To be updated
Wavebend's modding worklog
#2
Posté 07 janvier 2016 - 05:37
Dont have much to show yet
Here are some unused abilities (10 out of 30+)
Just in case anyone is curious about these:
- The first 4 were intended to actually be part of a Tempest ability called 'grenade' (clearly didn't get a writing pass yet) which would be a normal grenade throw and then if you're in a tempest element it would also flavor the grenade ability. This was before we had an actual theme for the Tempest spec and it was more of a generic elemental rogue. We ended up removing this ability to mesh better with the goal of the spec (also it encroached on the grenade potions)
- The big AOEs were glyphs for adding elemental damage to weapons - basically works the same as the Templar blessed weapons ability. I believe we opted to make the Templar one more unique by just not having the mage ones
- The archer shot at the end was just a taunting shot, we ultimately decided not to put any direct threat gaining abilities on the base rogues (Tempest is the only one that can do it in the actual game)
Ultimately, there are always things that get removed before the game releases for quite a variety of reasons. Some of them come back in DLC/Patches after a bit of repurposing and some stay dormant in the files until someone decides to dig them out ![]()
- Fiskrens, sabreracer, Lintanis et 10 autres aiment ceci





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