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Swinging At Air: Is Melee Combat Really This Bad?


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15 réponses à ce sujet

#1
Anna B

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Has Bioware really not fixed the following problem? Am I missing something? 

 

I play a 2H Warrior. I step right up to my target, lock on, and hold down right trigger (to attack continuously). If the creature I've been hacking at moves a few steps away from me - my warrior stays right where she is, swinging at air! 

 

Seriously? Every other RPG I've played allows for a lock-on in which you actually, you know, lock on. 

 

So why the freakin' "target lock" feature then? Is it just good for keeping the camera in position? 

 

Please tell me there's some fix for this that I'm just not seeing! I really don't want to restart as an archer. 



#2
DarkAmaranth1966

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Yeah, the fix is WASD, learn to manually move your character to stay in range. Seriously though, no it's never been fixed, you keep the target but, you won't move when it does.


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#3
Anna B

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Sigh. Thanks DarkAmaranth. Have you played a melee character, and gotten used to this? 



#4
almasy87

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Yeah, you do get used. I actually enjoy playing rogue like this. You are constantly moving, jumping from one character to the other, it's like a dance.

I do prefer rogue to mage, which is cool but a bit too static (basically you can stay in one place and just spam numbers for abilities and right click to fire :P)


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#5
Anna B

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Hmm... maybe I'll play a rogue next time around! Seems like most people report that it's a lot more fun! 

 

Thanks for your feedback! 


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#6
berelinde

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Sigh. Thanks DarkAmaranth. Have you played a melee character, and gotten used to this? 

I'm not DarkAmaranth, but I've played weapon-and-shield warriors and dual-wield rogues, and I'm quite used to it. I've also bound auto-attack to my X key (I play using keyboard and mouse), which helps tremendously.


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#7
sjsharp2011

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yeah I found it tricky at first when playing my DW rogue at first but eventually got used to it another thing you might want to  do is unlock ghrappling chain and if they try to run away from you use it and reel them back in both rogues and warriors have this ability except in the rogues case it pulls you to them. I forget which tree the rogue one is 8in but yoou will need to get through a few passives and abilities to unlock it wheras I believe i6t's the first ability in one of the warrior trees. I forget which ones but I certainly found it useful towards the end of the game on my rogue I played. This is before all  the DLC's and stuff came out though so not suer how effectibve it'll be on the Descent and Trespasser enemies.



#8
DarkAmaranth1966

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Yeah, I got used to it, I've played dual wield rogues and sword and board warriors. But I was somewhat used to it from another game that has PVP where you have the same mechanics.

 

It's hard to learn but, once you do learn (in about 20 - 30 hours of playing that way), it can be fun, and watching a character dance around enemies under your WASD control is a thing of beauty when you get it right. (Just a tip learn to maneuver with WASD and, put you favored combat abilities at the right end of the hotbar. Easier to do that way, left hand for moving and right for attacking. And remapr the R key and/or auto attack to another key that's better for your right hand.)


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#9
Gervaise

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This was the reason why I gave up on my dual wield rogue, which was previously my favourite fighting style, and switched to archery.   That way I could move and stay focussed on my target.    I used to find it annoying enough in DA2 when mages teleported away from me and I had to check where they had gone and refocus on them but at least that was understandable.    Having your PC slash a thin air when their opponent has just shifted a few paces away was really frustrating.    I'm clearly not a patient enough person because 20-30 hours seems a long time to get the hang of something before it becomes enjoyable.



#10
Kyartah

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Hmm lucky me then. I started with DA:I and so don't mis any particular fighting-habits of the game  :P

I love the rogue when I like to just "hack'n'slay". As you said, you need constantly pushing after your enemy, so in that char I do not play with tactical screen a lot. Playing rogue with keyboard and mouse is extremely nice as you can position the screen with the mouse in the precise direction you lijke to strike next and then just skip target with the tab key  :wub: As soon as I get the kitty amulet I'm completely "battle-sow" (No clue if this translation to english works  :lol: ) Poor warrior beside me go nothing to do anymore  :D

 

If I like to do more tactical gameing I go for mage, where the interruption of the tactical screen is not that much of a disturbance and I can keep a good eye on spell-turns and attack skills of my mates.



