I disagree. Origins and its expansion and DLCs did everything Inquisition did first. Closing Fade Rifts, Blackmarsh. Alternate dimensions, Amgarrack. Eluvians, Witch Hunt. The great war between the evanuris, the gem trapped spirit in the elven ruins in Origins. And as for lyrium-based entities, um... Shale anyone? Aside from all that, Origins also had the taint, lyrium, the Black City, the Fade, etc.
So Dragon Age has always been "high fantasy". The thing that grounded it was the medieval theme that ran throughout. In Inquisition this theme is missing. The armors are not particularly medieval, there are almost no large buildings except those seen in Val Royeaux or the Arbor Wilds. These are not medieval themed. They are renaissance and elven fantasy themed, respectively. We only see Redcliffe Castle at a distance, and the interior is FUBAR'd when we get to explore it, so that's nothing to go by. Every other building was some wooden shack. Other than that, it's all wilderness. Rocks, grass, trees, rivers, dirt/sand, repeat. There's the occasional statue here and there, and some elven graffiti, but nothing that portrays the medieval feel.
The music is also a major contributor to the fantasy feel. A lot of upbeat and "beautiful" pieces compared to Origins' low and gritty compositions.
This is why Inquisition seems more "high fantasy". It lacks the grittiness, darkness, and necessary ugliness of Origins. But as far as storyline elements go, Origins had all the storylines from Inquisition years beforehand.
I completely agree.
And besides, DAO made continued points that Ferelden and its troubles is the BACKWATER of Thedas. From the start. Its important elements are:
-current home of dwarves
-where Andraste started and where her ashes lay
-some smaller rebellious kingdom
-Flemeth hangs out there
-I dunno, some dalish chill too
-A couple tribes yo
DAO had the first Blight that centered on it, and that's possibly because of the Awakening explanation with the Architect instigating it.
Ferelden is, again the backwater. This isn't important in itself, but for the series and world, this means that its the pale, poor extent of what is REALLY out there - in geography, politics, magic, creatures, history.
Its the ORIGIN of the series story, but it had tendrils and precedent for all sorts of things in DAI, all over the place.
I get people were hoping every PLOT and SETTING would be so 'low' fantasy as DAO was (or seemed like it was, but really wasn't), but the lore itself has been nearly as crazy as DAI itself ended up.
Some things like time magic are nearly new though, the only things remotely hinting the possibility of it, is the relatively vague explanation of the Fade itself in DAO.
DAI upped power level but rarely was it done to a level that actually broke lore and narrative. Majority of rules set by DAO aren't just not broken, but even barely bent.
DAO started with precedent like magisters physically entering the Fade, for example. Our character in DAI successfully does it? Well so apparently did the elven gods, even if they're trapped there now. Oh and they traveled through realms in the eluvians, even if DAO only teases us with entering one only if we're a Warden romancing Morrigan.
I get complaints that DAI changes tone though. I don't agree fully with them, but I get them and I also hope that this same tone won't exist in DA4. But I think at least by now, people hanging on to the series can understand that the developers don't want every game to be Origins2, Origins3, Origins4. Its Dragon Age, and they may very well have a different vision.
Oh and to respond to the 'hope we don't fight OP mages all the time' stuff? I actually think that will end as a focus in DA4. The games shift topics from title to title IMO, and I think DA4 will continue this in terms of moving from the mage-god stuff into, well, some of the things we've seen more recently in the dwarf Descent DLC, and increased explanation of the Qun and Qunari origins and purpose. By that I mean that I think Bioware is quite aware that they can't go on fighting (what could be boiled down to being) powerful mages forever, but they're just in a phase of the series that inclines in that direction. You know, the 'magic is coming back' phase. Once its all back, then we can move on to even more interesting things (not necessarily just 'magical/mages').