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Cheap romances are not useful to a game


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#176
KaiserShep

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Even ten years later in DAI, FemWarden still couldn't conceive... and I think you kinda doom Ferelden when the only heir of the throne was the Old God.

 

All the more reason for Marchers to laugh at these silly countries and their antiquated monarchies. 



#177
Shechinah

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 Even ten years later in DAI, FemWarden still couldn't conceive... and I think you kinda doom Ferelden when the only heir of the throne was the Old God.

 

The Warden and Alistair are both tainted by the Joining and so they both have lowered fertility which is likely why they might have trouble concieving even years after their respective Joining. Like I said, it is supposedly near impossible for two Wardens to concieve a child together.   

 

Morrigan is, as far as we know, an untainted individual and so in a union with a tainted individual, there is a greater chance of conception than had the union been by two people who were both tainted. The chance of conception in the former union is still small but not as much as in the latter union. Morrigan is also someone who might know the magic to ensure conception viable enough to last until the soul of the Archdemon can be caught in the fetus.
 


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#178
9TailsFox

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Shouldn't Alistair be a non-viable sperm donor as well since he became a Warden much earlier than your character. Even ten years later in DAI, FemWarden still couldn't conceive... and I think you kinda doom Ferelden when the only heir of the throne was the Old God.

 

And wouldn't it be interesting if FemWarden did have the Old God child and Morrigan stole it from her...

 

Or the game going to break if the main character is pregnant.... jeesh

It something like this. Female warden fertility 25% male warden fertility 50% Morrigan fertility lets assume it's 100% or more. I think you know how math works. SO 2 wardens can have baby but it's almost impossible. Plus Morrigan throw some fertility magic and have 150% fertility so it's almost guaranteed have baby.


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#179
Lucca_de_Neon

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It something like this. Female warden fertility 25% male warden fertility 50% Morrigan fertility lets assume it's 100% or more. I think you know how math works. SO 2 wardens can have baby but it's almost impossible. Plus Morrigan throw some fertility magic and have 150% fertility so it's almost guaranteed have baby.

All of a sudden this feels like CK2



#180
aoibhealfae

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In Mass Effect series, sometimes you do feel like the game nudge you to a certain preference even if you're in romance with someone else. And even if your character wasn't even interested or looking or available for them and yet the camera still pan lovingly around generous womanly assets like they assume you (as a player) would appreciate them instead.

 

Fortunately, only in ME3 that I really felt that I have some control through dialogues whether I want to make someone interested in Shepard as a potential lover. I want more of this instead of sexual preferences toggle at the beginning of the game.

 

-----

 

So, the MaleWarden and Alistair still remain unaffected since their swimmers still active while a healthy young woman like FemWarden would have her fallopian tubes magically blocked the moment she became a Grey Warden.... ... hmmmm...... ..... ..



#181
9TailsFox

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All of a sudden this feels like CK2

Kill my ugly wife marry my genius and +15% fertility step mom. For the 8 time can't kill 2 years old kid with 500% plot power. CK2 best game.



#182
Shechinah

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So, the MaleWarden and Alistair still remain unaffected since their swimmers still active while a healthy young woman like FemWarden would have her fallopian tubes magically blocked the moment she became a Grey Warden.... ... hmmmm...... ..... ..

 

No, it happens to male Wardens as well hence why a union between two Wardens have the near impossible chance of conception while a union between a Warden and a non-Warden have somewhat better odds in comparison.

 

I imaging it may, however, be more difficult for a Warden to carry a child to terms due to the taint than for a non-Warden to do so but that is purely speculation on my part and it may be equally difficult.
 


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#183
9TailsFox

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In Mass Effect series, sometimes you do feel like the game nudge you to a certain preference even if you're in romance with someone else. And even if your character wasn't even interested or looking or available for them and yet the camera still pan lovingly around generous womanly assets like they assume you (as a player) would appreciate them instead.

 

Fortunately, only in ME3 that I really felt that I have some control through dialogues whether I want to make someone interested in Shepard as a potential lover. I want more of this instead of sexual preferences toggle at the beginning of the game.

