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ME:A a Reboot Opportunity?


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#1
Sartoz

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Is Bio taking this new Andromeda adventure as an opportunity to reboot the franchise? Will Mike Gamble and co. drop the worst from ME1-3 and come up with something fresh?  We know Bio likes to tell stories and build characters.

 

I realize that a video game writer's most difficult challenge is pacing and structure. After all, it's a 15+ hr game and not a 40 min TV show. So, in this fantasy reboot, I'd like to see the story narrative and gameplay mechanics feed off one another.  In other words, a bad azz Pathfinder take no prisoner attitude will be reflected in the her actions (with combat and NPCs) and vice-versa. An example of combat is to:

1. eradicate everyone (civillians included) in a mission op

2. try to keep civillian casualties at a minimum.

 

This tenacity, resourcefullness, even bravery, during gameplay should reflect the pathfinder's personality. No more Paragon/Renegade options.

In other words, there should be not much of a disconnect between character and action.

 

Thoughts?



#2
ZipZap2000

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I'm gunna need context.

Are we killing civilians for fun?

Or a difficult circumstance like: 1 in 15 people have been exposed to reaper tech and MAY be indoctrinated?

#3
Inquisitor_Jonah

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I've said this before, I don't think is necessary to remove the paragon/renegade system. But it needs a major rework that's for sure. In ME2 and 3, we had several ocasions that we just had one option for paragon and other for renegade, with little to no room for doing something in between. And also it locked out some major dialogue options unless the player had a High paragon or renegade score. This hurts the player's control over the roleplay and should be banished to the faaaar depts of dark space.

They should fuse the paragon/renegade system with the DA emotion system. Give us a lot of options of dialogue, some being sarcastic, some more calm and some aggressive. But don't make calm = paragon; sarcastic = neutral; and aggressive = renegade. That would defeat the whole point. Give us the option to do some really ruthless things while being calm, and be completely aggressive trying to defend people in need. And be a sarcastic hero or villain. And depending on the outcome of the action, count it as paragon or renegade. And please, the less paraphrasing done, the better, so we can have control over how we roleplay our characters.


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#4
Sartoz

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I'm gunna need context.

Are we killing civilians for fun?

Or a difficult circumstance like: 1 in 15 people have been exposed to reaper tech and MAY be indoctrinated?

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NO killing of civillians for fun. However, if the player places the mission objective above all else as opposed to say, take the objective but minimize collateral damage then this type of decisions ought to solidify the Pathfinder's personality which will also reflect on interactions with others and alien species.

 

What I'm saying is that actions taken crates the personality of the character and not through a simple P/R choice. In the combat example, I'd like to see our Pathfinder automatically say to the team and not through a Wheel Choice, " team, minimize collateral damage" or "the mission objective is priority". This directive should achieve the desired effect.


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#5
Sartoz

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I've said this before, I don't think is necessary to remove the paragon/renegade system. But it needs a major rework that's for sure. In ME2 and 3, we had several ocasions that we just had one option for paragon and other for renegade, with little to no room for doing something in between. And also it locked out some major dialogue options unless the player had a High paragon or renegade score. This hurts the player's control over the roleplay and should be banished to the faaaar depts of dark space.

They should fuse the paragon/renegade system with the DA emotion system. Give us a lot of options of dialogue, some being sarcastic, some more calm and some aggressive. But don't make calm = paragon; sarcastic = neutral; and aggressive = renegade. That would defeat the whole point. Give us the option to do some really ruthless things while being calm, and be completely aggressive trying to defend people in need. And be a sarcastic hero or villain. And depending on the outcome of the action, count it as paragon or renegade. And please, the less paraphrasing done, the better, so we can have control over how we roleplay our characters.

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I understand. However Bio likes to "innovate" from one game to the other (DA games as examples).  A total replacement of the emotion/P/R system to one that creates the personality on how one plays the game may achieve that "balance" that many of us want to achieve.

 

Say there is a Pause button during combat that allows you, the player, the option to min/max collateral damage. Would this not give you control on how you want to play the game, as opposed to the game giving you options when it wants to?  I say if the Pathfinder drifts to the Dark Side, play mechanics (ie: any actions) should reflect this.  A Paragon/Renegade system with an emotional input does not change the play mechanics, whereas my idea does.

 

So, if there is destructable environments, the bad azz would make mayhem whereas the good guy would tippy-toe. Again, personality feeds off the action and action feeds off the personality.

 

Just an idea.



#6
SofaJockey

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Not so much of a ReBoot as a FarFlung ...



#7
FlyingSquirrel

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I don't think a "reboot" is necessary to justify changing Paragon/Renegade, given that they already changed it somewhat between the three existing games. In ME1 you had to invest points in Charm/Intimidate for it to open up new dialogue choices, in ME2 you had to go heavily one way or the other or you could have both blue and red options blocked, and in ME3 the Paragon, Renegade, and generic "Reputation" points collectively opened up new dialogue choices.

 

I think ME3's approach was probably the best - if they were to go back to something like ME1's system, then a single "persuasion" skill that would open up multiple types of new choices would still be preferable to Charm/Intimidate. I'm not a big fan of locking out dialogue choices unless they're specific to some sort of knowledge that the player-character does or doesn't have, e.g. the Engineers-only interrupt in the Omega DLC, or some of the Intelligence-based choices in Fallout 3 and New Vegas.

 

If Bioware is hoping to follow ME:A with more stories about Milky Way species in Andromeda, then it'll essentially be a soft reboot, IMO, since you could probably follow it without knowing much about the Shepard trilogy other than that a Big Bad-Ass Threat showed up and some people left the Milky Way as a backup plan to prevent extinction. And hopefully they've learned to stay away from Ancient Evils Returning To Kill Everyone or end-of-game choices that completely upend Andromedan society.


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#8
Fredward

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I was just getting used to this and then you had to go and put a circular object in the middle.


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#9
Arcian

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Is Bio taking this new Andromeda adventure as an opportunity to reboot the franchise? Will Mike Gamble and co. drop the worst from ME1-3 and come up with something fresh?  We know Bio likes to tell stories and build characters.
 
I realize that a video game writer's most difficult challenge is pacing and structure. After all, it's a 15+ hr game and not a 40 min TV show. So, in this fantasy reboot, I'd like to see the story narrative and gameplay mechanics feed off one another.  In other words, a bad azz Pathfinder take no prisoner attitude will be reflected in the her actions (with combat and NPCs) and vice-versa. An example of combat is to:
1. eradicate everyone (civillians included) in a mission op
2. try to keep civillian casualties at a minimum.
 
This tenacity, resourcefullness, even bravery, during gameplay should reflect the pathfinder's personality. No more Paragon/Renegade options.
In other words, there should be not much of a disconnect between character and action.
 
Thoughts?

A reboot would mean redoing the story of the original trilogy in the same setting, with the same characters and with the overall plot structure remaining the same. Andromeda is therefore not a reboot.
 

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Why do you add this obnoxious crap to the top of your posts?
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