2C4 : DamageCalc.Global_OutOfCoverMultiplier = DH.NoCoverDamageBonus; +--------+------------+---------------------+------------------------+--------------------+----------------------+------------------+ | mod_id | difficulty | stoppingpowerscalar | aiarmordamagereduction | Nocoverdamagebonus | Coverdamagereduction | Outaidamagescale | +--------+------------+---------------------+------------------------+--------------------+----------------------+------------------+ | 1 | bronze | 1.5 | 15 | 0.4 | 0.9 | 0.25 | | 1 | casual | 0 | 5 | 0 | 1 | -0.25 | | 1 | gold | 8 | 50 | 0.4 | 0.9 | 1.5 | | 1 | hardcore | 6.5 | 30 | 0.4 | 0.9 | 0.9 | | 1 | insanity | 8 | 50 | 0.4 | 0.9 | 1.5 | | 1 | narrative | 0 | 0 | 0 | 1 | -0.8 | | 1 | normal | 1.5 | 15 | 0.4 | 0.9 | 0.25 | | 1 | platinum | 9.5 | 50 | 0.4 | 0.9 | 2 | | 1 | silver | 6.5 | 30 | 0.4 | 0.9 | 0.9 | +--------+------------+---------------------+------------------------+--------------------+----------------------+------------------+ CalculateDamageMultiplier() 20 : SourceBonus = (((((1f + DamageCalc.Power_WeaponMeleeDamageMultiplier) + DamageCalc.Weapon_PawnEffectsDamageMultiplier) + DamageCalc.Weapon_PawnEffectsHeadshotDamageMultiplier) + DamageCalc.Weapon_WeaponEffectsDamageMultiplier) + DamageCalc.Weapon_StealthDamageMultiplier); 85 : TargetBonus = ((((((((((1f + DamageCalc.Global_CoverMultiplier) + DamageCalc.Global_PlayerPopupMultiplier) + DamageCalc.Global_OutOfCoverMultiplier) + DamageCalc.Global_DamageTakenMultiplier) + DamageCalc.Global_HeadshotTakenMultiplier) + DamageCalc.Weapon_HeadshotDamageMultiplier) + DamageCalc.Weapon_RagdollDamageMultiplier) + DamageCalc.Weapon_DamageTakenMultiplier) + DamageCalc.Power_DamageTakenMultiplier) + DamageCalc.Weapon_RangeMultiplier); 144 : DifficultyBonus = (1f + DamageCalc.Global_DifficultyMultiplier); 161 : Return (((SourceBonus * TargetBonus) * DifficultyBonus));
This seems to apply to PlayerParty which considers of players and the henchmen from SP. So it only works against you.





Retour en haut







