Cheating, and what I mean by it is that step you don't think anyone, yourself, friends, or pugs you play with, should do.
Where's your line? How do you define it? There seems to be a lot of grey area on the matter.
For some Reload Canceling is a line they won't cross.
For others, it's 6/6/6/6/6.
Yet more won't use the console/tweaks to edit their credits.
Then you have missile glitching.
Where's that line for you personally?
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For myself, it usually comes down to some level of time versus combat effectiveness. I maxed my manifest legitimately on PC but I don't consider other people that tweak their credits to be cheating. In fact if I was ever to start a new manifest unless I was starting on console (not gonna happen...) I'd very likely make that grind happen markedly faster.
6/6/6/6/6 though, isn't something I'll do. Not that I necessarily think other people shouldn't, but if they do I'm kind of looking down on a it a bit. Sort of a training wheels philosophy. If you need the fitness/passives that bad that you can't spec out of it you're doing it wrong. Only time I've been tempted was the Paladin. I want all his cake, and the icing, and plate too. But I still don't, because some of sick part of me still enjoys the agony of specing him.
Reload Canceling, for me it's just a part of the game to learn. An additional mechanic to help improve gameplay by adding a skill-capped timing component to increase efficiency. I remember a thread a few months back (Yes, only a few months, not 2012) where someone was arguing that Reload Canceling was cheating. I was pretty surprised by that.
Finally, missile glitching and what I call "one-shot lobbies" (modded plat games where enemies die in 1 hit) are a waste of time. No fun, no challenge, not worth staying around. It was the type of thing I did when I was 17 playing Baldur's Gate with Shadowkeeper, god mode essentially. It was terrifically fun for all of an hour, then it was terrifically boring.
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