 

-----

 

So, the MaleWarden and Alistair still remain unaffected since their swimmers still active while a healthy young woman like FemWarden would have her fallopian tubes magically blocked the moment she became a Grey Warden.... ... hmmmm...... ..... ..

Healthy young women infected with most horrible disease in Thedas. And malWarden don't need carry baby for 9 months. And sperm changes often, eggs only each month, and as far as we know blight is not genetic disease.



#184
Lucca_de_Neon

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Kill my ugly wife marry my genius and +15% fertility step mom. For the 8 time can't kill 2 years old kid with 500% plot power. CK2 best game.

but you and i know that you can open the console and kill IDs like there's no tomorrow!



#185
Pavan

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I agree that bioware should treat the romances like they were done in Witcher 3 - Sex happens mid game, not to soon or too late and maybe more than once, but it should not become the be all and end all of the romance.

 

 

The characters must continue to talk and interact with eachother for the other half of the game as if they were indeed in a relationship, maybe even some missions/quests end up playing out differently.


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#186
fhs33721

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I agree that bioware should treat the romances like they were done in Witcher 3 - Sex happens mid game, not to soon or too late and maybe more than once, but it should not become the be all and end all of the romance.

 

Thats' exactly how all the DA2 Romances work and some DAI romances can play out like that as well.



#187
Seraphim24

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Are cheap romances bad for the game….. hm……….. well………………………………………………………………………………………………………………………………………

I don’t know, I just think… in a relative, absolute, imperator sense? Honestly, I think when you break it down, having a romance simulated in a game, where it’s clearly designed to avoid reality, face things on your own pace, be kind of “afraid” it’s all the stuff that much of the world and mainstream society looks down upon, saying it makes you weak and pathetic.

 

But you know I just don’t.. it’s like when I see people with their waifu pillows or figurines or all the things they do that makes them fear the judgment of the rest of the world..

 

Like seriously though, forget those people who look down on all that, you know why? Because the vast majority of those time those random stereotypical people have no idea what they’re doing or saying. Here is the truth they refuse to share, romantic, sexual, or deep personal connections are very challenging for a lot of people. I think a lot of nerds spend an unnecessary amount of time panicking about all these supposedly strong handsome perfect breasts figures in American media or the world generally or something, like they don’t have anything to offer next to all that, well guess what, most of that is massive junk.  The reality is the vast majority of people everywhere aren’t living this Hollywood movie ideal where the guy and the girl just speak movie lines back and forth to each other. The people who mock this introverted game of sex and preparation and such are just being jerks, and in all probability struggle with all that way more than anyone.

 

It’s pretty clear that romance sims and the internet and all this stuff is designed to help make relationships (often real ones) easier to understand and better, and guess what, that’s ok! It’s ok to ask for extra space because you are special, or to ask for things to be different for you because you are different. Yeah, sure, people might grumble, they might even call you names, they might not understand, but it’s going to be ok. Don’t give up just because things don’t go perfect all the time. On some fundamental level, people respect honest needs and desires. Failing to assert oneself in this way is the worst thing of all, it just leads to more and more bottled up emotions that eventually spill over and cause big problems for everyone.

 

It’s pretty natural to feel fear or trepidation when it comes to sex and relationships, it’s also natural to feel like things have been bungled, or that things may have gone better if not for that one thing, and a dozen other things. More often than not, the other party might be feeling the exact same way.

So are these romance sim that bad? I don’t know, like I said, I think people have a right to their forms of expression, so they don’t meet some Herculean freaking ideal, that’s just pretty freaking normal at the end of the day.

 

I’ve made clear over 4,000 some posts that there are things Bioware could do better, some of them quite critical, but like, I can play my games that I like better, or whatever, I’m certainly not going to waste my time churlishly insulting someone who prefers to internet date or spend a long time before going to another step because they have severe body issues or something like some dolt across the internet. Rather, I just kind of see people who seem to freak out a little more than maybe they need to... if they would consider asserting themselves just a tiny bit at times..

