Hello. I'm planning on making a Iceman Infiltrator run on Mass Effect 1. That's my favorite build in both ME2 and 3 and I wanted to give it a try in ME1 as well.
I know the game mechanics of ME1 are very different from the others, and the cryo rounds don't actually freeze enemies, but I wanted to try this just for fun.
So let's begin the build:
- Cryo Rounds for all my squadmates.
- I will try Snowblind rounds later, but the rate of fire penalty maybe will make me drop that idea. Let's see. The fact that Snowblind rounds has a completely different mechanic than Cryo Round (raw damage vs. shield bypass) it's another problem.
- How do I get Cryo Rounds as soon as I can in the game? I know Cryo Rounds starts at level IV. What level my Shepard has to be to start getting level IV upgrade items from Crates?
- I've noticed that Throw power damages health bypassing Shields. Since Cryo Rounds in ME1 also bypasses shields, I think Throw will be a good power to have in my team.
- So my Squadmates will be Liara, Kaidan or Wrex.
- Throw will be my bonus power. Usually I don't like to mix biotic powers with my tech based characters. Adding Throw to an Infiltrator will make him a Sentinel. But since I only have finished ME1 with 2 characters (Infiltrator and Adept), only Biotic powers became available for bonus powers. And you have to pick one. So, I'm imagining that it will be a tech-based or combat based power similar to Throw. Like Concussive Shot for instance. Max Throw as much as you can.
- Focus on Marksman and Assassin to increase weapon damage and make the most of the Cryo Rounds shield bypass.
- Don't focus on Overload since this powers excels at damaging shields and Cryo Round bypasses shields. So it's best to focus on the other tech based powers because their debuff/crowd control features like Sabotage and Damping.
What do you guys think? Thanks for your attention.





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