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Revival of the Friendship/Rivalry Romance for ME:A?


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#1
Encore

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Well, the title says it all!

 

Would you like it or hate it? A must-have-Feature or not?

What would you change about the old System of DAII for ME:A?

 

To be honest, I thought the System was a great idea and I really missed the system in DA:I.

I just think that it is super-awesome to have 2 ways to romance a character - it really adds to the game, and a rivalry romance

also fits way better to my renegade characters! :P

 

Actually I wanted to make a poll out of this, but I didn't know how to?

 

 

Anyway, merry christams y'al and a happy new year! :)

At this time next year, we will already be playing ME:A ;)

 

PS: Consider this as my Christmas wish to you, Bioware! :D


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#2
KaiserShep

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I didn't really like the way rivalry worked, so I wouldn't want it to be part of this. I prefer just straight up approval, with the character being unavailable if they just don't like the PC. 


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#3
Remix-General Aetius

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As long as there are no blue-skinned creepy stalkers, I'll be content.



#4
GreyLycanTrope

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I did like the rivalry/friendship thing.



#5
themikefest

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I liked it in DA2. If its put in this game, fine. If not, fine.



#6
pdusen

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I liked some things about it. It was interesting to see the difference. The Rivalry romance for Merrill was excellent.

That said, I would change some things. Where you fall on a character's friendship/rivalry scale should be decoupled from their overall level of "approval" with you. DA2 had them coupled together, so being neutral was like doing nothing.

However, I'd honestly prefer if the nature of your relationship with a character hinged more on specific things that you say or do, somewhat like The Walking Dead, rather than any point system.
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#7
ArcadiaGrey

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I'd be happy with this, I love the different takes on the romances in DA2 as it adds contrast to subsequent playthroughs.  

 

I can be an odd thing to romance someone with very different ideals to your character and not have them be an issue for the romance, so that's when a rivalry romance can come in to play (like Fenris with a mage loving Hawke).

 

In all Bioware games one of my biggest wishes is being able to have a negative state with companions.  To have cutscenes and dialogue where they really don't like you, it makes your own character's opinions hold so much more weight.  

 

In my DA2 runs I try to rival everyone at least once.  My Hawke who has 100% rivalry with Varric ends up being great buddies with him with a helluva lot of eye-rolling, I loved it.

 

The one change I'd like however is for a rivalry to really be that, and not 'I hate you but I'm still your buddy'.  Great as it was with Varric, having a character truly dislike you is interesting to me.


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#8
mrjack

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To be honest I don't really want any sort of approval system that can be viewed by the player. A good first step in DAI was getting rid of "points" that you could see (they existed but were hidden) but I think they should go further and remove the "so-and-so approves" messages and make the player figure it all out by talking to your squad and getting an idea of their ideals and preferences and also by their reactions to certain situations.

 

As far as rivalry goes, I think it would be interesting if you could romance a character with a vastly different world view or one that just doesn't like you that much but is still hot for you (and vice versa) but I think there should be some big choices that are insta-lockouts as far as romance goes.

 

I just wish the whole system was more nuanced and less gamey basically but I'm not against a rival romance if it makes sense.


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#9
JosieRevisited

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I liked some things about it. It was interesting to see the difference. The Rivalry romance for Merrill was excellent.
 

 

I agree. In fact, the rivalmance felt more realistic - I mean the girl was over her head in really dangerous magic. It felt like Hawke *should* show some tough love and protect her from herself. To just let her run wild felt completely irresponsible. 

 

I'd go so far as to say it's a much better system than having to worry about gaining approval and making decisions that maybe you wouldn't have actually made just to get to see a character's romance storyline. Compare Merrill's to Sera's, and you see what I mean. You *have* to make some decisions that you might not agree with or you can forget about that character. I did her storyline once just to see it, and then dropped her as even being a companion in subsequent playthroughs. What's the point? It's not like she's going to say anything different, anyway, and I can only go against my conscience\deny the existence of things right in my face so many times for the sake of another person's comfort\opportunity to sleep with them. 

 

I did a lot of playthroughs of DAII because there were so many different paths to take and none of them felt like I wouldn't get to see something because of a choice I made. I'd just see something different. 


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#10
fchopin

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I liked nothing about the rivalry friendship rubbish in DA2 so I hope they don't do any of that in ME:A.

I want to play a Mass Effect game and not a lets get laid game.


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#11
KaiserShep

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I liked nothing about the rivalry friendship rubbish in DA2 so I hope they don't do any of that in ME:A.
I want to play a Mass Effect game and not a lets get laid game.

Approval directly affects the "get laid" mechanic, but a big part of both franchises is the focus on companions. After all, it affects companions that are unavailable as LI's to the PC just the same. Wrex is about the closest thing we ever got to a companion with approval in ME, and I think that worked out pretty well, I'd say better than the others. I guess the VS counts, but I didn't feel that it was quite as good.
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#12
Lucca_de_Neon

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In general, i think i like the companions in ME more than those in DA. So no, in my case. Leave it as it is ^^ 



#13
Han Shot First

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I didn't really like the way rivalry worked, so I wouldn't want it to be part of this. I prefer just straight up approval, with the character being unavailable if they just don't like the PC. 

 

That would be my preference as well.



#14
mrjack

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Approval directly affects the "get laid" mechanic, but a big part of both franchises is the focus on companions. After all, it affects companions that are unavailable as LI's to the PC just the same. Wrex is about the closest thing we ever got to a companion with approval in ME, and I think that worked out pretty well, I'd say better than the others. I guess the VS counts, but I didn't feel that it was quite as good.

