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ME:A Wishlist


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#376
Element Zero

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12. Actually make Adept a fun class to play without guns. In-game they're described as being the ultimate biotics taking out enemies without firing a shot but in actuality the Vanguard plays more that way

T.H.I.S.

I liked some of your list, and didn't like other things, but this part surprised me.

The ME3 Adept was an engine of destruction. With every biotic power now serving as a biotic explosion primer, and Throw now serving as a detonator, you could anhililate the entire game while hardly ever firing a shot. Even shielded enemies were helpless against the Adept in ME3. If you added one or more biotic squadmates, oh my...

The ME3 Adept very much fit that class description. Really, all of the classes seemed to finally come into their own, so to speak. In the first two games, every class felt like a modified soldier. This made a certain amount of sense, given that Shepard is a marine. (This was very true for me in ME, and somewhat true in ME2.) By ME3, each class felt distinct, effective and worthwhile. In fact, they were probably too effective. The game became way too easy.

#377
BaaBaaBlacksheep

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I liked some of your list, and didn't like other things, but this part surprised me.
The ME3 Adept was an engine of destruction. With every biotic power now serving as a biotic explosion primer, and Throw now serving as a detonator, you could anhililate the entire game while hardly ever firing a shot. Even shielded enemies were helpless against the Adept in ME3. If you added one or more biotic squadmates, oh my...
The ME3 Adept very much fit that class description. Really, all of the classes seemed to finally come into their own, so to speak. In the first two games, every class felt like a modified soldier. This made a certain amount of sense, given that Shepard is a marine. (This was very true for me in ME, and somewhat true in ME2.) By ME3, each class felt distinct, effective and worthwhile. In fact, they were probably too effective. The game became way too easy.

Well the Vanguard is the most powerful class when it comes to destruction and wreak havoc on the battlefield, biotic charge an enemy and unleash Nova to kill surrounding enemies. And Carnage is a hell of a bonus power to kill enemies from a distance instead of Warp, so I think Vanguard is a better class than Adept.

#378
Rascoth

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13. Equipable armor, grenades, omni tools, amps along with upgrades. No more forcing people to wear helmets with unique armor please.

I may not agree with all your points, but this. I like. I still can't wrap my head around grenades suddenly becoming power  :blink:


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#379
78stonewobble

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Well regarding the classes... I like them decently enough, but I think they could be made more interesting/cool/fun... I haven't thought THAT much about it... it's just random thoughts I've had.

 

Adept:

I'm thinking we should kinda get the vibe of a jedi throwing stuff and people around using out space magics. Not ripping star wars off... but you know... the feeling of picking people up with your mind and throw them into other people because youre sithemo. Singularity / forcestorm... Mass effect adept is ok, but it lacks a certain oomph or feeling of "power".

 

Soldier:

 

Feels kinda hard to spice this one up, since it feels to be about shooting and being good at it, but I think there is a way. Guns, lots of guns... ok maybe not that, but big guns. I'm thinking heavy rifles and machineguns. Not a mech, but your armor and training is all about bringing a big ass gun to bear on the enemy. Your rain of fire should keep the enemy suppressed, staggered and possibly even push them back. Think of that feeling you get as a heavy in tf2, when the enemy picked tiny man scouts only... ratatatatatata...

 

Engineer:

 

Also feels a bit underwhelming. I think there should be atleast 2 ways of playing the engineer.

 

An "elemental mage" of fire, cold and electricity. The way it's currently showed off is a bit boring and possibly "underpowered". Flames from your hands, cold from your hands and "force rage lightning", is the feel to go for.

 

A gadget engineer... More of a thinking players class. I'm thinking... strategically placed mines (slizing lasers not just explosives?), perfectly setup turrets, defensive barriers or some kind of shield restore... Specializing in possibly explosives but also holding an area. But for the love of god... not those underwhelming "turrets again" ... Look up the turrets from aliens or tf2... Now that's some bad ass turrets. Maybe to go for that feeling of a perfectly executed xcom2 ambush... Leaving you with a cold narrow smile of evil satisfaction.

