A female companion that is strong (in some field or another), considerate without being naive/servile, but not psycho, depressed, bitchy, or rude. Full of knowledge and leadership, but not feeling the need to be arrogant/snotty.
Perhaps Aria T'Loak, but not rude and slightly different attitude, or Kasumi with more will for leadership and being slightly less dreamy. Perhaps a more emphatic Ripley (from Aliens 4).
(Not saying this is my dream-companion, but the characters seems to be bit stereotypical at times.)
It is so many things I want. I'll buy the game regardless.
-Better system for biotics and tech so one doesn't override the other (especially in multiplayer). Perhaps tweak what triggers biotic and tech explosions so that it is more streamlined.
- (or) more freedom in picking powers (especially in single-player since that doesn't have to be balanced the same way, not that I think the multiplayer was completely balanced). Add more exotic quests, or even dlcs for powers and character development, something exotic and not just some increase in a "war stat" (it was bit underwhelming, especially as a conclusion of Leviathan).
-In multiplayer, don't create classes with support abilities that other players can benefit from, but will make the support character significantly weaker if the other players use it. (Grenade dispenser would have been better as a skill choice to be 'grenade for others', 'health charges for others', 'charge of x for everyone' than what it was.
-While I enjoyed the concept was it also too problematic when the volus shield thing that could kill people because it messed up the reload.
-IF having a countdown of some sort, be it the number of missions you can do before something dramatic is triggered, help players be aware of it in some way.
-If I could influence the pace of the game: Less grinding in the start, let it be lots of stuff for later, even optional, so that players that want to focus on the story can do so without feeling their will to play fade after the first and second zone. I do understand that it was somewhat optional in DAI, but that was hard to know; Remember that it is only small percentages of players that are on these fora. Personally do I wish more content when the character is somewhat "leveled up" so I can enjoy the results. This might influence how to handle DLCs, but I hope it won't be problematic.
-Also, I worry about hair. I've yet to see good hair in the Frostbite engine. Perhaps you need to tell Dice to get their game on if it is problematic for the engine. Also, why the heck was Ashley the only one with long hair of that kind?
-Data structure so that it will be possible to create a coalesced and similar. Don't make it hard on purpose to adjust, or even fix, what you did.
-Try to have some at least OK basic facial bone and muscle structures for more than caucasian (North and eastern europeans). For instance do I find the most realistic asian and sub-saharan female head to be the same one in Fallout 4. I am not asking for everything to be realistic, far from it (I mean, I wouldn't mind playing an alien or even synthetic), but some variation AND care in this regard might help many players get the results they want, or think is needed/fair.
-Oh yeah! If a player become some big important leader, say director of the institute, don't force the player to go out on pick-up and assassination/gather trash quests. Seriously Bethesda!
-Avoid forcing Fallout 4 (Bethesda) choices that seems like school-book definitions of sociopathy ("slaughter everyone, including your xxx/friends/idols, just to get along with some faction"). It is too perverse and I expect more from you, Bioware.