I'll open up with what seems to be a pretty popular opinion among longtime series fans, which I share to some degree: The Geth were cooler when they were a race of semi-genocidal AI networks, which existed more as software than the hardware of their mobile platforms, ships, and equipment.
As the series progressed, however, they became more and more like the individualized, humanoid Council races and other organics. This not just in their actions, but also in the way that platforms eventually became "individuals with true intelligence," and ships and equipment became...I don't know what.
Talking with Legion was undeniably cool, and I liked the idea of a specialized platform being sent to make contact with organics on its own, although I'm not sure how I feel about the Heretic split. Why couldn't the Geth just be repentant or misguided war criminals who would only find acceptance with organics after many years and reparations, and were still ultimately driven by mysterious machine logic that sometimes failed to even recognize key values of organics, let alone accomodate them?
A perfect example of this could be their brutal attacks in ME1; Geth are software, first and foremost. When one platform "dies," it usually offloads its software to a nearby carrier. Since the Geth in ME1 aren't usually seen without a small fleet nearby, should it be reasonable to assume that they would be able to return to the ships with no significant loss of runtimes, and only another platform to replace? Since they are constantly portrayed to know little about organics, who's to say they didn't assume (at least at first) that the same system applied to organics, and their bodies were simply "hardware" that could transmit their "software" back to a central hivemind thing? As strange as this sounds, I think it would make more sense than, "We aren't actually mean (except for those dissidents over there), we just have really bad communication skills."
And this brings up the item that originally prompted this post: The Codex entry on Quarian religion. We find out that Quarians practiced ancestor worship, but this transitioned to creating VIs of deceased ancestors to preserve their teachings in a more "living" form. And this is part of the reason they pursued AI development in the Geth; they were looking to achieve virtual immortality by preserving themselves as true AIs after their own deaths.
But when the Geth rebelled and began their morally gray, semi-justified campaign of genocide, the Codex directly states that they deliberately destroyed the ancestor databanks. Yep. They literally destroyed part of their history. I noticed this when replaying ME1 after a couple of full-series playthroughs, and after knowing how the Geth-Quarian arc changed over the series. Knowing how much the writers seemed to turn the Geth into more innocent victims than genocidal machines, I thought for sure that the Codex in ME3 would retcon this, but no, it was still there, hidden in the remaining vestiges of Drew Karpyshyn's masterpiece that remained attached to Mac Walters' highly simplified storyline.
Now, BioWare didn't follow their own advice with the Geth-Quarian arc in ME3; the Virmire decision has cut content that indicates Shepard would originally be able to save both Ash and Kaidan. However, the reason they cut this was a very good reason; adding this third option would be considered the "right" choice, and after their first playthrough, most players would always take it, unless they were specifically intending to have only one survive.
The third option of peace always seemed just a bit too perfect to me, and it appeared to ignore much of the previous lore, including the networked-AI-versus-suddenly-individual-sentient-platforms conundrum, the destruction of the ancestor databanks, and (to some degree), the fact that each side was literally fighting for survival through total genocide of their opponent. (And yes, I know the Geth let the last surviving Quarians live, but it seemed to me that this was out of the fact that genocide was an unknown to them, more than any sense of compassion, given how they apparently never restricted themselves to military, or even able-bodied, targets, during the war.) I guess peace could have been an option, but I doubt it would have been similar to what we got in ME3.
It seemed to me that peace was possible, but that the nature of the Geth Consensus and the way they shared intelligence as a mobile hivemind, as well as the simple fact that they were synthetics with little to no practical use for organics, would have made them inherently difficult to coexist with, since the basis for most trusting relationships is understanding others. So maybe in two hundred years, or maybe after a large number of Geth ships were saved by the Migrant Fleet during the Reaper war, they would more or less get along, but I just couldn't wrap my head around the Geth instantly saying, "Come on back to Rannoch, we kept it all nice and squeaky-clean for you, and we'll even help you recover your immune systems," and the Quarians saying, "Sure, we all trust you completely now, and we'll take all the blame for the war because it's not like you killed most of our species or anything!"
Peace would have been strained and slow to take root, probably with a few incidents hampering its progress, and I hated the fact that to achieve peace, Shepard has to call out the Admirals, as if it's reasonable to assume that the Geth will magically become their friends if they hold their fire so Legion can integrate Reaper technology into their runtimes, and while literally blaming the war entirely on the Quarians.
But of course, the option of peace as it was originally is the obviously "right" choice, so why didn't BioWare heed their own advice?
In my opinion, peace could have still been an option, but it shouldn't have had all those insane requirements, it shouldn't have been so simple and clearly the best option, and it shouldn't have been obvious that it would work at all if Shepard tried it. If the destruction of the Geth or Quarians were also potentially "right" choices, then we could get some interesting justifications for each choice.
For choosing the Quarians, xenophobic Renegades could say the Geth were synthetics who would never understand, or try to understand, organics, and the Quarians would be more willing to stick their necks out for others; true Renegades could say the Geth were too dangerous to be trusted, and the Quarians' forces were large enough that the size difference was made up for by their reliability; misguided Paragons could say the Quarians deserved a chance to see Rannoch again, and the Geth wouldn't back down; true Paragons could say the Geth had morally gone too far to be given another chance, and the Quarians had more than suffered enouh for their ancestors' mistakes.
For choosing the Geth, xenophobic Renegades could say the Quarians had justly earned their bad reputation, and couldn't become trustworthy allies, and the Geth were nothing more than tools for Shepard, as they were for Saren (since they have larger forces); true Renegades could say the Quarians and Geth could never coexist, but the Geth were tireless, merciless machines, just what the galaxy needed as long as their capacity for genocide was directed at the Reapers; misguided Paragons could say the Quarians would never allow the Geth to live in peace, and the Geth deserved another chance; and true Paragons could say the Quarians had proven just as merciless as the Geth, and the Geth would fight more effectively, if Shepard had to choose between equally violent allies.
Thoughts? Additions? Rebuttals?
If you made it this far, I apologize for the ridiculous length. Everything I post on these forums seems to turn out way longer than I meant it to be.
EDIT: Fixed several typos and clarified wording.





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