 

Vanguard:

 

The vanguard is the only class I'd say that is currently just badass and fun to play... Definately keep that suicidal charging in and exploding with fury recklessness and high mobility. It's just too damn fun to play... even if it is risky.

 

Possibly subdivided into a class that charges and melees and one that charges and uses spacemagic nova.

 

 

Sentinel: This is the one class I have no input on ... I can't get into it... It needs a niche... Full tanking? Alot of people dislike the geth juggernaught... but if you're feeling like it... there is nothing like getting right in the bosses face and say... whats up? Straight to their face... and the awesomeness of casually shrugging off smaller enemies. How to balance that? I don't know...

 

 

Infiltrator:

 

Can be decently awesome... I love to snipe, but it feels a bit silly to use cloak just to boost damage from afar. Maybe from afar it should just be some sort of concealment (not cloak but enemies are much less likely to target you) and sniper rifle damage.

 

The other way of playing is offcourse cloak and getting up close... Shotgun style or Melee style. I do love the shadow strike, there's something very matrix like about moving around in a group going stab crazy.

 

...

 

In any case... I'm not saying that mass effect Andromeda... should loose the, for it's universe, realistic style.

 

What I'm saying is that I hope they somehow manage to make the classes a bit more "awesome" or bad ass... fun and both visually and emotionally rewarding to play.

 

That there is more "oomph" in the combat portions... That we walk away with a feeling of "holy c*** that was aweome".

 

For me the vanguard currently does it best... When you are recklessly throwing yourself from enemy to enemy surving on that sliver of health and I think the other classes deserve some of that, even if it's in different ways.


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#380
Sartoz

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1. Possibly the most important thing, this game should feel like Mass Effect. I want them to go back and look at all 3 games. Bring back all the themes and musical cues we know and love.

 

2. A return of the rpg elements that were in the first game along with more companion abilities. No more of that companions having 4 skills and skill trees only have 4 bars to max out.

 

3. No shared cooldowns, make it more tactical like the first one. In the original we used all our abilities in a big fight. The sequels force you to just use 1-2 useful skills and forget the rest. As Vanguard you can just charge and nova everything all day.

 

4. Bring back the effect biotics had on objects, moar physics.

 

5. Replace pull with lift, because it was superior.

 

6. Bring back the old throw

 

7. Please bring back Lash because it's hilarious

 

8. Open maps with actual things to do and explore, not just an empty one with constantly respawning enemies, and mining. (cough DAI cough)

 

9. Garrus Vakarian

 

10. No Hammerhead please, no matter what Cortez says that thing sucks. I wish I could've jump in the screen and told Cortez to stfu when he argued with James that it was better than the Mako. Psh.....get shot two times, damn thing explodes. Can't even kill a turret in 10 shots. Mako took out thesher maws. It would probably take the Hammerhead an hour to kill a maw lol

 

11. No constipated run animation

 

12. Actually make Adept a fun class to play without guns. In-game they're described as being the ultimate biotics taking out enemies without firing a shot but in actuality the Vanguard plays more that way.

 

13. Equipable armor, grenades, omni tools, amps along with upgrades. No more forcing people to wear helmets with unique armor please.

 

I will be back with more.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Good list. Comments on:

2.- Only 4 skills?  Active?, Passive? Combo?

     Combat mechanics are being redone from scratch, anyway, because of the FB3 engine. According to Bio, there are new elements 

     along with familiarity with past games. Bio may do a DA:I like combat revamp.

7.- Can't see Lash in SP

9.- Sorry, no major ME characters to be found in Andromeda.

10.- Yeah...

11.- Oh, yeah! Agreed indeed.

13.- Hm... no helmets = hair or baldness issues. Easy fix is a helmet but if there is an option?

 

From what Bio has said, the dev team had no choice but to re-design combat from scratch because EA is now using FB3 across the board. Result(s)?  We got DA:I an an RPG and its divisive combat mechanics. I don't like it (PC here), others do. What kind of combat will show up with Andromeda? I don;t know but  "...there are new elements along with familiarity..." gives me a frisson.



