Aller au contenu

Photo

Should biower release games in episodes?


  • Veuillez vous connecter pour répondre
109 réponses à ce sujet

#26
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

And wait 4 months between episodes? No thanks. 


  • Mir Aven, Vexed Forest, SentinelMacDeath et 1 autre aiment ceci

#27
Solace

Solace
  • Members
  • 137 messages

No. After playing Knights Of The Fallen Empire and Telltale games I do not feel like this would be a good idea. When you run out of content, and find yourself waiting for another episode, another game is going to take its place, and another, and another, until you completely forget about that episodic game, and sometime down the line, you realize that more episodes have posted, but you didn't keep up with it, because you were busy playing other games.

 

My point is that it is too easy to forget about episodic games, and waiting can make some people just not care about the game anymore. Which happened to me.


  • pace675, Mir Aven et Vexed Forest aiment ceci

#28
SentinelMacDeath

SentinelMacDeath
  • Members
  • 1 297 messages

I don't get the whole concept behind those episode games. It's like waiting for your favorite fan fic to finally get an update, you're all hyped and 30 minutes later all the magic is gone. Like Christmas.

 

I prefer to play the whole thing without waiting in between. 


  • pace675 et Vexed Forest aiment ceci

#29
NKnight7

NKnight7
  • Members
  • 1 147 messages

Telltale needs to improve on the wait times between episodes. For example, the wait between episodes 5 and 6 for their Game of Thrones series was easily a couple of months. This wait time is one reason why I'm always a little skeptical when it comes to episodic games and one of many reasons why Bioware should stay away.



#30
pace675

pace675
  • Members
  • 112 messages

No, never shall I buy an episodic game.


  • laudable11 aime ceci

#31
Navasha

Navasha
  • Members
  • 3 724 messages

The thing is Bioware doesn't need to release episodes.   Episode games are typically released by a developer that doesn't use a publisher to pre-fund the development and don't have the cash themselves to do the full game.   They release episode so that they get influxes of cash to continue development of the game.   Ultimately in the end though it leads to lost overall revenue. 

 

I would have no problem handing over $70-$80 dollars for a new complete Bioware game.    However, "episodic" games I wait until all chapters have been released.   Which generally means they have also hit a Steam sale and I snatched them up for $5 bucks at some point.   Pretty sure I am not alone in that action.



#32
Rahmiel

Rahmiel
  • Members
  • 591 messages

As some people have already mentioned, for ME:A?  No.

 

However, I would love it if BW were to branch out and experiment with episodic content.  I would love something similar to payday 2 (4 player coop game) where they had like.. 8 or 10 missions on launch.  Then released more missions and some story specific missions or missions tied with characters.  It'd be pretty sweet.  Again though, these episodic games I don't think can be your typical BW rpg.  The way the games have been told, I don't think it'd work.

 

I think it would be a great thing for BW to try and accomplish because it'll give their storytelling a different dynamic.  A different way of telling a story that can be fun and entertaining while at the same time retaining players.  At least, in the sense of it being a multiplayer game.

 

If BW were to go the singleplayer route, similar to the telltale games.. I guess they could make it really involved and have different paths with multiple drastically different consequences.  Sure, the game may play out to only be 10 hours long, but if you were to discover and play all the different choices/storylines in it, perhaps you'd play it 7-10 times over.. which gives the game its longevity.  Just a thought though.

 

I think it'd be a great idea.  However episodic content cannot be applied to any game, or every genre.  I think if you make the choice to go episodic that you have to design the game (story and all) around that aspect.



#33
capn233

capn233
  • Members
  • 17 271 messages

Mass Effect Andromeda - Episode 3

 

Estimated Release Date: Holiday 2133.


  • Joseph Warrick aime ceci

#34
slimgrin

slimgrin
  • Members
  • 12 451 messages

I hate episodic games. 


  • pace675 aime ceci

#35
Nonoru

Nonoru
  • Members
  • 1 455 messages

How about no? 


  • pace675 aime ceci

#36
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages

Absolutely not. 

 

I barely tolerate it from Telltale. Telltale promises an episode every two months or so, an then those two months turn into five or six. By the time the next episode releases you half forget what happened in the last one or which choices you made.


  • Mir Aven et Steelcan aiment ceci

#37
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

Depends what you mean by episodic.

 

Technically, the DA and ME series so far have had 'episodes' of their stories. Those being the 'full games' and 'story DLC'.

 

If you mean like Telltale, a minimized game time separated by a few to several months, then NO.

 

If you mean a strong content delivery foundation (and with enough content initially to be considered worthy of a full game price, or else have the price lower), that can support a form of 'DLC' after, that is fully admitted to be the continued stories, then maybe.

