I'm trying to gauge opinion here:
I am going to start a new project for the summer. I am done with long campaigns I think, they don't offer enough diversity to keep me interested nor do they give the pleasure of releasing something often enough.
I am going to do something set in Leilon. I am doing that because I already have Leilon done and i can build on what I have. It's going to be set just after the war with the King of Shadows at the same time as my current campaign mod is at it's halfway point. That allows me to use Crossroads Keep, and the other areas I have done and build on the plot line.
It is a time that interests me because I can deal with the social and political plots that will naturally arise from a country pulling itself out of a war. Also the town is in decline, previous generations have allowed the bay to silt up and the town no longer has a viable port. There's a huge amount that can be done with this period from zombies to marauding orcs, it's a melting pot of ideas I can tag onto a lose plot line.
Tchos's project is interesting to me. I have thought and spoken, as have others, about the concept of a campaign run out of the campaign folder that can be modified on the hoof. Once the core campaign is done (like candle cove) I will add to it as I see fit building in new content as it is built rather than waiting 2 years to release something.
Here's why this is not a community project ... sort of. If anyone else want to add content, I don't we why they should not.
If you're a cc creator who wants to spend a few weeks on a Orc cave or short story then, provided it fits generally with the published overall theme, uses the hak pak I create and is of a quality that meets the campaign itself, then I will slot it in. The point here being that I will go it alone if needs be but will open this to the community if there is interest.
Add on content would be modules with all new cc, not in the Hak, in the module folder. I will add a conversation to an npc in town that jumped the player to the module. The town would then be a shopping hub and staging area and the player content need not be controlled by me. That will free the modder to do pretty much as they pleased from a village in trouble with raiders to a tomb in the mountains.
One of my drivers for this project is that I believe that the slow rate of release is going to drive players away from custom mods. I don't think it's healthy to wait a year or more before a playable release occurs. I want to keep it flowing with smaller add ons to keep the community coming back to the forums and download sites to see what's happening.
I also want to see all this great new cc implemented, not sitting in a folder on the vault.
Thoughts?





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