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ME:A Wishlist


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#276
Laughing_Man

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It would be awesome if ME:A supported VR.

 

There is a push to get into VR from the console developers and finally EA jumped in as well.

 

"The news came in by way of the Technical Director for the studio, Johan Anderson, via the official Twitter account where he said that the studio is forming a “small and collaborative” VR Team in Stockholm..."

 

Imagine how ME:A or Bio's new IP looks like using a VR headset.  For a sample VR session of flight simulation and MP combat, go here:

 

I'm actually looking forward to this tech.

 

I think that to smoothly run games with a realistic level of graphics, we are going to need at the very least what today is considered

a high-end PC, and that's not something everyone has, maybe in 5-10 years from now it will become more doable.



#277
BaaBaaBlacksheep

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I think that to smoothly run games with a realistic level of graphics, we are going to need at the very least what today is considered
a high-end PC, and that's not something everyone has, maybe in 5-10 years from now it will become more doable.


That will be frickin sweet!!!! A fully interactive VR like you are literally in the game! That will be a technological breakthrough of human history!!

#278
Obliviousmiss

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I definitely need a club with jammin tunes to waste time in instead of going on missions. 

 

Since every Mass Effect has had at least one, my hopes are high.


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#279
BaaBaaBlacksheep

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I definitely need a club with jammin tunes to waste time in instead of going on missions.

Since every Mass Effect has had at least one, my hopes are high.

I think an import system to upload songs ftom our consoles to listen and to DJ to while you're in the club will also be a good idea.

#280
themikefest

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Wishlist?

 

- squadmates I can trust

- have a lot more renegade interrupts than what ME3 had. More were needed in ME3. I would even make a few of them mixed with violence and harsh language

- tell a character to get lost if you don't want to hear what they have to say

- an ending where the main character is the only one left alive. hahaha

- walk around the ship saying humanity is the best species

- no character trying to be a bro, friend or whatever. I decide who I want to be friends with

- crewmembers have some more dialogue. maybe have them part of a mission that requires their specialty

- be able to make jokes with my pilot

- if there's going to be a VI, have it in Harbingers voice. ASSUMING DIRECT CONTROL

- throwing a character out the airlock would be nice

- walk around the ship wearing a humanity #1 shirt on the front and on the back, have TIM's face

- have a weapon like the M203

- being able to shoot a target from great distances when using a sniper rifle

- when using a pistol, my main character will say 'Make my Day'

- during the mission the main character is able to spit

- being able to flip the bird at a character

- while driving the Mako, my main character is jamming to some awesome music. Ozzy. Led Zep. AC/DC, Iron Maiden

- during down time on a mission, use the omnitool to pull up the movie channel to watch whatever movie to pass the time

- have my main character walk around wearing a Carolina Panthers 2016 Superbowl Champions hat

- a scene like this

- be able to ask questions



#281
Khrystyn

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It's probably been said already, but I'd like to create my protagonist with the choice of ANY 5 abilities/skills/weapons available in the game during character customization. This would play havoc on the class evolution skill, but this could be a choice too; I would be creating my own "class". Just hoping. I realize this has already been available in a limited way in ME-2 (which I'm currently playing), where I can pick one loyalty-earned skill through advanced training. I'd just prefer that I could pick each of my specific powers and skills from the beginning.


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#282
Khrystyn

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I posted this in another forum and feel it's appropriate to add to this thread as well.

 

What if a few key dialog scenes in Andromeda were out of our control with multiple unknown results of our choices? Each choice leads to outcomes that we could not have anticipated.

 

For example, in the ME-3 shooting scene with Anderson and T.I.M. our decision choices could have been displayed cryptically as:

 

   D: Scenario 4       A: Scenario 1     

                \    /

E: Scenario 5   -- 0 --  B:  Scenario 2   

                /    \

   F: Scenario 6       C: Scenario 3         

 

...and we had no clue as to what each of these choices would lead to next: 

 

     Choice A: Shepard shoots TIM.

 

     Choice B: T.I.M. shoots himself.

 

     Choice C: Anderson pulls out a gun unexpectedly and he shoots T.I.M.

 

     Choice D: Anderson screams: "You can't control anything, you bastard!" and he

     suddenly rushes T.I.M., and together they both fall into the chasm (go over the edge).

