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Side Mission Idea - Rachni


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#1
GalacticWolf5

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The other day I got an idea for a side mission involving the Rachni and I wanted to share it here. (This would obviously only happen if the Rachni Queen was saved by Shepard)

 

Remember the Asari that Shepard met on Illium in ME2 if they saved the Rachni Queen?

 

Spoiler

 

Let's say that the Rachni Queen asked her to get inside the Ark to go to the Andromeda galaxy. At some point during the game, this Asari would come to our protagonist and ask for help. She would reveal that the Rachni Queen asked her to smuggle a Queen egg with her on the Ark to ensure the survival of the Rachni in case the Reapers succeed in harvesting the Milky Way. Then, she would ask if we could help finding a suitable world for this new Queen to hatch and start a hive. Our protagonist could then either refuse and destroy the egg or accept to help the Asari.

 

If we refuse and destroy the egg, the Asari could become infuriated for us having destroyed the last hope of the Rachni's survival and attack us

 

If we accept, we would have to use the galaxy map and find a suitable planet for the egg. The asari would then leave to this planet with the egg.

 

I don't think it would be hard for Bioware to make this side mission, which would take a couple minutes to complete.

 

Talk with the asari > Refuse > Fight the Asari

 

Talk with the asari > Accept > Find a planet through the galaxy map> Asari thanks us and leaves with egg.

 

(Underlined is dialogue/cutscene)

 

I think it would be a good way to not lose such a great species because of a setting change. Also, it would be nice to know more about this asari.

 

What do you guys think?


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#2
Degrees1991

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Though I'm cool with the Rachni and only destroyed them on my full Renegade playthrough. They're a race I can't see making a return don't think they're popular enough with that out the way.

Your idea makes a lot of sense but again our choices in the past games won't matter. That's the reason we're going to Andromeda.
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#3
GalacticWolf5

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Your idea makes a lot of sense but again our choices in the past games won't matter. That's the reason we're going to Andromeda.

 

Thank you, but Bioware never said that none of our choices would be addressed in ME:A.



#4
ZipZap2000

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If only so we can see Rachni with modern graphics and better in game combat.
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#5
7twozero

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Can we romance the rachni?

#6
Vortex13

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I would love to see something like this in Andromeda.

The Rachni were one of the most interesting and 'alien' aliens of the setting, and the one with the least amount of screen time or exploration of their character. I would hate to lose such an unique non-human element to the series just because we are moving to a new location.

I mean the Krogan are apparently going to make the trip regardless of our choices, so why not the other species? It will really be annoying if the graduating races to the new game are only going to be solely based off popularity and not story potential, or just sheer variety.

Plus Bioware has a poor track record of adding new 'alien' elements to an existing franchise; just look at ME 1and DA:O/DA:A compared to ME 3 and DA:I. I would like them to preserve what few non-human portions of the universe that remain.

#7
pkypereira

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Can we romance the rachni?

 

We can hear their beautiful songs, and I'm sure that their tentacles would make intimate relationships with any species enjoyable.


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#8
AlleluiaElizabeth

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I really like this idea. It'd be a great sidequest.



#9
Pasquale1234

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As a species, the rachni are known to be highly aggressive and isolationist. I don't think you'd want a rachni population settling anywhere near other species.

If you were to include rachni in Andromeda, I think it might be better if the asari did the deed without the player's knowledge or consent. The presence or absence of an entire species is the kind of world-changing decision that creates a lot of baggage for the devs to deal with in sequels.
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#10
SentinelMacDeath

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Can I fly into battle on a Rachni queen shooting all the bad guys with my M-11 Suppressor while she sings a battle hymn?



#11
Master Warder Z_

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Only if we can colony drop the world after a few years just for kicks.



#12
NKnight7

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Not a bad idea, I wouldn't mind seeing or at least hearing about the Rachni again. I remember playing the one Rachni side quest in ME1 and it was one of the more interesting side missions in that game.


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#13
AlleluiaElizabeth

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It would certainly assuage my guilt about killing the true Rachni queen in ME3 cus I couldn't justify sacrificing Grunt's multi-clan super special krogan task force for her.



#14
Vortex13

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As a species, the rachni are known to be highly aggressive and isolationist. I don't think you'd want a rachni population settling anywhere near other species.

 

No worse than the Krogan really. Plus the Rachni tend to pick the harshest of extreme planets to settle on, so the chances of a land dispute with them wouldn't be very likely.

 

If you were to include rachni in Andromeda, I think it might be better if the asari did the deed without the player's knowledge or consent. The presence or absence of an entire species is the kind of world-changing decision that creates a lot of baggage for the devs to deal with in sequels.

 

This. 

 

BioWare should have never given the players the power over the survival of an entire species. Not only does it create baggage for the devs, like you said, but it also adds an unsustainable amount of epic creep to the narrative. I mean how does one up the ante from being arbiter of a species' fate? Determining the fate of a galaxy? The universe? It's ME 3's ending all over again.



#15
Master Warder Z_

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This. 

 

BioWare should have never given the players the power over the survival of an entire species. Not only does it create baggage for the devs, like you said, but it also adds an unsustainable amount of epic creep to the narrative. I mean how does one up the ante from being arbiter of a species' fate? Determining the fate of a galaxy? The universe? It's ME 3's ending all over again.

 

You weren't not really.

 

It was a dead race, you're just returning it to the grave.

