I don't really consider the other games to be much better about this. DA:O has a lot of spells available, but I found a lot of it to feel like chaff and didn't do much to offset the action chess piece feeling of its combat. I do like DA2's the most though, because Force Mage is like violent Jedi Kung Fu, marred only by having to keep Carver alive to use it.
Some was chaff, yes, but over all you had more options, useful options, to choose from in DA:O and even DA:2.
Force magic for example is a perfect match for KE, you can pull an archer towards you with something like the Revenant's pull ability,
and send a charging shield bearer flying away with a push or a stone fist.
The entire counter-magic tree was reduced to dispel. Why? No idea.
The UI for PC was awkward enough as it is, even without the need to stop and ground target fire burst (?) lightning cage or something else every 10 seconds.
The staff twirling was still idiotic, mages are not dancers, magic is about mind over matter.
Something like Storm Coast Legends cantrips would have been better.
(a minor single target elemental spell that you can cast without mana cost, that or something like arcane/spirit bolt with a reduced casting cost.)
All in all, in my eyes DA:I really improved only on the visual side of things, much like the recent Battlefront.
When it comes to other aspects, it was either a step down or more or less the same.
I wouldn't want to see a similar change for ME:A.





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