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Cheap romances are not useful to a game


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#151
Mummy22kids

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I think part of the problem with Jacob Taylor was that it seemed like what could have been used as character development on a friendship route was unnecessarily gated by romance. I seem to remember there being a conversation and cutscene that was not romantic in nature but friendly yet was only avaliable to those that romanced him despite offering some decent character development and insight.

 

I think there needs to be something like an indifferent route, a friendship route, a romance route and a hostile route because some relationships with squadmates like Liara can be very odd if you played a character who did not care about her. It seemed like it had not accounted for indifference or dislike in the player, only friendship or romance, in regards to her.

 

I know what you mean.  I felt kind of the same way with Cullen.  When talking to him about lyrium if you are not romancing him your choices are to tell him to take it, or to tell him not to take it, you don't get a chance to ask him what he wants.  Whereas, if you are romancing him you can tell him that what he wants matters.  I would have liked that opportunity, even if i wasn't romancing him because that's what a friend would do.


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#152
Shechinah

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Despite it's flaws, the Wicked Eyes and Wicked Hearts quest in Dragon Age: Inquisition had a nice scene at the end of the quest wherein if you brought along your romanced companion, it led to a conversation on the balcony which can differ from companion to companion. 

 

During the Solas romance, he asked how my character was doing after what had happened and comforted her when she expressed regret over the unintended consequence of her actions. At the end of the scene, he asked her  to dance with him and it provided me with different options such as accepting, declining to either leave early or asking him to just stay with her for a little while.

 

I thought this was a wonderful way of intertwining character relationships with the main plot: It showed the relationship between the two characters and offered a good oppertunity for roleplaying.    


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#153
Shechinah

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I think it would be nice if the romance aspect in Mass Effect: Andromeda has a romance wherein the player character develops a relationship and it becomes a steady, romantic relationship during the game as oppose to it being the culmination of flirts and triggered by the endgame like I think it has been in the previous Mass Effect games.

 

I think it could be neat as well as contribute to some variety in terms of how the romances play out storywise and mechanically.


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#154
AlanC9

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I think there needs to be something like an indifferent route, a friendship route, a romance route and a hostile route because some relationships with squadmates like Liara can be very odd if you played a character who did not care about her. It seemed like it had not accounted for indifference or dislike in the player, only friendship or romance, in regards to her.


Wouldn't you also need a neutral route? Anyway, you'd need to add an aooroval system to have this, which ME's never had.

#155
SlottsMachine

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You're all driving me to alcoholism.

 

1417576089411.gif


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#156
Lucca_de_Neon

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You're all driving me to alcoholism.

 

 

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Wait...i needed a reason?  :( ...bummer


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#157
legbamel

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I'd love to see a relationship that actually felt like one, rather than months of angling to get someone in bed.  The sex shouldn't be the end of character development!  They went the same route in SWTOR, with no different dialogue for your romanced character even in the expansion packs (with the exception of the letter in the latest one).  Sure, for some characters that might make sense.  I much preferred the way DA:I had the bed scene two thirds of the way through the game and the romance continued/changed in the third act.


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#158
Gileadan

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I'm not much into romances, but if we have to have them, make them more organic. In DAI, romance content was most of the time clearly separated from the rest.

 

Click heart icon.

You are now in romance mode.

The NPC will remember your romance now... until the end of the conversation.

 

I'd like a romantic involvement have visible effects outside of that romance mode.


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#159
Mummy22kids

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I'm not much into romances, but if we have to have them, make them more organic. In DAI, romance content was most of the time clearly separated from the rest.

 

Click heart icon.

You are now in romance mode.

The NPC will remember your romance now... until the end of the conversation.

 

I'd like a romantic involvement have visible effects outside of that romance mode.

 

The romance heavily influenced (added) banter during exploration.  Companion would comment on the romance and Cullen struggles with letting the romanced inquisitor go fight Corypheus.   And a romanced Solas has different dialogue during trespasser.  I think they are limited in how much a romance can influence the game and still keep the storyline.  For example, they couldn't have Garrus try to stop a romanced Shep from trying to defeat the Reapers or try to take her place because he fears for her life, just as Cullen can't volunteer to go fight in place of the Inquisitor.  That's not the storyline, and they can't put in things that change the basic story, and that limits the influence of romance.


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#160
WittyUsername

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I do dislike how essentially the romance is only a bit of playful banter in some mission on the side or being able to bang before the final mission.

What if your romance partner speaks up to defend you more than usual? What if the romance partner has a role that actually (maybe only temporarily, depending on certain things) makes him/her antagonistic towards you (due to good reason, of course. Not like Ashley/Kaden getting all mad about Cerberus)?
 

I mean, if you go out and romance someone, it'd be kinda interesting to pull certain things with that character, it may make certain choices harder.


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#161
SlottsMachine

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Wait...i needed a reason?  :( ...bummer

 

Nah. But its usually more funny when you do, like how Greg Zeschuk turned to alcohol after ME3.



#162
SentinelMacDeath

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for once I go to work and miss out on this thread! Unacceptable! 



#163
9TailsFox

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The romance heavily influenced (added) banter during exploration.  Companion would comment on the romance and Cullen struggles with letting the romanced inquisitor go fight Corypheus.   And a romanced Solas has different dialogue during trespasser.  I think they are limited in how much a romance can influence the game and still keep the storyline.  For example, they couldn't have Garrus try to stop a romanced Shep from trying to defeat the Reapers or try to take her place because he fears for her life, just as Cullen can't volunteer to go fight in place of the Inquisitor.  That's not the storyline, and they can't put in things that change the basic story, and that limits the influence of romance.

