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Ultimate Build Guides Collection (WiP)


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#1
BloodyMares

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After several searches in the forums, I haven't been able to find "all-inclusive" topic with every build possible for Shepard and his/her squadmates. So I figured out that starting one with all the builds would be a good idea.

What is so special about this thread?
Well, firstly I intend to link some of the most useful build guides out there existing in the forums so they could be accessible from one place.
But mainly, I want this to be a collaborative topic so anyone can post their best builds for the team.

 

Useful Threads:

[Mass Effect 1] Start of the Journey: Single Playthrough Builds by Simbacca

General advice and builds by The Grey Ranger

Basic Adept Leveling Guide by capn233

Basic Soldier Leveling Guide by capn233

Basic Engineer Leveling Guide by capn233

ME1 – Team Skill Building

New ME1 Gold Standard Builds discussion

 

Format: I suggest we use this format for our posts.

1. Shepard Class -  Specialization. This will help to navigate through all the builds. I will link builds to the first post in a special order.

 

2. Squad Member Builds suitable for said Shepard. This way each squad member can complete Shepard in effective way instead of having a big overlap in powers. 

 

3. Optional: Having 2 build variations: one for a first playthrough (90 points - Shepard/70 - Squad) and another for a second (100 - Shepard/80 - Squad). Note: every character has 2 free starting points spent on specific powers and Shepard can gain 4 free morality points so there's no need to spend more than 8 points on a persuasion skill.

 

4. Optional: Personal comments/Tips about playstyle, team behavior etc.

 

[Example]:

Spoiler

 

That's basically it. If you have any thoughts, feel free to leave them below. I will be updating this post from time to time.

 

Build Collection

SOLDIER - COMMANDO


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#2
RedCaesar97

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Some existing topics that may be of interest:

 

[Mass Effect 1] Start of the Journey: Single Playthrough Builds by Simbacca.

 

General advice and builds by The Grey Ranger.

 

There is a lot of other advice on the Internet you can find by searching. Actually, it is probably better if you use Google to search. I find that the forum search function on BSN is terrible.


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#3
capn233

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I'm obviously partial to these:

 

Basic Adept Leveling Guide

 

Basic Soldier Leveling Guide

 

Basic Engineer Leveling Guide

 

The format is different, and they don't directly cover NG+, but go by level until "late game."

 

As far as squadmates, thought there were some gold standard build threads back in the day.



#4
RedCaesar97

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As far as squadmates, thought there were some gold standard build threads back in the day.

 

I found this thread: ME1 – Team Skill Building.

 

Also, in Simbacca's thread [Mass Effect 1] Start of the Journey: Single Playthrough Builds, he posts his level 60 squad builds at the end of page 3.

 

Both assume level 60.

 

 

There may have been another, better, original thread, but I cannot find it. Someone else may know where to look.



#5
BloodyMares

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So. it would be a shame to make a thread for builds without posting them. I'll start with Soldier Shepard without bonus power for now. This build is based on the guide by capn233 mentioned above.

[SOLDIER - COMMANDO]

 

Shepard

Pistols - 12

Shotguns - 4

Assault Rifles - 12 (1 freebie)

Sniper Rifles - 12

Combat Armor - 7 (1 freebie)

First Aid - 0

Assault Training - 8

Fitness - 12

Commando - 6/12

Charm - 8 (3 freebies)/12 (7 freebies)

Intimidate - 10 (4 freebies)

Spectre Training - 8/12

 

Note: This build focuses on giving the soldier an advantage in most combat situations varying from tanking up close to covering squad at long range as well as giving the option to pass every morality check without spending too much points on persuasion passives. If someone wants to focus on just one route (pure paragon or pure renegade) then the build can be slightly altered.
Builds for squadmates incoming.



#6
capn233

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There may have been another, better, original thread, but I cannot find it. Someone else may know where to look.

 

I don't remember, I thought there was something actually called "Gold Standard" for ME1, but maybe not.  I think some of the stuff disappeared anyway when the forum was migrated.

 

Also, I was never a huge fan of posting Level 60 builds given that they are impossible to hit in a single run, and since early game is the hardest part where you probably need the most careful investment for points.  Granted, I suppose it is all relative.  With Tali, for example, if you have XP bonuses you can basically get Master Sabotage (Decryption) and Master Overload (Electronics) as soon as she is available, which takes a good deal of thinking out of her build.

 

Milestones at certain stages of the game are somewhat important.  Hard to have much of anything at the damned assassins outside Chora's Den, but anti-Krogan power by the Fist fight, then a good anti-Battlemaster power by Therum is nice.  All depends on preferred squad, Shep's class, and mission order I suppose.


