I'm a 10 years long fan of Bioware. I've played all their games except for Shattered Steel and MDK2 since my interest is limited to RPG. I started playing DAI 2 weeks ago.
To me DA:I is possibly the best game Bioware has produced so far; It has well done almost everything that I consider vital in a good RPG; top notch writing, interesting plots, believable characters, and serious politics(which often have been shunned in previous Bioware games with 'politics=bulltshit' attitude as in Mass Effect 3; I always found that kind of writing rather juvenile.) I've only played the game for a week, but DAI has already knocked DAO off as my top favourite Bioware RPG. I especially loved seeing some friendly faces from previous games; this massive nostalgia must have hit home for gamers who played previous games.
However, there are some glaring issues that makes me view DAI as a game with great potential with somewhat poor user friendliness that drags down the game experience as whole. There are too many meaningless fetch quests that makes the first 10 hour of gameplay similar to MMORPG experience with no vocie-over or depth. There are so many inaccessible mountains in maps effectively dividing DAI's open world into a series of narrow corridors, and this is very frustrating when you try to collect a shard positioned 15m across the cliff and you realize that you have to backtrack a half of the map to reach that area. The speed of mounts is ridiculously slow that I suspect it was Bioware's attempt to artificially extend playtime or it was done because having faster mounts resulted in massive framedrops in consoles.
I think the game would have been much more enjoyable for almost every gamer if these issues didn't exist. As of now, DA:I seems like a game with the best writing among Bioware games with some MMORPG mechanics and frustratingly closed open-world maps that while I love the game it is not as immersive or as enjoyable as games like ME2 due to its boring gameplay; the game fills like a great movie intercut with long and many filler advertisements. In other words, DAI did the best in what Bioware is good at while doing worse at what Bioware is not known for compared to Bioware's previous games. I think Bioware should drop fetch quests all together and make the game as narrative focused as possible in the future.





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