 

The councilor calling that act 'genocide' is laughable, at best you prevented a return of the giant cockroaches, at worst you were preventing the return of the giant cockroaches.



#16
Pasquale1234

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No worse than the Krogan really. Plus the Rachni tend to pick the harshest of extreme planets to settle on, so the chances of a land dispute with them wouldn't be very likely.


Perhaps you missed the part where opening a relay was all it took for the rachni to invade and start aggressively expanding their territory?

The rachni are far more isolationist and territorial than the krogan. The krogan are integrated with the rest of galactic society - we bumped into some in pretty much every hub world in TMW.

#17
Lucca_de_Neon

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I don't see the Rachni returning tbh..would be cool but tough. I do believe that ME:A will get it's own editor ala DA:I, at some point before the release date..so who knows what choices will have an impact on the next installmente, if any! (i hope they do..i remain unconvinced with the idea of Andromeda starting in a parallel timeline with ME3)



#18
Vortex13

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You weren't not really.

 

It was a dead race, you're just returning it to the grave.

 

The councilor calling that act 'genocide' is laughable, at best you prevented a return of the giant cockroaches, at worst you were preventing the return of the giant cockroaches.

 

 

It was a bad decision to give the player that power in the first place though, regardless of what one feels about the species in question.

 

Allowing the player to kill the queen and make the Rachni go extinct meant that BioWare couldn't explore them in future games, since they could be dead. As well as opened the door to trivializing players' choices; the Rachni presence in ME 3 and the 'Not' Rachni anyone?

 

Leaving the Rachni, or any race for that matter, alive means that BioWare can explore them in the future. Giving the option of killing them off to the player just ensures that the universe is less varied, and we can't really explore them further.



#19
Vortex13

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Perhaps you missed the part where opening a relay was all it took for the rachni to invade and start aggressively expanding their territory?

The rachni are far more isolationist and territorial than the krogan. The krogan are integrated with the rest of galactic society - we bumped into some in pretty much every hub world in TMW.

 

 

And the Krogan did the same, doing arguably more damage to the galaxy at large during their Rebellions then the Rachni did during their invasion.

 

The Krogan might have been present on many worlds, but they weren't wiped out to a single member of their species and regarded as boogeymen either. Plus they weren't so much integrated with galactic society, as animistic bystanders. The vast majority of Krogan were criminals or mercenaries, and the general stance of their race to the rest of the galaxy, especially the Salarians and Turians, was one cold indifference to seething hatred.

 

Save for the Krogan on the Citadel wondering about fish, and Char, they weren't really the best when it came working with normal society.



#20
GalacticWolf5

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As a species, the rachni are known to be highly aggressive and isolationist.


Except that they're not really naturaly aggressive. The Rachni were manipulated into starting the Rachni Wars (by the Leviathans or the Reapers, it was never specified).

As for the isolationism, well we never had the chance to see the Rachni join the galactic community. On first contact, they were forced to be hostile and that cost their existence. The last Rachni Queen, if saved, isolates because the other species are not ready for the return of the Rachni yet. It's only temporarily. But as seen in ME3, they help building the Crucible (if you save the Queen again) and people end up accepting them.
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#21
Lucca_de_Neon

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Rachni are NOT naturaly violent. My little Grunt is a krogan, not a Rachni



#22
GalacticWolf5

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Not a bad idea, I wouldn't mind seeing or at least hearing about the Rachni again. I remember playing the one Rachni side quest in ME1 and it was one of the more interesting side missions in that game.


Yeah the Rachni side missions in ME1 were the best.
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#23
Pasquale1234

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Except that they're not really naturaly aggressive. The Rachni were manipulated into starting the Rachni Wars (by the Leviathans or the Reapers, it was never specified).


That's one interpretation.

I remember the bit about the sour yellow note, but the timing seems awfully convenient. The Leviathan/Reapers manipulate the rachni into aggressively invading Citadel space at the same time the salarians happened to open the relay?

The wiki says: "Intelligent and highly aggressive, the spacefaring rachni were driven to expand and defend their territory."
 
In any case, what little we know about the rachni came from 2 extremely different sets of circumstances:
 
1) Their behavior during the Rachni Wars, supposedly influenced by the "sour yellow note".
 
2) Their willingness to assist in defending the galaxy from the reapers (if you save the queen - again) - which was also a threat to them.

#24
Beerfish

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To be honest I want nothing to do with the Rachni, BioWare totally muffed them up.  Just a horrible treatment of a promising story arc,  ptouuiiiii



#25
GalacticWolf5

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I remember the bit about the sour yellow note, but the timing seems awfully convenient. The Leviathan/Reapers manipulate the rachni into aggressively invading Citadel space at the same time the salarians happened to open the relay?

 

The Rachni weren't going to invade Citadel space before the relay was activated. The Salarians activated the relay and made contact with the Rachni, but were captured by them. The Rachni reverse engineered their starships' FTL drives and built FTL vessels of their own to go through the relay and expand into the galaxy.

 

The wiki says: "Intelligent and highly aggressive, the spacefaring rachni were driven to expand and defend their territory."

 

The wiki, like the codex, isnt always right. What is stated there is what the galaxy knows, and what we know isnt always right.

 

Every Rachni encountered by Shepard in ME1 were hostile because they were taken away from the Queen and became insane from the silence.

 

We know close to nothing about the Rachni when they aren't controlled by the Leviathans/Reapers or insane because of the silence.