Hi all. I have a sequence of conversations that lasts a while, jumping from one to the next, resulting to the player not having a chance to save his game. Moreover, this sequence leads to a possible ending. I am using two scripts there in between.
One to autosave the game, and one to export the character.
My question is, do these script functions require a specific handling? Like... I don't know, not putting them at the complete end of a conversation and so on? The question came to me when I thought that I cannot put the autosave in a conversation that happens in an area that there is no exit from. In other words, an area that is used only for that cutscene and is not designed for play. So if an autosave happens in there, and the player reloads, he is locked in. These are tricky situations and I'd like some brainstorming from you if possible
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