#381
SKAR

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No stupid gun weight limit.
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#382
Saladinbob1

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Honestly, that's all I want are three things. First, a menu and control system designed for the PC on the PC version of the game. Not another rubbish xbox control scheme that's impossible to use with a M+KB and menu that looks like it's designed for the visually impaired. The other is realistic consequences for your choices. What I don't want is to be paid lip service over these things. Make them happen.

 

The final thing is as I've said in other threads; I would like less companions with an emphasis on quality over quantity. Honestly there are usually too many companions in most games like this with a pool being divided based upon morality. Companions should be more like real people, i.e. nuanced. There also needs to be a reason to want to bring a particular companion on a mission beyond personal preference.

 

I'd like a more strategic approach to level design so that bringing your engineering companion can complete the mission one way, bringing your biotic can complete it another. It not only makes companion choice more interesting but creates greater replayability for the game.



#383
Para9on So1dier

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Multiplayer:

 

- More players and enemies at one time in multiplayer

- Customise character appearance in multiplayer

- Co-op levels for multiplayer

 

Single Player:

 

- Laser sights for weapons

- More variety in melee kills

- Some reference to Shepard

- Black female or Asian LI

- Lots of story content and no stupid resource gathering and fetch quests

- Long hair for males

- More leather jackets and jeans for casual wear (for both genders)

- Start of another trilogy

- ME3 Multiplayer DLC powers added to singleplayer


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#384
Laughing_Man

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Much needed Class upgrades:

 

Soldier - Make soldier class the "Heavy", with actual power armor (or other special armor options) for defense and the ability to use large

cannons and miniguns to lay down cover fire.

 

Adept - The Adept is supposed to be the master of Biotics. Unfortunately he is out-shined by the Vanguard and biotic charge.

He needs a serious buff in oomph and power in order to compete with that.

 

Engineer - Similarly to Adept the engineer really needs something to make himself stand out, perhaps deploy-able cover and turret,

or maybe the ability to hack certain digital and electrical features in the environment.



#385
78stonewobble

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Regarding weapons... And I might be going a bit against myself earlier on this page.

 

Let's use a weight like system and mods... To limit the number of guns a player takes into battle.

 

Lets not use it to force specific classes to use specific gun types.

 

If I like the design and sound of an assault rifle or sniperrifle... Let me use it as an engineer. Give me the choice of using the power damage mod on it.

 

To me it seems like a waste of artwork to "force" people to use specific gun types or guns.

 

...

 

Tho possibly I could accept that eg. some of the sniperrifles can only be used by the sniperclass, who then gets sniper weapon bonuses. Or that some very heavy guns are only available to the soldier class.

 

 

But preferably, in my oppinion, is that most or all guns are available to everyone in a basic form. Eg. the basic black widow on an engineer caster class, but if you pick the infiltrator you get the uprated infiltrator black widow.

 

 

...

 

A little related... I also think, that if you like the looks, sounds and feel of eg. an avenger ... you should be able to upgrade the weapon in power...

 

...

 

Is it a "balance hell"? Possibly... but I really like the idea of getting the most out of the art assets and putting the choice in the players hands.



#386
SKAR

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No Canon romance and more time spent with LI.

#387
Valhallix

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^ Lash is already in SP, you get it from Omega DLC.

- No more Ashleys and Kaidans, their development suffered because they were literally written as one whole character, treated as such and not two unique entities.

- Special ammo should not be a power.

- Leveling up whenever, I could not stand having to end a mission to level up in the sequels. ME1 had it right.

You know what? i'll just make this short, take all the rpg stuffs in ME1 and put it back!
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#388
SKAR

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^ Lash is already in SP, you get it from Omega DLC.

- No more Ashleys and Kaidans, their development suffered because they were literally written as one whole character, treated as such and not two unique entities.

- Special ammo should not be a power.

- Leveling up whenever, I could not stand having to end a mission to level up in the sequels. ME1 had it right.

You know what? i'll just make this short, take all the rpg stuffs in ME1 and put it back!

If not special ammo then what?

