Surprisingly, a caster Knight Enchanter is very effective, even with all the Trials toggled on. Here's the setup.
- Dispel (Transmute Magic)
- Energy Barrage (no upgrade)
- Fade Step (Frost Step)
- Fade Cloak (Decloaking Blast)
- Winter's Grasp (Winter's Ruin)
- Fire Mine (both upgrades depending on the situation)
- Static Cage (Lightning Cage)
- Barrier (Energetic Defense)
Essential passives are Rejuvenating Barrier and Fade Shield.
With Fade Shield, every Knight Enchanter attack gives barrier and with Rejuvenating Barrier, it means you get a steady 35% mana regen regardless of distance. Factor in Combat Clarity and you can have up to 85% mana regen a close to middle distance from enemies. Static Cage is there for crowd control since we don't need to fill up Spirit Blade charges (which is what Chain Lightning is good for). Dispel is for pesky enemies in Even Ground and Walk Softly.
Bottom line, Knight Enchanter can be played as a pure caster and its better than Necromancer or Rift Mage or a melee Knight Enchanter since you get mana from barriers and from just being around enemies. What's more, since enemies don't use Dispel on you, its difficult to kill you because of constant barriers. On top of that, you can avoid damage using Fade Step or Fade Cloak or Barrier. You also do not have to care about Spirit Blade charges or Shock-Weakness bug.





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