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#126
Zekka

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It's one of the worst in modern gaming. Unless you are fighting the handful of enemies who beak parry you don't even have to look at the game. I could be in another room and as long as my controller is in range me tapping triangle repeatedly means I won the fight.

Just stop it. Ever since Arkham City, they've made it a big deal that you can have a very high number of enemies on the screen at once. Play on higher difficulties.

 

 

 

More or less.

 

It is partially open world because you can't run from one end of the world to the other. It is subdivided into maps, like Dragon Age: Inquisition. 

It's still a full open world game.



#127
Halfdan The Menace

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http://youtu.be/-K7fCQlUhj0


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#128
Seraphim24

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Arkham series is far from the worst or best in modern gaming, it's an extremely easy experience, but it definitely.. functions.

 

Skyward Sword is a (er... relatively) recent 3D action game that is much better at all mechanics and stuff and things.



#129
FKA_Servo

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Skyward Sword is a (er... relatively) recent 3D action game that is much better at all mechanics and stuff and things.

 

This is arguable. The gameplay was Zelda - which is great - but the gamepad barely functioned, so the resulting game experience was awful. For all the fine control promised by the wiimote plus, actually playing the game and using the techniques required just didn't work reliably. It remains the only mainline Zelda game I've never finished.

 

On the plus side, maybe Nintendo will start making systems with real gamepads again as opposed to tiresome gimmicks. The wii u was ostensibly a step back in that direction... I guess.


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#130
Ahglock

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^ the wiU primarily uses a normal controller in my experience with the option for more exotic ones. And I agree with skyward. It's the only Zelda game I started and did not finish. The controls were too finiky. When it worked it was pretty sweet though.

#131
FKA_Servo

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^ the wiU primarily uses a normal controller in my experience with the option for more exotic ones. And I agree with skyward. It's the only Zelda game I started and did not finish. The controls were too finiky. When it worked it was pretty sweet though.

 

I've tried the WiiU, and I don't mind it. Controller wise, it's certainly miles better than the wii stick. I think it's funny that it basically just apes their last piece of really innovative (and good gimmicky) hardware, the DS/3DS. As gimmicks go, it's a lot more palatable than the motion controls. Although I think they've got an Xbox controller clone now too, right? Which sounds just fine to me.

 

I will say that whenever the new Zelda game does release, it will sell me a Wii U.



#132
Ahglock

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I've tried the WiiU, and I don't mind it. Controller wise, it's certainly miles better than the wii stick. I think it's funny that it basically just apes their last piece of really innovative (and good gimmicky) hardware, the DS/3DS. As gimmicks go, it's a lot more palatable than the motion controls. Although I think they've got an Xbox controller clone now too, right? Which sounds just fine to me.

I will say that whenever the new Zelda game does release, it will sell me a Wii U.


The hi-def remake of wind waker( I love this game) was enough to sell me. Also Mario games especially Mario maker. (I'd love a new Mario sunshine.)

#133
BaaBaaBlacksheep

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http://youtu.be/-K7fCQlUhj0

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Ha! But that Idea of yours kind of fits on the Elder Scrolls series of Skyrim, they should have that in the DLC where you can fight the Vikings in sea and that will be the first time ever on Elder Scrolls to commandeer a ship and introduce naval warfare.

#134
DWH1982

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It's an idea that's been discussed before, but one thing that I'd like to see is at least one world with a pre-space travel civilization that we can visit.

 

Nothing too primitive - perhaps a world where the major powers have tech that's somewhere in the range of 1900-1950 on Earth. Visiting could open up some interesting choices and moral dilemmas, especially if interfering in local politics and development is a way to accomplish a mission goal.


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#135
Seraphim24

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Eh... SS played just fine, the only big issues I noticed were the sailcloth controls, or the flying ones if you prefer, but since you didn't need precision while flying it didn't really matter, or at least you had enough time to get better.

 

In terms of for instance sword slashing combat the controls were mind blowingly precise, the highlights were probably the 3rd fight against Ghirahim and the final boss fight against Demise.

 

Nothing really beats the pulling the master sword out of the stone with an actual uplift gesture.

 

Not to mention in any event we were comparing it to the Arkham series, which is often sloshy, it's less about strict physical reaction and just kind of trying to keep track of arbitrary placement of trigger windows.

 

But like, whatever, ok, Underworld is a more compelling 3D action experience, even if it all it does is thinly describe the same basic ideas from the OG Tomb Raider.

 

Jedi Knight 2 is a more compelling 3D action experience, I'm not trying to push Arkham entirely off the table, but it's just very mushy when you compare it to alternatives.



#136
Ahglock

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^ hey if SS worked for you great. Maybe I was having hardware issues or just couldn't get a hang of the controls. It took me like forever to figure out the timing for dark souls. Maybe I just didn't give SS a good enough try.

