I am totally loving how those crystals are looking
Merricksdad's Middledark Tileset
#76
Posté 08 janvier 2016 - 01:50
- OldTimeRadio et shadguy aiment ceci
#77
Posté 08 janvier 2016 - 01:57
I am totally loving how those crystals are looking
Me too. The emerald one took no effort at all, as the texture was used as is 4x1 column texture. Looking at it this morning I can't believe I made that half-asleep last night. The other I had to combine 4 images to get that hue mix, but it was obviously worth it. I'm debating whether or not to make them partially transparent, or leave them opaque. Either way, that will require a crystalline env map.
I forgot to make the ruby seamless. This morning I put together three more textures, but also forgot to make those seamless. They include: white quartz with a blue shine, blue quartz, and magenta amethyst.
I'd like to find a suitable dark emerald, and a bright yellow that isn't simply transparent. I have a bunch of gem and mineral books, so maybe I'll just take pictures out of that and use them instead of having to hunt the internet.
#79
Posté 08 janvier 2016 - 11:38
Kind of like a psychedelic giant's causeway really.
TR
- OldTimeRadio et MerricksDad aiment ceci
#80
Posté 08 janvier 2016 - 11:43
Would anybody use a higher poly override model and texture for the OC mushrooms and mushroom groups (not including the 1.69 stuff)? Looking at these pitiful blue, yellow, and gray mushrooms with no body, and terrible shading, makes me puke in my mouth a bit, especially when I see them side by side with the OC mushrooms from higher expansion packs, like the reds and grays. If not overrides, I'll have to introduce them as new ones anyway.
- Zwerkules et OldTimeRadio aiment ceci
#81
Posté 08 janvier 2016 - 11:47
Also, just so you know that isn't the only crystal shape I'm working on. I'm also doing groups of the following:
- four sided crystal coming to a pyramidal point, with a little bit of width growth from base to tip.
- six sided crystal coming to a pyramidal point, but sheared off, so that the three sided faces at the tip become five sided, also with slight width growth from base to tip.
- six sided crystal where three of the edges are less pronounced than the others, making it look almost like a 3-sided crystal. This one has a high length to width ratio, and also comes to a sheared point.
It would be easy to get carried away, as I did with the crystal balls I did last year, but I don't intend to just keep going with crystals, especially since I have all the speleothems to do.
- shadguy aime ceci
#82
Posté 09 janvier 2016 - 02:43
I'll find a use for whatever you're happy to release.
-Dave
- MerricksDad aime ceci
#84
Posté 09 janvier 2016 - 05:25
Had to log on just to give them mushrooms a like.
How big are they though, compared to a PC?
#85
Posté 09 janvier 2016 - 05:32
yesyesyes!!
#87
Posté 09 janvier 2016 - 01:34
Had to log on just to give them mushrooms a like.
How big are they though, compared to a PC?
The tall one is about 6m tall right now. I have the scale on the rest not yet determined. Everything you see in that one is going to have a few varieties each, like a nub poking out of the ground, a growing version, and a fully grown and opened version. Then, each of those will have three more varieties of pose, so they don't look too uniform. That should make some realistic mushroom clusters.
When done, the largest mushrooms will have fully open varieties in the 7.5-10m range, for use as forest parts.
#89
Posté 09 janvier 2016 - 03:33

This time with scale grid, and purple box for human scale.
- Tarot Redhand, henesua et shadguy aiment ceci
#90
Posté 09 janvier 2016 - 03:53
Did that project ever get finished, I can't find it on the vault with the search.
Try the February 2013 ccc (aka Plants ccc). Shemsu did some. Also the May 2015 ccc (aka World of the Elder Scrolls ccc) PHoD had that entry.
TR
- MerricksDad aime ceci
#91
Posté 09 janvier 2016 - 03:57
Did that project ever get finished, I can't find it on the vault with the search.
There is a bundle that includes them here - http://neverwinterva...2013-feb-plants
They were also done previously, for the Menzoberranzan PW, although I am not sure if they were ever released as a stand-alone hak.
FP!
- OldTimeRadio et MerricksDad aiment ceci
#92
Posté 09 janvier 2016 - 06:35
So I just spent an hour trying to locate the sword coast legends map for the area between forlorn cliffs and darklake, only to finally figure out that it was not a single area map, but a basic drow caves dungeon with a nice 6x6 tile to transition down two-three levels. Now I have another tile group I want to make ![]()
#94
Posté 10 janvier 2016 - 12:35
Amazing work on the fungi.
#95
Posté 10 janvier 2016 - 01:21
Just a suggestion but have you considered doing a humongous version of a giant puffball fungus? BTW what species is that pink cuboid one? ![]()
TR
#96
Posté 10 janvier 2016 - 01:58
Just a suggestion but have you considered doing a humongous version of a giant puffball fungus? BTW what species is that pink cuboid one?
TR
That's my friend Mauve d'Orm-Mul
Those round things are various kind of puffballs, so I can expect to make a cluster where there is a larger one. I didn't know how well white puffballs would look in a dark cave, but I do need to find out pretty soon. I also wanted to do some pepto-pink ones with gassy spores coming out.
The blue one is going to have a glassy shine, while the brown and gold one is going to glow in the dark like a carved pumpkin. The little pink guy is going to emit light from a cluster, as will the blue and green ones from the previous display. I'd also like to do some where just the gills glow downward, in various colors.
#97
Posté 10 janvier 2016 - 01:12
I don't know if you know this but the normal white giant puffball is edible. FWIW, I've only ever seen one of those once in the wild. If you want to be really nasty there is the stink horn.

So called because even though it is only about the size of your little finger the smell is horrendous (think fermented, overripe, full babies diaper) and extends for upto 20 feet in all directions (stinking cloud). And yes I have smelled one, Yeeech!
Another species of stinkhorn is sometimes referred to as the Veiled Bride.

That might prove interesting as an underdark prison.
TR
#98
Posté 10 janvier 2016 - 02:24
I'll be doing a hot poker type stink horn. The ones we have here are poop colored with a nasty pink tip. Looks really disgusting, but those colors won't show in a dark environment, so I was thinking to change the hue a bit and make it more brightly colored. I'd also like to do dead mans fingers. Actually those shapes are what I was going for with the large club shaped morel in the back. I made a mistake by enlarging something I was going to bend, and I got that thing, then decided to keep it.
That picture of the stink horn has some large testicles. Never seen that part before.
Instead of the skirt on that other mushroom, I was thinking to do tentacles hanging down from a few species.
Here is what the lightest ones under our spruces look like. Any time I see them they are almost always much vibrant and more pink than this. Then they fall over after only two days, they leave a pink condom looking thing.
- OldTimeRadio aime ceci
#99
Posté 10 janvier 2016 - 02:28
oh nasty, check out this one 
#100
Posté 10 janvier 2016 - 03:59
So these jack-o-lantern ones I was thinking to make like exploding barrels. Depending on size, they do 1d6 damage to adjacent creatures, and can set off other ones in their proximity. I was also thinking maybe they grow near elemental rifts deep down in the underdark, and feed on energy from the elemental plane of fire, which loads them.





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