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Please make MEA more like Dragon Age 2


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#1
Seraphim24

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So while I doubt anyone can tell for certain where MEA is going, how much is done, not done, whatever, I do know one thing which is the full featured, super end of the world, epic clash of deep reaper threat and the edge of humanity, is decidedly not for Bioware.

 

When I myself played Dragon Age 2, I found it had lots of cool things, such as cool animations, engaging abilities, a solid engine and experience, lots of character conversations and enagement on those things. It was nice at times, there were also things I didn't like as much.

 

When it comes to recent games, Dragon Age Inquisition, it kind of felt like everything is torquing backwards, or in some odd direction, things weren't really adding up again.

 

When you think about the world of ME, this hasn't been done yet (outside of maybe more in ME2) and is crazy possible. For starters, the universe is vast and going to a different galaxy could mean discovering a vast city full of life and perhaps clashing viewpoints (i.e. Kirkwall). Moreover, instead of approaching it as the chosen one, they could be up and comers, the trajectory could be very similar with a sci fi twist. You would meet people in the streets of some big metropolis, trading barbs with a renegade ex-Asari commando, learnig about more about the "Hanar" homeworld, joking and meeting and so on and so forth. Start scrubbing pots in a backalley of some sci-fi metropolis, or something.

 

The emphasis could instead be on building relationships with small stories, maybe there could be bigger trajectories, but it wouldn't be a priority.

 

The gameplay has already been simplified a few times, and also things like a big ship or land combat or all the features could just be thrown out in favor of something much more streamlined. You could have it, but in a limited sort of way, the emphasis would be on those streamlined things.

 

Now this part's important, the people who whine and complain about that simplified game part, I can tell you, from personal experience, as someone who played a fair amount of actual pen and paper D&D, are probably not on point.

 

It's no crime to make your game a bit more streamlined, or to avoid hardcore RPG mechanics entirely, especially if a lot of people are just satisfied and happy and comfortable with it. Not only that, while I did find Dragon Age 2 a little bit less than what I wanted at times, people have pointed out that Bioware was never really super hardcore RPG company to begin with, even now I constantly question the value of the random statistics they would put into games and make me do odd calculations in order to figure out what's better.

 

I don't really care for less hardcore experiences, but it's all right to jump across the map with cool moves or whatever as well.

 

I've played almost every Bioware game including D&D, as well as actual D&D, and nothing about the streamlining deeply offends me vis a vis other Bioware games.

 

In fact, I always just considered Bioware (along with Blizzard) to be very much just a kind of enthusiastic fan company of games, not super into D&D necessarily, but like they played it, they think it's cool, Dragon Age 2 is really in many ways very consistent with their history.

 

And a lot of the characters and aesthetics of Dragon Age 2 were pretty great as well, the dialogue options were pretty varied and diverse and interesting. It's just a really potent game and I was very impressed with it, it seemed to take all the things from previous Bioware games and boil it down into one digestible thing.

 

Edit: As I edit a few things I'll also include my not wholly invested basically off the cuff not super serious idea from later in the thread

 

"Their next game should be like Roger Tempteron, ace mercenary sci-fi detective and Valenda Queens, his hot tempered and sarcastic femme fatale companion as the journey across the galaxies searching for fame, fortunes, and rub shoulders with and learn about alien civilizations in the hotbed of Andromedan galactic civilization and second foundational city, Mashabelanas."

 

Also as far as LGBT goes, my understanding was that some people disliked it because like everyone was bisexual or something, that there wasn't just kind of a typical straight sort of female character or something.. that wasn't a concern to my mind it didn't affect the quality of the game positively or negatively, as I said later, Bioware is like the Bisexual game company all their characters you could feel were different all the way back to Baldur's Gate 1, they just started labeling them in Dragon Age 2. 

 

And moreover, the criticisms I read/heard from gamers (of whatever orientation) who didn't like the LGBT content or whatever was very mild and otherwise in the vein of (DA2 wasn't my favorite, but I played it at the same time). DA2's score on gamerankings is still like 80% or someting I think, they just wanted I guess what some might call a more conservative female option, but they didn't hate and claw it down either, so I think it's fair to say both sides (if there were any) were probably being unfair to each other's positions.

 

Just like it's unfair for me to get between everyone, I do know what I played though, and it was good.

 

Anyway, It seems a lot of people really misinterpreted that so that's all I'm going to say on the matter, so hopefully that's clearer now.

 

Finally, in terms of ME, ME2 is closest to what I have in mind, it's smaller scale... but it's not quite the same scale as DA2, it's still pretty epic world clashy.


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#2
Lucca_de_Neon

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The thing about DA2 is that it was a cave management simulator. It did some things right, some of them were excellent but the progression and repeated landscapes and the constant errands...uff..those things needed work


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#3
Fredward

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I would love this, DA2 could've been so good if it was just given more time and more money, but it seems like MEA is much more DAI than DA2.


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#4
Gileadan

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I really liked what DA2 did right (in my opinion anyway), the scaling down of the conflict to a local level. Heck, I would be happy with a game where I never end up as champion of Backwaterville - I'd actually love playing through a story with a more personal conflict.

