No. Please, no. I hated it in ME, because I read way faster than narrator was reading - I'd usually end up cutting it off or skipping the entry entirely because waiting for him to finish was bloody annoying. And as others have said, it would needlessly add to the cost; I wouldn't want word budget that could be spent on dialogue wasted on codex entries just so people don't have to go to the trouble of reading something.
Future Dragon Age Idea: Spoken Codex
#26
Posté 24 décembre 2015 - 04:18
- GoldenGail3 aime ceci
#27
Posté 24 décembre 2015 - 10:19
Similar to the codex entries in Diablo 3 where personalities read the lore out to you.
Just my first time stepping into Trespasser and the heavy reliance on the codex entries... ugh ><. I started reading them and then my mind went, blah blah blah and I scrolled to the bottom to see if there was anything of worth. Dorians' codex journal thing was particularly wordy and would have benefited greatly if it was spoken to us imo.
My personal opinion about the codex is that it shouldn't even really be a thing, if there is lore than it should be given to us as a part of the story and the experience. Not a tacked on thing that you find randomly in the world.
At least in Diablo 3 it was enjoyable listening to some of the entries XD.
I hope the Dragon Age devs will take something like this for future ideas. To make more parts of the game and the lore enjoyable and accessible to a much larger audience. It seems at the moment that they only take into consideration the opinion of the people who play the game on Nightmare.
Even closer to home, and as a second to this suggestion: Bioware's other big franchise MASS EFFECT has spoken codex entries - so why not bring that to Dragon Age?





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