None of what you posted of the codex, etc., says that a single geth program is not an AI. You're basically saying that a simple AI is not an AI. Despite what the codex has established. Seems like you know everything better than the Mass Effect codex itself. A lot of what you say is not even relevant to the discussion. I have never at any point said each platform only contains one or whatever you're trying to persuade me you're right about.
Also, the moment when Legion uses "I" for the first time actually makes it make less sense. So was he a fully developed individuality already or did he magically only develop on Rannoch out of the blue? What triggered that transformation? Did he lie about his identity the entire time? Somebody should finally decide.
And you still keep comparing humans and computers. Just because you repeat that you're right many times and keep using the same arguments that I consider wrong to justify it won't change my mind. And patting yourself on the back and telling yourself, "No, I'm right. My examples are valid," doesn't really help anything. Either way, I recommend this article written about what an AI might think like: http://waitbutwhy.co...volution-1.html Might help you understand what my issue is. The articles are very long, but it's rather interesting, imo.
Ugh, no, I'm talking about the direction the writers decided to take. Creative direction of and decisions for the franchise made by people in real world is a separate thing. I don't know how to make it any clearer any more. It almost seems like, you know, one is not allowed to have a personal opinion about the writing here. Basically, what I'm doing here is "I don't like the writers went this way after ME2," and what you're doing here is "But the geth reasons in the story of ME3 were x, y, z..." I'm outside the game, you're inside it.
By the way, Legion says precisely that they want to join Shepard because Shepard opposes the Reapers and heretics in their first conversation. What they get out of it is more protection, of course. The talk of the virus itself after Legion analyses their finds from the dead Reaper comes up sometimes after Legion is recruited, however. Nevertheless, that's not relevant to the discussion because, as I said multiple times already, that's not what I was talking about in the first place.
No, I said so because I wish you would stop dragging me into absurd hypothetical situations I might or might not be able to solve in my own way, but I wouldn't know until I got there. That's why it proves nothing. If we're talking about geth decreasing in intelligence and acting more and more animal like, then running would make more sense than fighting back anyway. And, as I stated multiple times, it's not relevant to what I was saying.
What we see the Reapers do in ME3 and what the Collectors do in ME2 are two different things. Basically, everybody rambles about the harvest in ME3 but we never see it happen. Cerberus is shown to do harvesting more effectively than the Reapers themselves in ME3. So, yeah, I find it to be bull.
The Codex is not the beginning and end of all Mass Effect knowledge. Case in point they use the Innsurion's picture for the Protheans. You are literally basing your entire argument on something created as a way to immerse players by using in game perspective. Rather then outside game perspective That is why Rachni codex reads:
Though now extinct, the rachni once threatened every species in Citadel space. Over 2,000 years ago, explorers foolishly opened a mass relay to a previously-unknown system and encountered something never seen before or since: a species of spacefaring insects guided by a hive-mind intelligence.
Unfortunately, the rachni were not peaceful, and the galaxy was plunged into a series of conflicts known as the Rachni Wars. Attempts to negotiate were futile, as it was impossible to make contact with the hive queens that guided the race from beneath the surface of their toxic homeworld.
The emergence of the krogan ended the Rachni Wars. Bred to survive the harshest environments, the krogan were able to strike at the queens in their lairs and reclaim conquered Council worlds. But when krogan fleets pressed them back to their homeworld, the rachni refused to surrender, and the krogan eradicated them from the galaxy.
Instead of something like:
Rachni were a species killed off 2,000 years ago in game because of a war they fought with with every species who was a part of Citadel space. We decided to kill them off and set up some sort of large space battle to give reason for the Krogan and their violent ways. As it shows they didn't reach the social/behavioral standards a species would have to reach to achieve FTL flight and be able to discover the relays themselves. The Rachni weren't really aggressive and bent on total destruction they were just being manipulated by a forced we aren't sure about yet. But this give us a valid history to explain the Krogan in the galactic community and help build up the possibility of players being sympathetic towards them if they so choose. Also they can communicate with each other across billions of miles without use of any technology what so ever because these guys are vaugly insect like and why not just give them a hive mind to match the whole queen/worker concept.
That being said when someone thinks of Geth in game they think of the standard geth platform. This is highlighted when Shepard talks to Legion. He treats Legion as if he were a singular geth unit in the same way you and I are each singular humans. Which legion corrects him on that matter.
Geth are software pure and simple. They have no physical body to be examined with. The only time they gain a physical body is when they download into the hardware of a mobile platform. How can you observe something having rudimentary animal instincts without a physical body? How could you isolate a single geth unit from a mobile platform when it is well known the geth can't be hacked? And if in danger they simply upload themselves away from the damaged shell.
Legion had over 11x the total of geth in his shell compared to normal. Which means that each standard geth unit not including Primes contains roughly 107 geth software. Unless you can show how they could study a non physical form of geth. Including how they could hack or isolate a single unit despite their continually repeated in ability to be hacked for more then a few seconds. They studied a single hardware unit which exhibited rudimentary animal behaviors. But it takes 107 geth programs to create that set up.
The geth as a whole is an AI. Each individual geth program how ever isn't an AI as it takes 107 of them to gain even basic animal like actions. They are about as much as an AI as a Roomba is. As a Roomba is capable of adapting and changing it's behavior based on the ever changing lay out of your floor. Do you consider a Roomba an AI?
You don't have to like the direction they went. How ever they used every in game bit of logic that exists to explain it. I would have loved it if JK Rowling had gone with the whole set up of both Harry and Nevile were the one set to oppose him and Voldemort simply picked Harry at random even though it was actually Nevile. And Dumbldore purposefully kept his eye on Harry specifically to protect Nevile because he lacked the skill to defend himself thus ensuring Voldemort would do the same until the prophecy's fulfillment blind siding Voldemort. But she didn't do that. And I don't stand around claiming the rest of the books are crap because of that. She didn't suddenly pull out of her ass that Ron or some suddenly brand new introduced character is really the one to kill him.
Both set ups are completely relevant to what you are saying. Claiming a contradiction of in game lore and contradiction of the behavior and attitude of in game Geth is exactly what you have been harping on. Which I am continuing to show is a flawed stance to stand on. Much like the idiotic stance people took on why a black person can't possibly be a storm trooper. It is complaining simply to complain about something because it doesn't match 100% with your ideas. Rather then causing any conflict with the actually story. No story will ever match your opinion 100% of the time unless you write the story yourself. But if you are into the 3rd game in a trilogy then clearly you must like how they have been creating the story so far. So complaining at this point seems very silly to me. Unless they specifically contradict established in game lore. Which I have explained time and time again why that contradiction never happens.
We do see the harvest happen in ME2. There is no need to repeat it. But the harvesting wouldn't change in ME3. And it would make the game much much much more darker then it already is. Showing hundreds of people being liquefied while still alive and pumped into giant holding chambers would give this game and R rating. As that is the kind of stuff you expect in horror games. Hell that one scene alone with the colonist being liquidated was probably one of the darkest scenes in the series to me. Because there wasn't an option to avoid it. Regardless of how paragon or renegade you are. You have to watch her slowly dissolves while awake screaming the whole time as her body liquefies around her.