So while I doubt anyone can tell for certain where MEA is going, how much is done, not done, whatever, I do know one thing which is the full featured, super end of the world, epic clash of deep reaper threat and the edge of humanity, is decidedly not for Bioware.
When I myself played Dragon Age 2, I found it had lots of cool things, such as cool animations, engaging abilities, a solid engine and experience, lots of character conversations and enagement on those things. It was nice at times, there were also things I didn't like as much.
When it comes to recent games, Dragon Age Inquisition, it kind of felt like everything is torquing backwards, or in some odd direction, things weren't really adding up again.
When you think about the world of ME, this hasn't been done yet (outside of maybe more in ME2) and is crazy possible. For starters, the universe is vast and going to a different galaxy could mean discovering a vast city full of life and perhaps clashing viewpoints (i.e. Kirkwall). Moreover, instead of approaching it as the chosen one, they could be up and comers, the trajectory could be very similar with a sci fi twist. You would meet people in the streets of some big metropolis, trading barbs with a renegade ex-Asari commando, learnig about more about the "Hanar" homeworld, joking and meeting and so on and so forth. Start scrubbing pots in a backalley of some sci-fi metropolis, or something.
The emphasis could instead be on building relationships with small stories, maybe there could be bigger trajectories, but it wouldn't be a priority.
The gameplay has already been simplified a few times, and also things like a big ship or land combat or all the features could just be thrown out in favor of something much more streamlined. You could have it, but in a limited sort of way, the emphasis would be on those streamlined things.
Now this part's important, the people who whine and complain about that simplified game part, I can tell you, from personal experience, as someone who played a fair amount of actual pen and paper D&D, are probably not on point.
It's no crime to make your game a bit more streamlined, or to avoid hardcore RPG mechanics entirely, especially if a lot of people are just satisfied and happy and comfortable with it. Not only that, while I did find Dragon Age 2 a little bit less than what I wanted at times, people have pointed out that Bioware was never really super hardcore RPG company to begin with, even now I constantly question the value of the random statistics they would put into games and make me do odd calculations in order to figure out what's better.
I don't really care for less hardcore experiences, but it's all right to jump across the map with cool moves or whatever as well.
I've played almost every Bioware game including D&D, as well as actual D&D, and nothing about the streamlining deeply offends me vis a vis other Bioware games.
In fact, I always just considered Bioware (along with Blizzard) to be very much just a kind of enthusiastic fan company of games, not super into D&D necessarily, but like they played it, they think it's cool, Dragon Age 2 is really in many ways very consistent with their history.
And a lot of the characters and aesthetics of Dragon Age 2 were pretty great as well, the dialogue options were pretty varied and diverse and interesting. It's just a really potent game and I was very impressed with it, it seemed to take all the things from previous Bioware games and boil it down into one digestible thing.
Edit: As I edit a few things I'll also include my not wholly invested basically off the cuff not super serious idea from later in the thread
"Their next game should be like Roger Tempteron, ace mercenary sci-fi detective and Valenda Queens, his hot tempered and sarcastic femme fatale companion as the journey across the galaxies searching for fame, fortunes, and rub shoulders with and learn about alien civilizations in the hotbed of Andromedan galactic civilization and second foundational city, Mashabelanas."
Also as far as LGBT goes, my understanding was that some people disliked it because like everyone was bisexual or something, that there wasn't just kind of a typical straight sort of female character or something.. that wasn't a concern to my mind it didn't affect the quality of the game positively or negatively, as I said later, Bioware is like the Bisexual game company all their characters you could feel were different all the way back to Baldur's Gate 1, they just started labeling them in Dragon Age 2.
And moreover, the criticisms I read/heard from gamers (of whatever orientation) who didn't like the LGBT content or whatever was very mild and otherwise in the vein of (DA2 wasn't my favorite, but I played it at the same time). DA2's score on gamerankings is still like 80% or someting I think, they just wanted I guess what some might call a more conservative female option, but they didn't hate and claw it down either, so I think it's fair to say both sides (if there were any) were probably being unfair to each other's positions.
Just like it's unfair for me to get between everyone, I do know what I played though, and it was good.
Anyway, It seems a lot of people really misinterpreted that so that's all I'm going to say on the matter, so hopefully that's clearer now.
Finally, in terms of ME, ME2 is closest to what I have in mind, it's smaller scale... but it's not quite the same scale as DA2, it's still pretty epic world clashy.





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