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#7
RedCaesar97

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Also, I was never a huge fan of posting Level 60 builds given that they are impossible to hit in a single run, and since early game is the hardest part where you probably need the most careful investment for points.  Granted, I suppose it is all relative.  With Tali, for example, if you have XP bonuses you can basically get Master Sabotage (Decryption) and Master Overload (Electronics) as soon as she is available, which takes a good deal of thinking out of her build.

 

Milestones at certain stages of the game are somewhat important.  Hard to have much of anything at the damned assassins outside Chora's Den, but anti-Krogan power by the Fist fight, then a good anti-Battlemaster power by Therum is nice.  All depends on preferred squad, Shep's class, and mission order I suppose.

 

Agreed. Shepard's class makes a big difference in some squadmates, particularly Kaidan. For Soldier, Vanguard, and Adept, you have to prioritize his Electronics and Decryption so you can unlock stuff. For Infiltrator, Engineer, and Sentinel, you can focus on his biotics and getting Neural Shock.

 

I always find Garrus tough to level up because you can level Kaidan's unlocking powers quicker, and you can unlock Ashley's Assault Rifle and Sniper Rifle talents just as quickly. Garrus is a better late-game squadmate though. Although by the time I feel that he gets good, I have already settled on my squad (typically Liara and Kaidan for max biotics).



#8
RedCaesar97

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I don't remember, I thought there was something actually called "Gold Standard" for ME1, but maybe not.  I think some of the stuff disappeared anyway when the forum was migrated.

 

Well, I found this: New ME1 Gold Standard Builds discussion. Note that some of the old links may no longer work since they reference pages on the old forum site.



#9
iM3GTR

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The battlemaster isn't too hard if you take Kaidan. Neural Shock takes him down when he's charging, and by using chemical rounds you can easily finish him off. In a way, Fist's Krogan is harder because your squad likes to run out and die after about two seconds, so you have to do it yourself.

#10
RedCaesar97

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In a way, Fist's Krogan is harder because your squad likes to run out and die after about two seconds, so you have to do it yourself.

 

I have never had that happen. Mostly because I put my squadmates well out of the way so they do not get shot. They tend to shoot at the walls anyway, so no point putting them into a spot where they will get hit while not hitting anything back.



#11
iM3GTR

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I remember fighting Fist's Krogan once, when I was playing Insanity as an infiltrator. I remember that it was chasing me, trying to use instant melee of death, so I ran into the markets to hide.

I also remember a time with the Geth Destroyer on Eden Prime. I was running away and I managed to get past the garage/spaceport up to near Cole's shed before it caught me and shot me.



#12
BloodyMares

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Before posting, I need a bit of advise, guys. I'm currently working on Kaidan lvl 50 build for my commando soldier build which I posted earlier and I can't decide what is more important to max out: lift, barrier or medicine? Although I could go completely hipster and max out first aid and put some decryption/electronics points in stasis. Tali is a crate-unlocking machine anyway so I would like to try some variety. But since I intend to make these builds insanity-worthy I need them to be the most effective so there's not much room for experiment.

Currently it looks like this:
12 Throw
12 Lift

7 Barrier
0 Stasis

9 Decryption

9 Electronics

5 First Aid

12 Medicine

6 Sentinel



#13
RedCaesar97

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Before posting, I need a bit of advise, guys. I'm currently working on Kaidan lvl 50 build for my commando soldier build which I posted earlier and I can't decide what is more important to max out: lift, barrier or medicine? Although I could go completely hipster and max out first aid and put some decryption/electronics points in stasis. Tali is a crate-unlocking machine anyway so I would like to try some variety. But since I intend to make these builds insanity-worthy I need them to be the most effective so there's not much room for experiment.

....

 

For Kaidan, I would drop Throw back to Advanced (rank 8) and put the points into Barrier.

 

Throw is not that great of a power; it mostly serves as a barrier to get Lift. Stasis is not good on squadmates since -- unlike the Adept or Sentinel -- they cannot get Bastion Stasis (ability to damage enemies in Stasis).

 

Although I think the build you have shown is level 51 Kaidan if I am not mistaken (73 points. A level 50 Kaidan would have 72 points: 2 starting points + 40 points levels 1 to 20, and 30 points for levels 21 to 50). In that case, I would consider dropping points off Medicine and maybe add a few more points to max Electronics to make him a little more durable.



#14
BloodyMares

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Yeah, I accidently put an extra point into barrier. Fixed it now.

If Throw is just a door to Lift is it even worth having Advanced Throw then? My main biotic will be Liara anyway, Kaidan is needed for a first half of the game before I get to her (I always go to Feros first). I think 7 points in Throw will be enough for the Geth and Thorian Creepers.

About Stasis: I quite like this power because sometimes I don't feel like fighting everyone at the same time and I usually freeze pesky engineers or biotics while dealing with others without worrying about being ragdolled or sabotaged. Or sometimes if I don't have any other power available (and it happens a lot in early game) Stasis will be that lifesaver.