 

I’m not going to mince words, there are often many people who do not understand what it means to express fragility, maybe even a minority, maybe even a fraction minority but I do know that the people who come down all hard on this kind of thing have no idea what they’re saying, just like, screw their lashing out at you for wanting to move at a slower pace, trust me on this.

 

And I’m also not going to mince words, a lot of the time, people won’t understand, but I’m sick of the excuses, the neverending parade of but this but that but the other, everyone makes their choices in life about how to live. Some people are surrounded by people like themselves and somehow don’t act themselves, and there are others who have few role models, guides to behavior, and yet somehow seem to manage to express their unique preferences and keep their personality in tact anyway.

 

And moreover, on the other side of the coin, maybe it will help people understand that differences aren’t unique to any one group of people. Even the people who mock those for being different, often have felt different themselves, maybe in expressing one’s own unique needs, it can give greater compassion and understanding for others. No one ever has an excuse to treat other people badly. Instead of getting mad at people for creating this sense of rushing and chaos, try and understand why they might be that way? In return for what they give, what are you going to give them? Are you going to be nice to them? People tend to be nice to people who are nice to them, there are simple concepts in this world people should embrace.

 

Feeling left out, ostracized, these are not the province of nerds or geeks, anyone can feel that way, has very likely felt that way, and it’s time for people, here, there, and everywhere, to recognize that fact.

 

Anyway, I just see people who want extra time, extra energy, extra space to make certain decisions and that’s just fine. It might look funny to a lot of people, but it looks pretty normal to me.

 

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#188
Seraphim24

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Anyway this seems to be an actual pretty interesting discussion so far and I am on about really general things..

 

I will say on a more literal level, replaying Dragon Age Origins... there is definitely something about the deeper, heavier Bioware experience you get in Dragon Age 1, Mass Effect 1, SWTOR, even maybe NWN1 (though it's been awhile since I played that) that is often watered down in the sequels and stuff which does trend towards sillier and cheaper romances. It's honestly more than just that though, gameplay, art direction, heck, inventory management, they just have a more complete and sumptious feel to them.

 

I guess my point is it's all under the same umbrella on some level and that's all right.... like.... don't fret, but to address the potential more literal and obvious concerns from my observation you can feel a much deeper sense of immersion in those earlier games, which weren't necessarily free of romances or something but had just kind of ripples and ruffles alongside the deeper bits.

 

The sequels and stuff tend to become more quantity over quality a bit.



#189
Vanilka

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It something like this. Female warden fertility 25% male warden fertility 50% Morrigan fertility lets assume it's 100% or more. I think you know how math works. SO 2 wardens can have baby but it's almost impossible. Plus Morrigan throw some fertility magic and have 150% fertility so it's almost guaranteed have baby.

 

I think D. Gaider himself stated that the chance of two Wardens conceiving a child is pretty much zero. It was still on the old forums, so I don't wanna dig to find it, though.  :pinched: It would be too much to hope for even for a normal couple in such circumstances anyway. Morrigan can surely increase her chances with magic. I mean, come on, after a single night we can hardly talk about even being pregnant. "Magic did it" is the only reason why I'm willing to believe it. (Despite romancing Alistair, I'm actually glad Morrigan takes one for the team, too, to be honest. No babies for me, thanks, I want to keep killing the boogiemen. Not being able to get pregnant is then rather convenient.)

 

Anyway, back on topic: As a few here already said, I think DA romances were more along the lines of what I would have in mind. Characters getting intimate sooner than when the end game's knocking at the door and for it not to be the end of all content. (That worked with Kaidan and maybe Ashley in ME1 because of the rules against fraternisation, but the following games ignore that.) In all three games the pace is also rather optional, which is something I like because I can decide how it goes depending on my character's personality. There are also characters like Zevran who sleep with you "early" and the relationship keeps developing afterwards. You can ask Alistair to sleep with you too soon and he will ask for more time, or ask him when he's ready, or leave it up to him to come to you - that's pretty cool. (RP options!) I must say that I like that the games recognise the romance and some dialogues change depending on it. I love all the party banter about it, too. Your other companions have dialogues with you on your relationship, as well. DAII and DAI handle it in a similar way where sleeping together wasn't the end of all by far and the game recognised the protag's relationship. Still a lot of nice content depending on where you were in the story no matter how fast you got to bed them after the "first act" is over.

