the game. The existing community didn't realize that Bioware do notice that people to come back for content more than they care about people who raid and PVP-ing everyday. In some parts I really hate how entitled some of them can be especially toward F2Pers... 

 

One of the bonus in Imperial Agent was that the female is voiced by Jo Wyatt (FemHawke) and there's a character named Watcher X (Nicholas Boulton) who is an important side character in the story. Its like the reunion for people from Dragon Age 2. I play my Agent like this female Hawke-Bond complete with commitment issues and everything. Of course, as a sniper I find its much more therapeutic playing Mass Effect shooting people in the head rather than being an OP raining bullets in a circle.

 

But within the larger narrative of SWTOR, I prefer Sith Warrior over Jedi Knight especially around the animosity with the Emperor. JK's greatest accomplishment was killing The Voice of the Emperor..... and the Emperor still survive and still strong. By the time for SoR and KotFE, its more like JK trying to fix her mistake and come to finish the job which felt very off for a Jedi rather than the Wrath who was betrayed by the Emperor and who wanted nothing more than to avenge Ziost which is an imperial world. I play a pragmatic neutral-DS Wrath who is pro-Imperial but honorable and ruthless at the same time and it suits the story. Kinda like following the narrative of canon-Revan and Lord Scourge. 

 

Of course, the companion camaraderie is nothing compared to Mass Effect. But that being said, I don't want the Mass Effect series to end up being MMO-ed. 

I love playing my green FemShep!  Eeek!  Spoilered for being huge.

Spoiler

ETA: I love how they created different flora and (marginally different) fauna for each planet.  I'd like to see that for ME:A, too.



#53
Cooperb21

Cooperb21
  • Members
  • 132 messages

Hope not, its an still an mmo with gameplay i dont find enjoyable. Story is not worth playing through due to mmo gameplay for me so i watched all the class stories on youtube. 



#54
Cooperb21

Cooperb21
  • Members
  • 132 messages

Not everyone likes the game. i was more than a little disappointed in SW:TOR and find it the most Bioware-esque MMO for sure but at the same time the least Bioware-esque of their games.

 

I do not want Bioware to take SW:TOR elements and add them to ME:A. I don't care if people like or dislike any given game but in all honesty the LAST thing we need is games becoming MORE similar. Variety is far better and healthier for the industry than conformity. ME:A is better off being less like any given game then more like it. 

 

Liking or disliking a game is subjective there is little to no point in these types of threads because taste isn't something that you can debate about. If the OP did a huge post on why peaches are great. It would be meaningless to me because I HATE PEACHES. Nothing anyone says will change this and it is perfectly acceptable because taste is subjective. I don't need to convince anyone that liking peaches is wrong like some people on the BSN try to do about every game that bioware makes, someone is always trying to tell others they are wrong for liking it. At the same time I don't need to convince others to love strawberries just because I think they are great.

 

Gamers need to accept that liking and disliking are two perfectly acceptable responses to a game and since people have different tastes for what they like and dislike it is impossible for bioware to make a game that is all things to all people, therefore they should make the game THEY want to make without pandering to any fans because irregardless of what feature or system they add due to "listening" to their fans they will upset and alienate a separate subset of fans who don't like said feature. Which means just make the game they enjoy making as everyone should go to work working on something THEY enjoy not something others enjoy. Well in a perfect world at least.

Ignoring the grouping and MMO parts just make's the game a bad SP title. I would never suggest it to anyone who has played mmo's and not enjoyed them. Just watch the story on youtube thats what i did to see the outcomes from the original Kotor.