     Anderson has sacrificed himself so Shepard can reach the controls to activate the

     Crucible unharmed.

 

     Choice E)  T.I.M. shoots Shepard, and in response, Anderson screams "Nooooooo!",

     and then he rushes TIM so that they both go over the edge.

 

     Choice F) Shepard's love interest appears out of nowhere, badly injured and bleeding.

     T.I.M. shoots the L.I.; the L.I. shoots T.I.M., and then the L.I. then dies in Shepard's arms.

     Their final intimate conversation has Shepard weeping in stunned horror, trying desperately

     to stop the bleeding (and has you reaching for tissues to wipe away your tears.).

 

Imagine the stunning shock you'd have as you witness different events unfold that you could not have anticipated or controlled.

 

An autosave occurs at the beginning of the cutscene so that you can reload it and try all six outcomes.

 

In all these scenarios T.I.M. will be dead anyway, so the scene following each of these surprises shows Shepard making the same story progression towards the penultimate ending scene.

 

I'm not talking about a re-do of ME-3, just suggesting a way that our choices in Andromeda can be handled differently at a few critical moments.



#283
Khrystyn

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What if our protagonist could be a shape-shifter / mesomorph?

 

During a mission, the protagonist can take on one of several alien physical forms, possibly each having different abilities.

 

It would allow the protagonist to 'blend into the background', or appearing physically as one of the enemies - right before they lay waste to the entire crowd. This would be similar to being invisible, but instead 'hiding in plain sight." Another way for us to have alternate 'role-play' methods during a mission.

 

It would also allow the protagonist to play a stealthier role, perhaps eaves-drop on enemy conversations, and offer disinformation to the enemies. Shepard did something like this using a a stolen Cerberus communicator (lifted off a recently departed Cerberus operative) to misinform the other Cerberus teams on Mars (Priority: Mars).



#284
TruthSerum

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I want the games Frostbite driven graphics to be close to Battlefront level quality and as far as possoble from DA:I which is an ugly game imo. 

 

I don't want hybrid stategy MMO controls. I want streamlined and improved ME3 controls. 

 

I want the mp to be an evolution of ME3 mp which is an almost perfect implementation of the concept and I want it to be heavily supported for years to come. (and don't give in to the dark side and rig the rng to generate more microtransactions)

 

Finally and most importantly NO GIANT CUT AND PASTE OPEN WORLD THAT IS HUGE BUT LOOKS THE SAME EVERYWHERE YOU GO LIKE EVERY OTHER AAA GAME THIS GENERATION IS DOING. 


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#285
liclic

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It is sad that the protagonist will still be human ; I would have found fun that we could choose the race as we could for dragon age origin. That is my first wish.

 

I would not be against that the new protagonist would be under the orders of aliens as Shepard is when he is a specter. (I really liked choosing Anderson instead of Udina in the end of mass effect 1 as the new consillior).

 

I would love that all teammembers will be critical for the main mission of MAI. I would be sad if some teammember would be completly useless or almost as Tali or Jacob in MA2. Having incompatibilities between teammembers could be of use exactly like in MA2 and that could be interesting and deep for the story of MAI.

It would be fun if we would have some little perks of the previous MA during MAI. For example, Shepard, the fish..., or a paint of Liara etc.


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#286
Khrystyn

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I was watching a recorded ME-3 MP vid posted on Youtube, and saw a Hex Shield acting as a place for cover during combat (T: 16:14+). At least I think that's what it was doing.

 

I haven't played ME-3 solo, let alone in MP, so I'm wondering what this Hex Shield is, how is it generated,

and more importantly, is this a power/skill/ability? 

 

It would be great to place one during combat as a temporary place for cover (lasts for ~20 secs) - especially if I'm fighting where there's little cover available. What do you think?



#287
Commandr_Shepard

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The hex shield's sole purpose is to strategically block other players shots and powers, because. Troll power.


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#288
Khrystyn

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The hex shield's sole purpose is to strategically block other players shots and powers, because. Troll power.

 

Troll power? Not sure what you mean.



#289
Bruno Hslaw

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A decent ending.



#290
Commandr_Shepard

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Troll power? Not sure what you mean.