 

I think ME3 had a little bit of that going if you romanced the Virmire Survivor because it influences some dialogues between them and Shepard. For all characters, Leviathan (or Citadel) takes romance into account (I think that's also good example of what I would like to see in the game in general to make the character interaction more natural.), and after the bed scene you still get a scene in the Cerberus HQ, in London and then there's also the silly evac. Your LI is the one to (not) put Shepard's name on the wall. It's something. Putting the bed scene off until just before the end game feels rather artificial to me, though. I suppose it might serve the drama nice, however. I'm torn here. (I don't see a reason for it in ME2, though.) I think with ME games it's more that you don't feel that the relationship actually even exists most of the time. I don't expect or want the game to be all cute and cuddly. It is supposed to be a game about space exploration after all. But it feels weird when your LI doesn't speak up to defend the protag, doesn't react when they're in danger, none of the other characters pay attention to it, etc. I know ME is more of a military setting, but it makes the character interactions less natural, in my opinion.



#190
dlux

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I think at least half of BSN doesn't even want an RPG, they just want a Sci-Fi/fantasy The Sims clone with a story and about 10.000 different romance options. Especially romance options with intelligent bipedal creatures that are furry and/or have scales.

BSN really is a weird place.



#191
Lucca_de_Neon

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I think at least half of BSN doesn't even want an RPG, they just want a Sci-Fi/fantasy The Sims clone with a story and about 10.000 different romance options. Especially romance options with intelligent bipedal creatures that are furry and/or have scales.

BSN really is a weird place.

Why not furry AND scales? let's think outside the box here lol


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#192
Vanilka

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I love how it's okay to discuss every single aspect of the games all the way down to asari and turian reproductive organs, but once you bring up romance and character interaction, a bunch of people get their panties into twist. BSN really is a weird place. It's a part of the games. Of course people are going to discuss it, jeez.


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#193
SentinelMacDeath

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The FemWarden wasn't tainted for that long tho, is it an insta drop in fertility rate? That's why I still head canon that my warden goes to find a cure because she's preggers and doesn't want a fate for him/her like Alistair had. Growing up without the parents and Anora taking over... so yeah ... Alistair+ my Warden = heir for the throne until destroyed by canon
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#194
Shechinah

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The FemWarden wasn't tainted for that long tho, is it an insta drop in fertility rate? That's why I still head canon that my warden goes to find a cure because she's preggers and doesn't want a fate for him/her like Alistair had. Growing up without the parents and Anora taking over... so yeah ... Alistair+ my Warden = heir for the throne until destroyed by canon

 

You can still headcanon that they had a child if you want since it is not impossible, it is near impossible but still possible. I have a headcanon that two of my Wardens had a child in their respective worlds.
 



#195
Mummy22kids

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I put it down to Morrigan could get pregnant from a Warden (Alistair, Loghain or PC) because there's a magic ritual involved (she says as much).  No ritual no baby.  Alistair even says all the wardens he knows that are parents had kids before the taint.



#196
Shechinah

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I think at least half of BSN doesn't even want an RPG, they just want a Sci-Fi/fantasy The Sims clone with a story and about 10.000 different romance options. Especially romance options with intelligent bipedal creatures that are furry and/or have scales.

 

I question your knowledge of the Sims and I question why it would be odd if aliens races had different physiology like skin than humans do. What is so odd about an intelligent lifeform that is bipedal? That is what humans are. Does a different skin texture or heavier hair growth make them that more alien to you?

