I'm on my second playthrough, playing as an S+S warrior, on nightmare, with friendly fire on.
My first playthrough I used a tempest rogue kiting tank, and sure, i got what i wanted with a two-handed Cassandra spamming Pommel Strike, Dorian spamming Spirit Mark, and Sera spamming Full Draw. For whatever reason I was inclined to play without using the tactical pause a lot more than in the first two games, and i ended up avoiding all risky AoE abilities to make that easier.
I've tried playing with friendly fire on but it just feels too slapdash, it feels wrong. Being careful in that sense has always appealed to me about these games, but now in my second playthrough I'm finding it hard to come up with a fresh dynamic. I'm willing to rely more on the pause this time, to allow me to use more AoE's, and give me more options, but even still, at level 13 i'm just not finding a groove.
It was my intention to play this time without using a mage, as I've just recently played through the first two games in that way, and had no problem, the problem I'm having here is I'm just not finding any satisfying combinations between my archers and warriors. I'm willing to include a mage to get past this, but I'm still not getting anywhere. Anyone else having a similar issue? specifically in comparison to the first two games?
Part of the problem, I'm thinking, is the prevalence of Rift fights. Everywhere you go, rift battles dominate, and the fact is Taunt does not work on Terrors, whether they're taunted or not they just teleport to your bank ranks and do damage. Then it's down to combat roll, and evade, and the chain thing, and so on, all the while getting knocked on your ass, even running two Templar tanks I cannot come up with a satisfying method to protect those back ranks, it makes the fights feel super sloppy. Anyone have any specific suggestions here?
I've even tried running four warriors, but then you've got the issue of chasing down shades and despair demons, which is just dumb.





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