#389
Element Zero

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Well the Vanguard is the most powerful class when it comes to destruction and wreak havoc on the battlefield, biotic charge an enemy and unleash Nova to kill surrounding enemies. And Carnage is a hell of a bonus power to kill enemies from a distance instead of Warp, so I think Vanguard is a better class than Adept.


Meh. I'm not a fan of Vanguard gameplay, but I do intend to give it another chance, soon.

More importantly, my post wasn't about which class is "better or best". I was pointing out that the ME3 Adept very much fits its class description as a combat specialization that can win battles without firing a single shot.

#390
DOOMUber

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The gunsmith thing on a Mass Effect game would be cool and also the military shooting tactics and the freedom to choose what options to do like stealth, ambushes, going loud or all the above.
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#391
Valhallix

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I liked some of your list, and didn't like other things, but this part surprised me.
The ME3 Adept was an engine of destruction. With every biotic power now serving as a biotic explosion primer, and Throw now serving as a detonator, you could anhililate the entire game while hardly ever firing a shot. Even shielded enemies were helpless against the Adept in ME3. If you added one or more biotic squadmates, oh my...

Adept was slow without guns though, unless you had another biotic on the team to set up the detonation for you. Most of the time was spent in cover just spamming. Vanguard could just rush into a crowd without a care in the world and slaughter everything without setting anything up.

Adept in the original was much more powerful. IMO in 3 there's no real point in choosing Adept over Vanguard. You get Singularity but it's mostly useless in combat. Vanguard still gets pull PLUS you can get the bonus power Lash which is even more effective than pull at knocking people over/pulling them to you and detonating (and fun as hell combined with Vanguard).

With Lash, Charge and Nova you feel like a biotic super saiyan! Charging to a dude on another floor and then turning around to yank another guy downstairs off the building, ugh it's just too great. I'm hoping with Andromeda Vanguard becomes even more combative, i'd like it to become more complex though, even more risk reward.

#392
BaaBaaBlacksheep

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^ Lash is already in SP, you get it from Omega DLC.
- No more Ashleys and Kaidans, their development suffered because they were literally written as one whole character, treated as such and not two unique entities.
- Special ammo should not be a power.

I do agree that special ammo should be treated as equipment and not a class power. I really wish they install biotic whips in SP and powers from MP to SP.

#393
Zazzerka

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I really wish they install biotic whips in SP and powers from MP to SP.

 

Biotics should never replicate whips, or swords, or hammers or anything else in my opinion.



#394
BaaBaaBlacksheep

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Biotics should never replicate whips, or swords, or hammers or anything else in my opinion.

Why not? They've should've made a melee weapon selection of each class to have players choose their melee weapon, like choosing our guns before heading out for combat.

#395
Zazzerka

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Why not?

 

Because traditionally, biotics are a way of manipulating gravity to control enemies or the environment. I can get behind the idea that biotic projectiles (not that there should be projectiles, but I'll accept it for balancing reasons) are artificially coloured blue as a kind of tracer-like effect, but there is no reason for this blueness to take the shape of a hammer or a sword when the effect of an impact or incision can be achieved without it.



#396
BaaBaaBlacksheep

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Because traditionally, biotics are a way of manipulating gravity to control enemies or the environment. I can get behind the idea that biotic projectiles (not that there should be projectiles, but I'll accept it for balancing reasons) are artificially coloured blue as a kind of tracer-like effect, but there is no reason for this blueness to take the shape of a hammer or a sword when the effect of an impact or incision can be achieved without it.

Aw come on!! You can beat a b***ch up with a hammer and knock his teeth out!! I beat a sumbitch with a hammer my damn self!

#397
Zazzerka

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u wot m8



#398
Laughing_Man

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u wot m8

 

I... think he means an actual hammer, like the Krogan war-hammer, not a biotic attack shaped like a hammer.



#399
BaaBaaBlacksheep

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And pretty pretty please have black women and women of color LIs!

#400
Zazzerka

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I... think he means an actual hammer, like the Krogan war-hammer, not a biotic attack shaped like a hammer.

 

I'd still prefer the Krogan Battlemaster's hammer to not exist, to be honest.


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