 

Hypothetical - We explore the Helius Cluser in MEA and may get some DLC over 2017 but then 2018-2019, instead of releasing a ME5, we have one or more installments of content that works on the game that was there but expands the 'life' of it by years.

 

We can call these episodes 'expansions'. It'll be a new and marvelous thing.



#38
JamieCOTC

JamieCOTC
  • Members
  • 6 340 messages

Mass Effect and Dragon Age, no. A new IP, perhaps. It would be interesting to see them try out this type of format.


  • SwobyJ aime ceci

#39
Drone223

Drone223
  • Members
  • 6 657 messages

No, I seriously doubt Bioware can do it well.



#40
Cribbian

Cribbian
  • Members
  • 1 304 messages

No, that is not a businessmodel a AAA-developer should use.


  • laudable11 aime ceci

#41
Annos Basin

Annos Basin
  • Members
  • 75 messages

I think a game with incomplete story doesn't sound like appealing purchase or experience. At worst you start questioning whether they ever sell finished products. FFVII might pull it off because it already has a large following (which original game deserves, compilations maybe less, but people will likely take whatever they get at this point), and this following already knows the story and that they like it (at least in the original game so far). Old Bioware game remakes might survive episodic release, if anything..? But overall rpg(ish) games tend to be charming for how players starts to feel for the characters/storyline/the world, and forced breaks wouln't help there. Making modern games seem to be rather slow process, so there would be a risk of vaning interest in between the parts. I can't comment about Telltale games which I've never played, though.

 

However I enjoy sequels (direct of standalone, either way) and dlcs that take place after the mainstory like Inquisition's Trespasser or (imo practically) Arrival.



#42
Gothfather

Gothfather
  • Members
  • 1 405 messages

The fundamental flaw with it can "give the developer feedback on what to improve mid-game." Is that likes are subjective and so feedback on games is never as vital or as helpful as players think it is with regards to "i like this system or that system."

 

Take any given system and if they design the game to have system A and some players dislike it so they drop A and add B. You are thinking great see they listened to feedback and improved things mid-game. Except you just alienated and angered every player that liked system A and angered anyone who hates system B and was indifferent to system A. To be clear liking A isn't the same as hating B. This type of feedback which is subjective feedback isn't as helpful as bug feedback or feedback on controls or metrics on how people actually play the game. In other words anecdotal evidence isn't evidence at all especially on subjective threads posted on forums. 

 

Gamers are not a single monolith of opinion so the "advantage" being able to fix systems is over blown and I am not even going to touch the technical issues of trying to switch systems mid production stream when your players already have a episode designed for X and now you have to merge two parts of the game seamlessly to be able to do X and Y? Seriously?


  • Fortlowe aime ceci

#43
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

When that happens, I would have left Andromeda and back to the Milky Way. Either give me a full game to enjoy, or not at all. Putting in episodes is a great way to cheese more money, especially if they plan a no season pass. 



#44
myahele

myahele
  • Members
  • 2 725 messages

No, please. 

 

If anything an Episodic spin off would be fine, but not Mass Effect 4



#45
thepiebaker

thepiebaker
  • Members
  • 2 292 messages

"Bioware stop cutting content from games and releasing them as DLC. you're selling me an unfinished product to milk more money! #EAWareSucks!"

​"Bioware make the game and release them in sections!"


​wat?


  • Cyberstrike nTo, BioWareM0d13 et Lucca_de_Neon aiment ceci

#46
Donk

Donk
  • Members
  • 8 263 messages
They should just make it an episodic dating sim with QTE and bejewelled puzzles.

#47
Lucca_de_Neon

Lucca_de_Neon
  • Members
  • 867 messages

They should just make it an episodic dating sim with QTE and bejewelled puzzles.

The worst part is that i can see how it would work...


  • Laughing_Man et Donk aiment ceci

#48
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 713 messages

I think it works for smaller companies and indie games. I loved Life is Strange but I played it as a whole season. I think that until a company can get keep a realistic production schedule and not have games like Half-Life 2 where people have and some are still waiting almost a decade it's not a gamble that people like me just don't feel like it's worth taking due to forgetting about a game and in story based games and RPGs where I'm at in that story what my character's personality etc at. I would rather play Final Fantasy 7 Remake as one complete game maybe you can do that in some story-based DLC. 



#49
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

Absolutely not. 

 

I barely tolerate it from Telltale. Telltale promises an episode every two months or so, an then those two months turn into five or six. By the time the next episode releases you half forget what happened in the last one or which choices you made.

 

But Kenny! :(



#50
Steelcan

Steelcan
  • Members
  • 23 280 messages

no, BioWare is already lackluster enough at main plots