So I just finished Wicked Eyes and Wicked Hearts tonight. I found it confusing and weird, and I ended up using TiffanyID's excellent Simplified Walkthrough from this site to get me through the Servants' Quarters part. After that I managed the rest on my own. I found a bunch of loot, evidently found enough evidence to end the quest, kept Celene on the throne, unwittingly forced Briala into exile, and had a 100 approval for a while. Good enough I guess, I accomplished my goal of defeating Corypheus' plans. But then, I read the Wiki page about the quest, and noticed all the possible alternate endings, the quantities of loot behind the various Halla doors, the different combinations of evidence and dialogue that lead to different outcomes.
Which leads me to my topic: is there anything in the actual game that tells you what to do to, either to advance the quest or to get a particular outcome? It seems to me like the whole thing relies on trial and error, requiring multiple playthroughs before you have enough information to make decisions. A few examples:
- There didn't seem to be anything to indicate whether a door was going to consume Halla statues before I tried to open it, so I couldn't really "choose" which ones to open to get whichever loot or evidence;
- There isn't anything to indicate what evidence I need to influence which ending;
- Dialogue choices for approval / disapproval are not intuitive at all; "Phillippe is a jerk" doesn't seem very diplomatic, and as a player you know nothing about that noble nor about Phillippe, yet it's the correct choice;
- I completely missed that I needed to go back and talk to two different people after exploring the Grand Apartments in order to get Briala and Celene back together;
- For that matter there was nothing to tell me that getting Briala and Celene was even a possible outcome until I read the wiki;
- etc.
In other words, it seems to me that this quest gives you limited resources (e.g. a max of 10 Halla but you would need 23 to open all the doors) but not enough information to properly decide how to use it. Obviously, if you read a walkthrough or play it 10 different times 10 different ways you can find out for yourself, but neither of those options has anything to do with role-playing.
It would be great to get some insight from the designers on this one, because my only reaction really is "What were you thinking?"





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