I'm looking at some of the character models, and wondering if I get all the data around, somebody else might be interested in trying to extract unity animations for use in NWN. I have no idea what I'm doing when converting those. Just like my stuff I built to extract models and convert from torchlight 2, I've just not got the patience or desire to put that much effort into such complex animations. The models do look good though, but are really high poly compared to NWN1 stuff. Still, if somebody wanted to wrap them around existing animations, it would probably not be that hard. The only problem is that the characters are in poses in the base model file, and without the animations converted, you can't easily get them to a T-pose or NWN 0-frame.
So, anyway, I'm just going to stick with extracting what I need right now for the cavern tilesets I'm working on. Rocks, pillars, bridges, speleothems, etc. The pile I have mass converted also has a bunch of oak trees and fancy schmancy stuff for outdoors areas. If I can determine what goes with what, I can bundle those for gmax importing for somebody else to play with.
Due to the complexity of some models, it might be handy to break them down into files containing only a single unity submesh (same as a single trimesh in nwmax). I may end up writing a program to do that, and then name all the files based on which file they go with. SCL already did that with tile groups. One of the 2x3 hallway S shapes uses over 30 files of parts. Granted, that is a 2x3 NWN sized tile group, which has 3 large placeable groups to modify the base models, and which also has 2-3 other alternate prefab spots on the model.
Another problem I have with the meshes is that some of them are in 1/10 scale, and some are in 10x scale. Some are also rotated 90° on the X axis, for no good reason. Somehow the engine, or the other files, tell the SCL scripts to fix that when the parts get used. Just kinda annoying, but then again, I shouldn't complain, as I didn't make all this stuff.
Tomorrow I'm back to building my barn, fence, and deck, and might not get back to this until next Monday. We'll see how it goes.





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