I quote from wiki
BioWare described Dragon Age: Origins as a "dark heroic fantasy" set in a unique world. Its setting was inspired by The Lord of the Rings and A Song of Ice & Fire, and was described by BioWare as a mix between high fantasy and low fantasy.
I think that this definition was correct. Magical and fantastical element were very present, but not preponderant. They were a main feature/characteristic of Thedas, but they were also mixed with other (and more "realistic") elements.
The LORE was (IMO) very well balanced, from this point of view.
The same can be said for Dragon Age 2 and Dragon Age Inquisition, even if new magical elements were introduced (like time magic: very dangerous, bioware, very dangerous. Plot holes and paradoxes are almost impossible to avoid, if you decide to carry on).
But with the DLC of DA: Inquisition (especially Trespasser and Descent), something changes... I had the feeling to be playing in another world, in another Lore. There has been an exponential growth of the magical/fantastical elements, and none of them was insignificant... the titans, the lyrium revelations, the wellspring, the lyrium dwarves, the titan's magic, the veil and it's creation (and destruction), the imprisoned (elven) gods, tons of eluvian, the crossroads, new demi-gods etc...
Do you have the same "WTF" feeling? If yes, can it be attribute to the transition from Gaider to Weekes?
Do you think that is a wise/good decision to considerably increase the relevance and the number of magical/fantastical elements?





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