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Caster Knight Enchanter.


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#1
Bayonet Hipshot

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Surprisingly, a caster Knight Enchanter is very effective, even with all the Trials toggled on. Here's the setup.

  1. Dispel (Transmute Magic)
  2. Energy Barrage (no upgrade)
  3. Fade Step (Frost Step)
  4. Fade Cloak (Decloaking Blast)
  5. Winter's Grasp (Winter's Ruin)
  6. Fire Mine (both upgrades depending on the situation)
  7. Static Cage (Lightning Cage)
  8. Barrier (Energetic Defense)

Essential passives are Rejuvenating Barrier and Fade Shield. 

 

With Fade Shield, every Knight Enchanter attack gives barrier and with Rejuvenating Barrier, it means you get a steady 35% mana regen regardless of distance. Factor in Combat Clarity and you can have up to 85% mana regen a close to middle distance from enemies. Static Cage is there for crowd control since we don't need to fill up Spirit Blade charges (which is what Chain Lightning is good for). Dispel is for pesky enemies in Even Ground and Walk Softly. 

 

Bottom line, Knight Enchanter can be played as a pure caster and its better than Necromancer or Rift Mage or a melee Knight Enchanter since you get mana from barriers and from just being around enemies. What's more, since enemies don't use Dispel on you, its difficult to kill you because of constant barriers. On top of that, you can avoid damage using Fade Step or Fade Cloak or Barrier. You also do not have to care about Spirit Blade charges or Shock-Weakness bug.



#2
JiaJM98

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Agree. But honestly thought, with KE, so long as you and sigil of lyrium + superb belt of inferno pact + fire mine + CD passives and barrier passives, very little could possibly go wrong...



#3
PapaCharlie9

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Knight Enchanter can be played as a pure caster and its better than Necromancer or Rift Mage

I agree with your post, except for the part quoted above. "Better" at auto-generating barrier, yes, but that's like saying RM is better at crowd control and Necro is better at DoT. Each of those specializations can achieve greatness, they just do it in a different way.

And as @Jia said, the effect of rejuv barrier can be simulated with a combination of gear and passives. Not that that is going to help you in Descent. I breezed through Descent with a Rift Mage (admittedly, level capped). Not sure KE would have gone as easily.

Toe to toe, between Vivienne and Solas and Dorian, I'd put my money on Solas. :)
  • Spectr61, Bayonet Hipshot et coldwetn0se aiment ceci

#4
BroBear Berbil

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Agree. But honestly thought, with KE, so long as you and sigil of lyrium + superb belt of inferno pact + fire mine + CD passives and barrier passives, very little could possibly go wrong...

 

Fire Mine (Flaming Array) gives me 1 damage more often than not. Seriously thinking about dropping it.



#5
PapaCharlie9

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You know, since you are trying for a caster KE, why not swap in Disruption Field for Static Cage? It kind of has the same AoE effect, but stays in the KE specialization.

#6
Bayonet Hipshot

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You know, since you are trying for a caster KE, why not swap in Disruption Field for Static Cage? It kind of has the same AoE effect, but stays in the KE specialization.

 

Because Disruption Field does not do any damage, cannot be cast at range, cannot be combo-ed with Energy Barrage, has a smaller radius than Static Cage and most importantly, this build does not make use of the charge mechanic that the Knight Enchanter has. I can understand wanting to use Disruption Field to charge Spirit Blade and slow down enemies in melee range but this build is not about melee combat.