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The best as possible playthrough (Dwarf Noble)


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#1
Cody2Hottie

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So I'm doing my Dwarf Playthrough now and I'm planning on trying to do the best as possible playthrough. What will I need to do to do that? So my character is gonna be a goody good so I'll obviously need to get the Elfs (despite me liking the Werewolves more) get the Mages (despite me liking the Templars more) and get Dwarfs (we always get the Dwarfs but I the Golems D: I'm planning on using Shale alot so me taking them will...be sorta bad.)

The only thing that I'll differently is I won't kill Loghain. I know he appears in Inquisition and I want to see him <3 (Sorry Alistair) shame I can't make you King and keep Loghain at the sametime.



#2
ArcadiaGrey

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You can make peace between the elves and werewolves which is the 'best' ending.  Trusting that the mages aren't blood mages is actually a huge stretch for a Warden who is a dwarf as you have no magical knowledge at all.  Saying that to the Knight Commander at the end of the quest and entrusting the testing of mages to him is just sensible.  Therefore you can be good and pro-templar at the same time if you like.

 

Golems are evil tbh, the process of making them is horrendously cruel.

 

And I'm pretty sure (tho haven't done it yet) that if you say to Alistair and Anora that they should marry, and follow through with it, you can make Alistair King and save Loghain.  Google it to make sure :)

 

Oh and yep, Loghain in Inquistion is awesome   :D



#3
sylvanaerie

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So I'm doing my Dwarf Playthrough now and I'm planning on trying to do the best as possible playthrough. What will I need to do to do that? So my character is gonna be a goody good so I'll obviously need to get the Elfs (despite me liking the Werewolves more) get the Mages (despite me liking the Templars more) and get Dwarfs (we always get the Dwarfs but I the Golems D: I'm planning on using Shale alot so me taking them will...be sorta bad.)

The only thing that I'll differently is I won't kill Loghain. I know he appears in Inquisition and I want to see him <3 (Sorry Alistair) shame I can't make you King and keep Loghain at the sametime.

 

You have to harden Alistair, but you can arrange the marriage between him and Anora and recruit Loghain.  That way, both will appear in Inquisition provided you side mages in Inquisition (otherwise, you won't see King Alistair).   Still, you can always just select it that way in Keep since it won't be a direct import anyway, just a world state you create that goes into Inquisition, but I get you're probably trying to do a playthrough that will feel 'right' when you do make the world state as one you have actually played and feel comfortable with.

 

And agreed, Loghain's cameo in Inquisition was awesome. :D



#4
Cody2Hottie

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You can make peace between the elves and werewolves which is the 'best' ending.  Trusting that the mages aren't blood mages is actually a huge stretch for a Warden who is a dwarf as you have no magical knowledge at all.  Saying that to the Knight Commander at the end of the quest and entrusting the testing of mages to him is just sensible.  Therefore you can be good and pro-templar at the same time if you like.

 

Golems are evil tbh, the process of making them is horrendously cruel.

 

And I'm pretty sure (tho haven't done it yet) that if you say to Alistair and Anora that they should marry, and follow through with it, you can make Alistair King and save Loghain.  Google it to make sure :)

 

Oh and yep, Loghain in Inquistion is awesome   :D

Oh yeah I know all of that. It's just if you side with the Wolves you get a badass Werewolve Army by you're side than making peace with both of them. Peace by both ends you they give you an army of Dalish Elves (which isn't bad but compared to an army of Werewolves...yeah) The same is said with the Mages/Templars but I'll see if I'm able to do that without killing the whole mages.

Golems are evil but there mighty useful...I mean look at Shale ;) I'll look online if I'm able to do that it's just a shame I can't have my (Werewolve/Templar/Golem) army like I wanted D:



#5
sylvanaerie

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Oh yeah I know all of that. It's just if you side with the Wolves you get a badass Werewolve Army by you're side than making peace with both of them. Peace by both ends you they give you an army of Dalish Elves (which isn't bad but compared to an army of Werewolves...yeah) The same is said with the Mages/Templars but I'll see if I'm able to do that without killing the whole mages.

Golems are evil but there mighty useful...I mean look at Shale ;) I'll look online if I'm able to do that it's just a shame I can't have my (Werewolve/Templar/Golem) army like I wanted D:

 

Why not golems on a dwarf?  I would think they, of all the wardens, would be the most tempted by the idea.  They live every day with the threat of darkspawn on their doorstep and they know how dire it is when the surfacers only know of the Blights.  I wouldn't find it hard choosing golems on a 'good' dwarf at all, Caridin be damned.  That's too important a resource for the dwarves not to choose, not to mention you're recovering a device lost to your society for centuries.  And 'good' is relative, your dwarf may feel that it's more important to protect her people, and if volunteers are used (instead of forced) they won't be slaves.  Of course, every weapon has the potential for abuse, but you have to look at intent when making your choice.

 

The others, Werewolf/Templar would be up to you as a player, but since you want the light side playthrough, yea I'd broker peace with the elves/werewolves and recruit the mages.



#6
Cody2Hottie

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Why not golems on a dwarf?  I would think they, of all the wardens, would be the most tempted by the idea.  They live every day with the threat of darkspawn on their doorstep and they know how dire it is when the surfacers only know of the Blights.  I wouldn't find it hard choosing golems on a 'good' dwarf at all, Caridin be damned.  That's too important a resource for the dwarves not to choose, not to mention you're recovering a device lost to your society for centuries.  And 'good' is relative, your dwarf may feel that it's more important to protect her people, and if volunteers are used (instead of forced) they won't be slaves.  Of course, every weapon has the potential for abuse, but you have to look at intent when making your choice.

 

The others, Werewolf/Templar would be up to you as a player, but since you want the light side playthrough, yea I'd broker peace with the elves/werewolves and recruit the mages.

The reason why not the Golems (despite me WANTING THEM!) I'm gonna be using Shale as my main in my party and she really...dislikes the idea of being controlled. I know just don't use her in my party by that part of the game but I kinda think that's cheap. I like to think everyone in my party is traveling with one another (even if they aren't.)



#7
Quorwyf

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I think you can be good and take the Templars. Choosing to side with Cullen just means you're choosing to take the advice of someone who is paranoid, but has far more experience with mages than a dwarf of Orzammar. Siding with Irving when you have little ability to tell the difference between a potential abomination and a regular mage isn't necessarily the good move.

 

The Werewolves are probably the only true bad choice because you have to kill an entire clan which is mostly made up of people innocent of any wrongdoing.



#8
Qun00

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Anora + Alistair? No, just no.

That is, unless you don't care all that much about Alistair. In that case, disregard what I'm going to say.

Now, it already is bad enough to impose a drastic life change on someone who never wanted it, but leashing the guy to a woman who doesn't care about him is just overkill.

A close second to the drunk Alistair scenario when it comes to screwing him over.

#9
Dai Grepher

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There's a glitch in the boss battle of the Circle Tower where if you right-click on Uldred before he turns into a Pride Demon, you start the conversation over again, but Irving and the rest will be active and they will be placed under the blood magic spell. They will turn abomination, thus giving you the templar outcome regardless of any options you picked to save the mages. And this way it feels like there was nothing you could have done and it wasn't your fault.