 

If you're talking about being able to talk Wrex down on Virmire or convince Ashley/Kaidan to trust you during the Citadel Coup, I think these were great steps towards the sort of friendship/affection systems that I'd like to see more of.

 

The first time I played any of the ME games, it was Mass Effect 3. I know I should have started at the beginning but I just played it on a whim not realising I was going to fall in love with it and then the series as a whole. Anyway, during the Citadel shoot-out, I couldn't talk Kaidan down because my rep was low (no import), I hadn't saved the council (again no import or Genesis 2) or visited him enough in the hospital and I think Vega took the shot and I was horrified but it was amazing too. I had no idea that it was going to happen or that I was or wasn't building up enough affection due to some in-game message.

 

When I went to play ME1, I didn't know much about Wrex because he wasn't in ME3 but I learned my lesson that if you care about your squad mates, you should talk to them so when it came to the showdown I was able to talk Wrex down even though I didn't have enough rep because I had completed his family armour quest. It was much more satisfying to be rewarded for something I wanted to do for Wrex rather then having an approval system constantly reminding me how Wrex felt about my actions so I felt the need to alter my play style.

 

Wrex is also a good example of someone who is a good and loyal friend even though we disagreed on so much and were polar opposites personality-wise; a friendly 'rival' if you will without the big red bar filling up to tell me. If I had gone so far as to sabotage the genophage cure however, there would have been no coming back from that no matter how close or loyal a friend he was.

 

If they could take this approach to all squad mates where they don't just blindly follow you no matter what you do and being at odds with them doesn't necessarily make them any less of a friend yet you can still make decisions that will cause them to turn away from you forever AND make all of this invisible to the player, I will be happy.

 

edit: BTW I reloaded an old save with Kaidan to 'fix' it, which is shameless meta-gaming I know but it didn't take away the original impact of the scene.


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#15
von uber

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As long as there are no blue-skinned creepy stalkers, I'll be content.


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#16
Pasquale1234

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The friendship/rivalry thing was implemented in DA2 because the companions had some stark ideological differences, and because a lot of the game's content was an exploration of those ideologies. Mages (Anders, Bethany) vs Templars (Fenris, Carver), Law (Aveline, Sebastian?) vs Chaos (Isabela, maybe Varric), and Blood Magic (Merrill).

The system existed primarily to allow for romance between characters whose ideologies may have been diametrically opposed.

Unless the ME team wants to design a game that examines some specific issue(s) in depth and design NPC personalities to take strong positions with said issue(s), I don't see it as being especially useful for ME.
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#17
SentinelMacDeath

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I never really liked the rivalmances, I much prefer characters leaving like in DA:I when your actions/morals go against what they stand for and it should reflect in the dialogue if they like you or not. I would like gift giving back. I like giving gifts to my LI
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#18
Hanako Ikezawa

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No. The whole concept of rival romances made no sense and I don't want that in Mass Effect. Bioware was smart to abandon it after DA2.



#19
Larry-3

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(Larry-3 slightly disapproves)

#20
SentinelMacDeath

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I'm certain that they put the rivalry in just so you could romance the LIs no matter what. Makes no sense to romance someone you don't see eye to eye with on anything. Let's just walk out of each others life and be done with it. 


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#21
Wulfram

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The basic contact of allowing the relationship (whether romantic or otherwise) to progress in different ways is good, but I'm not sure if bringing in an "approval" track is necessary. Instead I'd rather see such things depend on one or two important (to the character, so probably different depending on who it is) choices made during the game.

As for romances specifically, I'd play that by ear. "Rivalry" romances may or may not make sense, depending on the character and the actual nature of what they disagree with the PC on.

#22
Battlebloodmage

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Rivalry romance was handled poorly in DA2, I like to enslave everyone, Fenris finding it to be such a turn on. I like to kill all mages, Anders finds that to be irresistible. Some are more organic, like with Merrill, you prevent her to do something dangerous, she knows you are looking out for her and find that her way of thinking is wrong. 

 

I don't want it back, if someone support something I'm deeply against, I don't think I can maintain that relationship.


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#23
animedreamer

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i didn't like it in DA2 because it made no sense, real people don't generally fall for people who are angry with them.


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#24
daveliam

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Yeah, I don't think it's a bad concept per se, but it could use some tweaking.  I do like the idea of allowing relationships to develop through rivalries.  There was really some great potential here.  Think of Carver and Hawke - what a great and compelling relationship between these characters.  They fight constantly but, at the end of the day, love each other and will do anything to protect each other.  I really thought it was great.  Merrill was great too because the rivalry was about protecting her from herself against her wishes.  But, as others have pointed out, it didn't work so well with some of the other characters.  Why would Isabela (a notoriously fickle lady) stick around with someone who she thinks is too stuffy and dull?  Why would Anders stick around with a Pro-Circle, Pro-Templar Hawke?  Why would Fenris stick around with a slaver Hawke?  Just doesn't make sense.  But if they could find ways to make the rivalry work for each of the characters, I think that there could be a lot of really interesting and unique stories to be told.


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#25
Ahglock

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Rivalry can create some of the strongest friendships. But rivals doesn't mean doing things the other person hates. If they move it towards true rivalry it can work. If it's I hate what you represent but somehow that makes me like you then don't bother.
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