 

Part of what is interesting when it comes to the idea of aliens is exploring how different they can be from humans  not only mentally but also physically. It can even provide more weight to moments where we can relate to them: For all of our differences both physically, mentally and culturally, we can see something of ourselves in them and relate to these beings who are so vastly different from us. Friendship and romance can explore this by showing that despite the aforementioned differences, we find in each other something that makes us bond emotionally whether it be platonically or romantically. 

 

Romance is not always based on physical attraction contrary to what some may believe. Some people such as myself are interested in alien romances not only because of the aforementioned reasons but also because it can provide an additional insight into an alien culture and mindset as well as an insight into the character our character is romancing.         

 

As a note; This is also one of the wierdest threads to post this sentiment in since this thread is about the romances being significant in terms of character development, quests and plot significance. The thread is against romances that are only superficial and superfluous to the game hence the title: "Cheap romances are not useful to a game".
 


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#197
AlanC9

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I will say on a more literal level, replaying Dragon Age Origins... there is definitely something about the deeper, heavier Bioware experience you get in Dragon Age 1, Mass Effect 1, SWTOR, even maybe NWN1 (though it's been awhile since I played that) that is often watered down in the sequels and stuff which does trend towards sillier and cheaper romances. It's honestly more than just that though, gameplay, art direction, heck, inventory management, they just have a more complete and sumptious feel to them.
.


I have absolutely no idea what you're talking about here.

#198
Shechinah

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I think at least half of BSN doesn't even want an RPG, they just want a Sci-Fi/fantasy The Sims clone with a story and about 10.000 different romance options.

BSN really is a weird place.

 

You know what you can use the Sims to make? An RPG complete with a character creator, stats, strategy, roleplaying and story.

 

Personally, I made a story of a young girl trying to survive in a post-apocalyptic world complete with an atmospheric setting boosted with mods, a ruleset and dice rolling.

 

To name a few rules;

 

She had to gather her own food through fishing and gathering seeds to make a garden. She had to ensure she had enough food to last late autumn, the entire winter and early spring where most lakes froze over and the cold killed the vegetables. Gardening and fishing, by the way, are stats-related. The seasons were not always as long or short as they were the year before: sometimes the winter could drag on and outlast her food supply and so force her to forage in the ruins or try to make the trip to the sea shores where she might catch a few fish or more if she choose to risk the night. Other times, she had the luck of a longer summer that allowed more time to harvest before the cold set in. 

 

She had to avoid the enemy monsters because if she wound up in the vision of one and could not escape, she had to fight it which, depending on her stat, could end badly. A dice roll determines how well she fares with her escape with a low number meaning she either failed or lost things and a high number meaning she either succeeded with all items kept or a minimal number of items were lost. If she lost the fight, she could either risk infection or even die depending on whether or not it is on hardmode.   

 

She could usually not start out with a gun and had to obtain one from certain locations such as store in the infected-infested downtown area. What kind of gun she could equip and use is determined by her stat and some are locked until she has recieved training. Ammunition could be found in some locations and in random locations but how much is determined by a diceroll. A diceroll also influences how successful a shot is.

 

She could convert some vacant lots into safehouses but on her own, she could only convert smaller lots because she had to be able to consider them secured and safe enough that she could rest and sleep in them. The number of companions determines increases the size of the lots that can be converted. Some companions, however, can secure larger lots even in small numbers due to training and background.

 

She even gained her own companion with his own like and dislike meter; a gas-mask wearing infectee from an underground and self-relient society of infected survivors that possesses functional guns but have to wear gear to prevent themselves from infecting the rare non-infected survivor and are unable of continuing the human race genetically because they have a low fertility and children tend to die as a result of the disease.

 

Note: I can agree with BSN being a really wierd place but that is not always a negative, in my opinion.
 


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#199
Han Shot First

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Cheap dates are the best dates.

 

Oh wait...that's not what this thread is about....



#200
KaiserShep

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I think at least half of BSN doesn't even want an RPG, they just want a Sci-Fi/fantasy The Sims clone with a story and about 10.000 different romance options. Especially romance options with intelligent bipedal creatures that are furry and/or have scales.

BSN really is a weird place.

 

These what's-an-RPG arguments are neverending. 


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