#137
Seraphim24

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^ hey if SS worked for you great. Maybe I was having hardware issues or just couldn't get a hang of the controls. It took me like forever to figure out the timing for dark souls. Maybe I just didn't give SS a good enough try.

 

Wow, I think that's the first time here someone was just like "maybe your right.. Asellus."

 

Anyway, like I said, the typical inversion of controls in like a flight situation such as Star Fox combined with the Wii-mote for certain flying or airborne segments was pretty uneven.

 

To be honest, one of my larger concerns is just with joysticks generally, navigating with the nun-chuk was more challenging than usual because I'm not left-handed, but also because Joystick controls have always felt somewhat more imprecise compared to the D pad, all the way back to N64 or even including in the Arcades.

 

Most 3D action games opt not to include complex action scenarios in response to those concerns in the 3D realm, Nintendo opted not to sacrifice any ambition.

 

I feel like all the concerns people levied at SS are equally applicable to SMB64, the Wii-mote aspect, whether it's navigating the beetle, the hookshot, the sword, the slingshot, even bombs are all pretty posh but turning a sharp corner on a ledge or negotiating a weird camera angle are all just as potentially fraught with challenge.

 

In general though, Nintendo manages to make it all work anyway, and more often than not, a simplified approach whether it's Arkham or something else, ends up even more awkward because despite the absence of scenarios that would likely make you feel the heat (more enemies on screen), the few you end up dealing with have such a sludgy vibe even though there is no issue of not winning it's often awkward anyway.

 

In essence, subtracting the possibility of getting hit or death isn't making the mechanics any better, it's just removing what people conventionally conceive as the source of their irritation, and the issues in SS are more attributable to 3D games in general than the Wii-mote. 



#138
FKA_Servo

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^ hey if SS worked for you great. Maybe I was having hardware issues or just couldn't get a hang of the controls. It took me like forever to figure out the timing for dark souls. Maybe I just didn't give SS a good enough try.


I've tried restarting the game on at least 5 separate occasions over the years, most recently a few months ago, and I could never swing it. I'll go to my grave proclaiming the original wii control scheme to be gimmicky nonsense (and I suspect I'll be in good company). I find the sword swinging to be as annoying and imprecise as everything else there. More power to those who had the patience to make it work.

Wind Waker though - I'll be damned if that's not my favorite Zelda game. I just don't think it's a system seller (and I replayed it on the GameCube shortly before the Wii U was released, so there's also that). Looking forward to seeing what they come up with for the new one though.
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#139
Seraphim24

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I've tried restarting the game on at least 5 separate occasions over the years, most recently a few months ago, and I could never swing it. I'll go to my grave proclaiming the original wii control scheme to be gimmicky nonsense (and I suspect I'll be in good company). I find the sword swinging to be as annoying and imprecise as everything else there. More power to those who had the patience to make it work.

Wind Waker though - I'll be damned if that's not my favorite Zelda game. I just don't think it's a system seller (and I replayed it on the GameCube shortly before the Wii U was released, so there's also that). Looking forward to seeing what they come up with for the new one though.

 

Well I imagine you could at least swing it, besides if everything annoys you in a Zelda game then I'd imagine things would annoy you in most games, being that many of them (3D action games at least) are derivative of it.



#140
FKA_Servo

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Well I imagine you could at least swing it, besides if everything annoys you in a Zelda game then I'd imagine things would annoy you in most games, being that many of them (3D action games at least) are derivative of it.


What annoyed me was the gameplay being designed around an awful control scheme. If I had the option to play it with a proper gamepad, it would probably be wonderful.
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#141
Fortlowe

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This is arguable. The gameplay was Zelda - which is great - but the gamepad barely functioned, so the resulting game experience was awful. For all the fine control promised by the wiimote plus, actually playing the game and using the techniques required just didn't work reliably. It remains the only mainline Zelda game I've never finished.
 
On the plus side, maybe Nintendo will start making systems with real gamepads again as opposed to tiresome gimmicks. The wii u was ostensibly a step back in that direction... I guess.


And the

What annoyed me was the gameplay being designed around an awful control scheme. If I had the option to play it with a proper gamepad, it would probably be wonderful.


Gumball machine. Get out of my head and back into the movie theater.
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#142
Shechinah

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If Mass Effect: Andromeda features an introduction prologue like Mass Effect 2 in which you have to go through a semi-lengthy, interactable, non-skippable segment before entering character creation then I wish that they allow you the ability to save during said prologue since it became a bit of a bother to have to go through the prologue over and over because the character did not look like it was supposed to.


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#143
AndromedaAlpha

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Hi together!