It could be something like this:

 

Biotic Unlocker

Throw 8
Lift 12
Barrier 12
Stasis 1
Decryption 9
Electronics 12
First Aid 5
Medicine 7
Sentinel 6

 

Healer

Throw 8
Lift 12
Barrier 7
Stasis 1
Decryption 5
Electronics 9
First Aid 12
Medicine 12
Sentinel 6

 

Tough Guy

Throw 7
Lift 12
Barrier 12
Stasis 1
Decryption 5
Electronics 12
First Aid 5
Medicine 12
Sentinel 6

 

Which one looks the most efficient for my Commando? I'd say that I plan to take Kaidan with Ashley or Wrex (early game) and Garrus or Tali (later game)



#15
iM3GTR

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Stasis is useful for stopping charging Krogan or mercs with shotguns who have Immunity on, but I always forget it's there. You can stasis someone then stick a grenade or a couple of tech mines for when they recover.

#16
iM3GTR

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Which one looks the most efficient for my Commando? I'd say that I plan to take Kaidan with Ashley or Wrex (early game) and Garrus or Tali (later game)

I suggest that if you're playing on Insanity or Hardcore you should take both Liara and Kaidan with you later because you'll probably need to level up by doing side missions. Pirates and Mercs can be quite tough when using Immunity and flanking you with shotguns so Neural Shock and all those Biotic powers will come in handy. This will also stop Krogan on Virmire and Benezia's commandos.
Focus on Biotics and medicine for Kaidan because you'll probably find just as good gear in the easy crates as in the medium and hard ones.

#17
Abraham_uk

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Huge thumbs up to this thread.

I support it.



#18
capn233

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Master Lift is the best biotic skill, so I always get it on Kaidan, Liara and Biotic Shepard.

 

Medicine doesn't need to be maxed on anybody really.  Or really invested in most of the time.  If you were doing some gimped playthrough with poor armor, it would be helpful.

 

As far as Barrier on Kaidan, Advanced to Master won't all that dramatic depending on armor choice.  But it makes more sense to max it than Throw or Medicine.

 

The biggest question on Kaidan as far as leveling is how much to invest in Barrier vs going towards Advanced Lift or NS early game.  Advanced Lift is overall better than either of them, although it takes the most investment.  Basic Lift works on small stuff including the Krogan Bouncer.



#19
Arkalezth

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Since it's the Commando specialization, this is a more reserved playstyle focused on sniping enemies from distance and providing suppression fire while relying on squad for tanking (Ashley, Wrex)...

Soldiers (and, to a lesser extent, infiltrators) are ridiculously tanky regardless of the specialisation. I don't recall the exact numbers, but the difference in defence between a commando and a shock trooper is that the former can "only" take like 20 or 30 rockets to the face before dying, whereas the latter can take 50+.

This doesn't mean that you can't snipe from afar if you happen to like that playstyle, but you have to try hard in order to die with a commando.

#20
iM3GTR

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I don't recall the exact numbers, but the difference in defence between a commando and a shock trooper is that the former can "only" take like 20 or 30 rockets to the face before dying, whereas the latter can take 50+


Fifty plus rockets? What armour are you using!?

#21
capn233

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Heh, it doesn't matter all that much if you have Immunity active, and ranked up to Immunity Specialization.  May not really be 50 rockets, but it is more than you are probably going to realistically take.

 

The difference between Commando and Shock Trooper isn't that drastic, a few percent weapon damage vs a few percent more damage protection and health.  Of course the final specialization is different, if you get there.



#22
Arkalezth

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50, 40, 20, who cares? The point is that you're pretty much unkillable either way, but I recall someone on the old forums actually going to the trouble of testing it (guess s/he had lots of free time :P). IIRC, a min-maxed shock trooper soldier with Collosus X (I don't recall the mods, probably medical or damage reduction ones) and Master Immunity could survive 55 rockets on Insanity; an infiltrator, 15-ish, and a commando soldier, something in between.

Not really practical since you'd normally be doing something else besides standing there eating rockets, but it illustrates the point.
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#23
BloodyMares

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Alright, I'm nearly finished on Kaidan. I think "Biotic Unlocker" (see my previous post) will end up in final version.

But now I'm stuck on his lvl 60 build. For now i think of something like this:

 

Throw 12

Lift 12

Barrier 12

Stasis 5

Decryption 9

Electronics 9

First Aid 5
Medicine 12

Sentinel 6
 

Pretty much all of his main powers are maxed. Any thoughts? Should I reallocate any points? 



#24
capn233

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^I can't remember, but does Kaidan have a mysteriously disappearing power if you go to 7 talents like Liara does?  Thought it was basically anybody with just 1 weapon talent and 7 overall (since weapon talents share slots and switch).



#25
BloodyMares

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capn233, according to this page this issue happens to Liara only. I also checked both Kaidan and Sentinel pages just to be sure and there is no such information.