 

Oh, you must be knew around here. Ok, here the untainted by BSN answer. http://kalence.drupa...13251314!88.AGG


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#291
Khrystyn

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Oh, you must be knew around here. Ok, here the untainted by BSN answer. http://kalence.drupa...13251314!88.AGG

 

Thanks for the link. Yes, I'm new in that I have not yet played ME-3 or MP yet. As it appears to be a power/skill for a Geth Juggernaut avatar in MP, I thought it might be nice to have this ability in solo play, perhaps as a tech power, and as a device any class could use to place it where desired.


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#292
StringerBell

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My wish is that the starting gun is a Red Ryder Carbine Action 200-shot Range Model air rifle with a compass in the stock



#293
Obliviousmiss

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My wish is that the starting gun is a Red Ryder Carbine Action 200-shot Range Model air rifle with a compass in the stock

 

And this thing that tells time?


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#294
Vortex13

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You'll shoot your eye out with that thing!


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#295
Sartoz

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Denuvo Anti-Tampering software.

 

DA:I was originally shipped with this software, presumably because of the MP but was active even with the Single Player Campaign. The furor it generated was because Denuvo generated such a high number of Read/Writes that SSDs would fail much earlier than its manufacturer's estimated lifetime (a link was posted describing a "study" that showed this).

 

Stay with me.

Take-Two just revealed that GTA V, sold 60 million copies mainly because of its very successful online multiplayer. There are no DLCs, Why you ask? Income from GTA V online players + micro$transactions is so successful that there is no need to spend $$$$$ on single player DLC. MP, then, is very important to Take-Two. :...Company CEO Strauss Zelnick said that players are still “highly engaged” with GTA online...:

 

Enter ME:A

We know, that MP is a given and the rumour about a SP-MP crossover in the Single Player Campaign is not unreasonable, given GTA V success. It's also not unreasonable to believe that anti tampering software will be installed to preserve the MP "experience" and to boot out cheaters. We also know that EA loves micro$transactions (from their Financial Statements). So, a successful MP format with micro$transaction is a cash cow for EA and may reduced the number of DLCs... who knows.

 

So, I anticipate Denuvo or similar memory monitoring software to be installed but will it degrade my SSD to the point of an early grave?  Those of you that played DA:I from the early stages should be aware of the Denuvo kerfuffle.

 

Will anti-tampering software installed with ME:A be a concern for you guys?... "cause my wish is to maintain my expensive and healthy SSD drive for at least 6 years.



#296
FKA_Servo

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Denuvo Anti-Tampering software.

 

DA:I was originally shipped with this software, presumably because of the MP but was active even with the Single Player Campaign. The furor it generated was because Denuvo generated such a high number of Read/Writes that SSDs would fail much earlier than its manufacturer's estimated lifetime (a link was posted describing a "study" that showed this).

...
So, I anticipate Denuvo or similar memory monitoring software to be installed but will it degrade my SSD to the point of an early grave?  Those of you that played DA:I from the early stages should be aware of the Denuvo kerfuffle.
 
This was debunked pretty much as soon as it first popped up, for what it's worth.


#297
Sartoz

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This was debunked pretty much as soon as it first popped up, for what it's worth.

 

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Not really. I checked my hard drive soon after install and it was a-rockin' . Also, from the 2nd patch the size of the DA:I executable was reduced from 80 to 70MB and no more rockin' hard drive. I re-installed the game on my SSD because of long load times.

 

Anyway, make of it what you will.



#298
Quarian Master Race

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Oh, you must be knew around here. Ok, here the untainted by BSN answer. http://kalence.drupa...13251314!88.AGG

How are you gonna properly "help" your teammates by blocking an entire chokepoint/lane of fire when you didn't even spec into the large shield? They might actually be able to kill some enemies with the way you've specced it!

You also need the healing turret so you can spawn it next to your feet and stand there slowly meleeing a banshee to death for a longer time before dropping. Siege pulse is useless. Why would you need it when you're just gonna try to melee everything to death?



#299
Iakus

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My wish is that the starting gun is a Red Ryder Carbine Action 200-shot Range Model air rifle with a compass in the stock

...and this thing which tells time  :D



#300
countofhell

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Everything that MET. does good MEA do it a lot better, remove the useless stuff, annoying things and every plot deserve a closure.

Fluid combat system even tough i still wan't to feel like i play with an RPG.