This biggest plot hole Garrus would never leave Shepard romance or not he would fight until his body is dead he would never have left Shepard in battle no matter wounds.



#164
9TailsFox

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1417576089411.gif

You need drinking friend?

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#165
Ahriman

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Where has the golden age lost, when we were able to play stupid dating-rpgs and the anime girls showed us boobies?

And latest parts of ME didn't even show us boobies. Now that's cheap.



#166
Calders

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It is a really bad idea to create a toggle for sexuality in a game. I can't toggle on or off the sexuality of people in my life so why should that be available in the game?


You're not your setting the protagonists sexuality... in fact what you're really doing is informing the other characters in the game of your sexuality. This has the potential to be useful for giving tailored content using less resource (i.e. player sexual characters)

#167
Hammerstorm

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With all these diskussions about players sexuality and toggle here and toggle there, I hope that there will be a bar scene where a drunk gay guy is flirting with all male players and the only way out is to help him find a another guy.  :lol: jk jk


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#168
KaiserShep

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You're not your setting the protagonists sexuality... in fact what you're really doing is informing the other characters in the game of your sexuality. This has the potential to be useful for giving tailored content using less resource (i.e. player sexual characters)

 

That's not what you're doing though. Anything that isn't a dialogue option that explicitly states "I don't swing that way" is just an off switch for the specified sexuality. After all, how does the PC inform characters what they are or what they do or do not want before even meeting them? 


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#169
spockjedi

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Oh, there we go again...

#170
Shechinah

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I know some may not have known about it so here it is again; A moderator has issued a warning about keeping civility and staying on the topic which is not about a sexuality toggle but about meaningful romance in terms of character development, personal quests and plot influence. 

 

If you are interested in discussing a toggle feature then create a thread intended for that topic and move the discussion to said thread.



#171
Calders

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That's not what you're doing though. Anything that isn't a dialogue option that explicitly states "I don't swing that way" is just an off switch for the specified sexuality. After all, how does the PC inform characters what they are or what they do or do not want before even meeting them?


So I would keep Gay NPC's in the game I would just use this for LI's and conversations... this is not some kind of cleansing thing. Anyway it's kind of a pointless debate... Bioware will never do it as it will cause too much outrage, as can be seen in this thread :)

#172
KaiserShep

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I'm not much into romances, but if we have to have them, make them more organic. In DAI, romance content was most of the time clearly separated from the rest.

 

Click heart icon.

You are now in romance mode.

The NPC will remember your romance now... until the end of the conversation.

 

I'd like a romantic involvement have visible effects outside of that romance mode.

 

That's not really how that works in DA:I, at least for anyone but Josephine and Cullen (less so the latter since he's race and gender gated), since they do not have approval meters like the followers. If anything, this is closer to the way ME romances operated, since any available companion will remain available regardless of Shepard's decisions, especially in ME2, where Shepard just showing up and wanting to talk enough times suddenly sends the message that s/he wants to do it. The irony though is that in the entire DA series so far, there was always at least one romance option in each game whose romance could potentially factor into some decision in the story. There was never such a thing in ME, unless purposefully getting companions killed in the Suicide Mission counts. 



#173
aoibhealfae

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The romance heavily influenced (added) banter during exploration.  Companion would comment on the romance and Cullen struggles with letting the romanced inquisitor go fight Corypheus.   And a romanced Solas has different dialogue during trespasser.  I think they are limited in how much a romance can influence the game and still keep the storyline.  For example, they couldn't have Garrus try to stop a romanced Shep from trying to defeat the Reapers or try to take her place because he fears for her life, just as Cullen can't volunteer to go fight in place of the Inquisitor.  That's not the storyline, and they can't put in things that change the basic story, and that limits the influence of romance.

 

I have similar situation in Dragon Age Origins with Alistair if I refuse Dark Ritual (because come on, why can't FemWarden herself have the Old God baby? I didn't remember her being sterile the moment she became a Warden). It was really shocking that he ran up killing the Archdemon for me.

 

The extended cut in ME added the Normandy evac scene which work the narrative for me. In the end, both me and my LI was severely injured..... then the jungle scene kinda break that....


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#174
Shechinah

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I have similar situation in Dragon Age Origins with Alistair if I refuse Dark Ritual (because come on, why can't FemWarden herself have the Old God baby? I didn't remember her being sterile the moment she became a Warden).

 

I am not so sure Morrigan would be terribly interested in having the Warden concieve and carry the child since she wanted to keep and raise it herself.

 

I believe it has been stated that wardens have a severely lowered fertility due to the taint and so it is nearly impossible for two wardens to concieve a child together.
 


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#175
aoibhealfae

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I am not so sure Morrigan would be terribly interested in having the Warden concieve and carry the child since she wanted to keep and raise it herself.

 

I believe it has been stated that wardens have a severely lowered fertility due to the taint and so it is nearly impossible for two wardens to concieve a child together.
 

 

Shouldn't Alistair be a non-viable sperm donor as well since he became a Warden much earlier than your character. Even ten years later in DAI, FemWarden still couldn't conceive... and I think you kinda doom Ferelden when the only heir of the throne was the Old God.

 

And wouldn't it be interesting if FemWarden did have the Old God child and Morrigan stole it from her...

 

Or the game going to break if the main character is pregnant.... jeesh