 

But what killed DA2 for me was the fact that half of the party was a bunch of people in dire need of therapy, and the moments when it tried to be dramatic but landed on its face so hard that its chin plowed up the ground, i.e. whenever one of your sibling or your mom died.


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#5
Valdez_ua

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Please don't.


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#6
OdanUrr

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I'm sorry, OP. I did try reading your post but it's all over the place. I'm not entirely sure what you want to say.


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#7
fchopin

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Sorry Asellus112 but I do not understand what point you are trying to make.

 

The title says be more like DA2 and then you say you don't like DA2.


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#8
Akrabra

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If you mean a more personal story, then yes i am very ok with that. After all it is the only aspect i like of DAII. If you mean releasing it to early without polishing it, and having insufferable combat, then no. 


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#9
Bfler

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No. If then choose a game before DA 2, because every game since and including DA 2 had some major design flaws or was simply mediocre.


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#10
Panda

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Like some other said- that was just confusing. You want ME:A to be like DA2, but you found DA2 boring and then I don't understand what point you are trying to make with LGBT+? Cause it kinda looks like you are trying to convince people that you are okay with LGBT+ content, but what is the point you are trying to make with it?


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#11
Chardonney

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Like some other said- that was just confusing. You want ME:A to be like DA2, but you found DA2 boring and then I don't understand what point you are trying to make with LGBT+? Cause it kinda looks like you are trying to convince people that you are okay with LGBT+ content, but what is the point you are trying to make with it?

 

I agree. Reading the OP's post felt like running around in circles without ever getting anywhere. I actually read it twice.

 

When it comes to DA:2... Please BioWare, don't go that route. Just no.


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#12
Andrew Lucas

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Just make your own game, OP.
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#13
Panda

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I agree. Reading the OP's post felt like running around in circles without ever getting anywhere. I actually read it twice.

 

When it comes to DA:2... Please BioWare, don't go that route. Just no.

 

I actually would like Bioware to go DA2 route in terms of writing "smaller" people-centered stories instead of these epic world is ending stories.


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#14
Sarayne

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I actually would like Bioware to go DA2 route in terms of writing "smaller" people-centered stories instead of these epic world is ending stories.

Dragon Age 2 is one my favorite Bioware games because of the smaller scale and more personal story telling.


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#15
Battlebloodmage

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ME doesn't give a crap about gay contents, so I would rather for them to write playersexual like DA2, but that's probably because I don't have much fade in ME team due to how they implement gay contents in all 3 games. Maybe the next game will change my mind. 

 

As for ME being open world game like DAI, I hope the quests are more interesting than DAI, I'm tired of fetching quests and help a bunch of grown adults hunt for food. Make it interesting and a reason behind it and tie it to the main quests if possible, despite not liking Witcher 3, I like how they integrate the sidequests. In both Fallout 4 and Witcher 3, the sidequests may even reveal plots regarding the main quests or even have a higher tie behind it. Some quests are also pretty funny and interesting like the Silver Shroud quests. I don't want it to be like DA2 because it feels very limited in what we can do, but I don't want it to be like DAI either in how they execute the sidequests.



#16
Chardonney

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I actually would like Bioware to go DA2 route in terms of writing "smaller" people-centered stories instead of these epic world is ending stories.

 

Ah, forgot about that. I was so disappointed by DA2, that some of the aspects tends to get forgotten. :)



#17
Rasande

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Pretty sure that title is fighting words around these parts



#18
Steelcan

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Oh god no



#19
The Hierophant

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No thank you.



#20
wright1978

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I actually would like Bioware to go DA2 route in terms of writing "smaller" people-centered stories instead of these epic world is ending stories.

 

Agree, i absolutely love da2's characters and story. Still replay it for these reasons.

I  obviously wouldn't want the environmentals/visual flaws repeated.



#21
pdusen

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If it weren't for the thread title, I would have absolutely no idea what the OP was asking for. That whole post felt like a giant braindump.

#22
Donk

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Thefuck? TL;Dr

And the title? Somebody asking for something to be like DA2? I think I drank too much I'm hallucinating

#23
LinksOcarina

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The thing about DA2 is that it was a cave management simulator. It did some things right, some of them were excellent but the progression and repeated landscapes and the constant errants...uff..those things needed work

 

Truth be told, if that is the only real complaint of Dragon Age II, then it does make Dragon Age II a rather good game by all respects.

 

I could imagine a remake of the game in Inquisition graphics...would make it a lot better.


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#24
sjsharp2011

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Agree, i absolutely love da2's characters and story. Still replay it for these reasons.

I  obviously wouldn't want the environmentals/visual flaws repeated.

Yeah that's one of the main reasons why I still like playing it too. Besides I think they tried to make ME2 in part like that as well as you had loyalty missions where you had to help each of your crew resolve a situation that involved them. I get the feeling though given this is a start of a new story and set in a new galaxy it'll be moer like ME1 though. If you want a smaller scope story it's usually the second game that will likely provide it. It's not clear as to whether it's a trilogy or a single story right now but if it's a new trilogy then game 2 will more likely be that smaller scale type story you'll be looking for than game 1 will


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#25
Rorschachinstein

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DA 2 was my favorite in the series. But that's for the story alone. The combat was decent. But it was the little things that helped break immersion.