#11
nightscrawl

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Just FYI, they DID add a target lock in one of the more recent patches. It is unbound by default, so you have to go in and assign a key. I rarely use it though. If an enemy is moving away, the character with target lock sort of takes shimmy steps toward the enemy, and it's not a very efficient use of combat movement. But it's something at least, so you can lock on if you want to switch party members or something.

 

I'm not DarkAmaranth, but I've played weapon-and-shield warriors and dual-wield rogues, and I'm quite used to it. I've also bound auto-attack to my X key (I play using keyboard and mouse), which helps tremendously.


Yep, same here. I find that it's really important to bind the keys to what you're comfortable with.

 

Yeah, I got used to it, I've played dual wield rogues and sword and board warriors. But I was somewhat used to it from another game that has PVP where you have the same mechanics.
 
It's hard to learn but, once you do learn (in about 20 - 30 hours of playing that way), it can be fun, and watching a character dance around enemies under your WASD control is a thing of beauty when you get it right. (Just a tip learn to maneuver with WASD and, put you favored combat abilities at the right end of the hotbar. Easier to do that way, left hand for moving and right for attacking. And remapr the R key and/or auto attack to another key that's better for your right hand.)


Yes, 20-30 hours is what it took me to get used to playing SnS on my second play after coming from the mage on the first play. I quite like it, even though I still have times when I'm not paying attention and stand there like a moron swinging at air. And for some things I don't even bother playing my melee character at all, like the rifts that are primarily wisps. I control one of the mages and zap them down in short order while my melee guy is running around.

#12
Melbella

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Yep, same here. I find that it's really important to bind the keys to what you're comfortable with.

 

 

I don't suppose the auto-attack can be bound to a mouse button? 'Cause, you know, that would be fixing what is really broken about it. AA by mouse click in the first two games works great.....why they decided to get rid of it is anyone's guess. "Because reasons" just doesn't cut it. :)



#13
Cribbian

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Even worse is when your target is knocked down and you start hitting air even if you're right next to it ><



#14
nightscrawl

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I don't suppose the auto-attack can be bound to a mouse button? 'Cause, you know, that would be fixing what is really broken about it. AA by mouse click in the first two games works great.....why they decided to get rid of it is anyone's guess. "Because reasons" just doesn't cut it. :)

 

One of the reasons is because of the way combat movement works in DAI. Archers are the only spec that has combat movement, everyone else must remain stationary while doing a basic attack. There also seems to be a lag between finishing the previous swing or attack and the time when movement is allowed, making the movement seem unresponsive and sluggish (and frustrating) at times.

 

Even after all this time I still have issues because I will be holding the attack key (left mouse), and also holding a movement key. The game has attack take priority, so I will be standing and swinging at air while my brain is saying that I should be moving (because I'm holding the movement key).

 

When you use the auto-attack function to lock on a target, the PC or NPC follows the target in shimmy steps and will only continue attacking after the target has stopped moving and they are able to do so again.

 

Since the original release of the game, they have added a few different hotkeys:

* Walk (Toggle)

* Auto-Attack (SP) [this is a toggle function, unlike the Basic Attack, which is a hold function]

* Toggle Mouse Look

* Sheathe/Unsheathe Weapon

 

Note that the auto-attack does not apply to multi-player. But no matter how many hotkeys they add, movement will never be completely fluid in this game because it was not designed that way.



#15
Melbella

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^^That's a good explanation, but what it really boils down to is "bad design." :( Sadly, it's not the only one in DAI.



#16
Obsidian Gryphon

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I never did assign an auto-lock, never bothered with it since the beginning and even now. Sometimes, even though the target has dodged / moved away, the inquisitor somehow..."leaped" across (it's not one two steps but several steps) to connect with the next blow. I wasn't doing anything but hitting that strike and forward key so how this come about, I've no idea. It doesn't always happen, half the time I'm using combat roll to get to the target then to frog jump / run to it.