I have two points to add to the whish-list (if not mentioned allready):

 

First:

I personally would find it great, if all the vehicle staff which will be used in ME:A could be controlled by a joy-stick. I am thinking about the "Mako" and  f.e. that copter from the  first Mass-effect episodes and also for example that jet-pack which we could see in that trailer of ME:A. I' am using a Saitek force-feedback unit for some other games. In my opinion I would find it nice not only to be fixed to key-board and/or mouse. This would give a bigger variety of interaction with the PC Version of this game and would make the interaction more "real". I have never driven a tankt or a copter with mouse or key-board... B)

Therefore it would be great, if bioware could handle some kind of Joystick- or other controller Interface to make this possible.

 

 

Second:

An optimal adaption of ME:A to the NVIDEA Geforce 3D-Vision-2 system for me is a big "MUST BE"

 

What do you guys think about that?



#144
BaaBaaBlacksheep

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Hi together!
I have two points to add to the whish-list (if not mentioned allready):
 
First:
I personally would find it great, if all the vehicle staff which will be used in ME:A could be controlled by a joy-stick. I am thinking about the "Mako" and  f.e. that copter from the  first Mass-effect episodes and also for example that jet-pack which we could see in that trailer of ME:A. I' am using a Saitek force-feedback unit for some other games. In my opinion I would find it nice not only to be fixed to key-board and/or mouse. This would give a bigger variety of interaction with the PC Version of this game and would make the interaction more "real". I have never driven a tankt or a copter with mouse or key-board... B)
Therefore it would be great, if bioware could handle some kind of Joystick- or other controller Interface to make this possible.
 
 
Second:
An optimal adaption of ME:A to the NVIDEA Geforce 3D-Vision-2 system for me is a big "MUST BE"
 
What do you guys think about that?


Well it's not a bad idea at all (well I'm not a PC kind of guy) and they should work on improving driving and maneuverability mechanics more than anything. And they should also need to improve weapon systems also customizable and able to upgrade them. But other than that and I also think that they need to introduce more vehicles to rife other than a Mako, like a fighter jet, futuristic motorcycles, and my personal favorite a hybrid of an AC-130 and the Normandy that will be so frickin' sweet!

#145
Ahglock

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As of ME3 they have not even included controller support for the PC. I'm not sure the ME team gives a crap about that.

Still both are cool requests so I hope they are added. Even if I won't use either.

#146
legbamel

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If Mass Effect: Andromeda features an introduction prologue like Mass Effect 2 in which you have to go through a semi-lengthy, interactable, non-skippable segment before entering character creation then I wish that they allow you the ability to save during said prologue since it became a bit of a bother to have to go through the prologue over and over because the character did not look like it was supposed to.

Added to that, the one thing I've asked for in every BioWare game and never have received: a character creator with lighting that's vaguely like anything you find in the game.  I want to be able to see my character, what she'll look like from every angle in bright light, before I commit.  Damn Shep and her pointy, pointy cheekbones!

 

Well it's not a bad idea at all (well I'm not a PC kind of guy) and they should work on improving driving and maneuverability mechanics more than anything. And they should also need to improve weapon systems also customizable and able to upgrade them. But other than that and I also think that they need to introduce more vehicles to rife other than a Mako, like a fighter jet, futuristic motorcycles, and my personal favorite a hybrid of an AC-130 and the Normandy that will be so frickin' sweet!

You...you want something other than the Mako?  Blasphemy!  I've been waiting two-plus games to get my baby back.  I won't be driving anything else when I'm not on my ship.


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#147
BaaBaaBlacksheep

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Added to that, the one thing I've asked for in every BioWare game and never have received: a character creator with lighting that's vaguely like anything you find in the game. I want to be able to see my character, what she'll look like from every angle in bright light, before I commit. Damn Shep and her pointy, pointy cheekbones!

You...you want something other than the Mako? Blasphemy! I've been waiting two-plus games to get my baby back. I won't be driving anything else when I'm not on my ship.



Hey come on! Who doesn't want to travel in the air and blow **** up? I think they should spice it up a bit by adding extra vehicles to offer, something like a futuristic F-22 Raptor and a futuristic Lockheed AC-130 "Spectre" for combat missions and stuff.

#148
Shechinah

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I wish that we'll be able to name saves in Mass Effect: Andromeda because it'll make so many things so much easier.


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#149
AndromedaAlpha

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...sometimes the simple things are one of the best!

In that case I agree to 100% B)



#150
Pasquale1234

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You...you want something other than the Mako?  Blasphemy!  I've been waiting two-plus games to get my baby back.  I won't be driving anything else when I'm not on my ship.


Just think - if it has thrusters that allow you to hover for awhile (instead of a quick jump) and can go underwater - well, that would be perfect, imho.
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