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Please make MEA more like Dragon Age 2


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#51
straykat

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Kid in a halloween groot mask

 

 

 I wasn't really calling your taste into question but he didn't want to stay because it was moving towards but him staying wouldn't have mattered because iirc he was being shut out anyways.

 

I know what a ruleset is, I'm just saying that those aspects of DAI aren't what makes Slyvius prefer to it most post Kotor BW games.

 

Then like I said, I don't know what he means. If he's just praising it for the simple change in camera angle during dialogues, then that's just funny.


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#52
NKnight7

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No thanks.



#53
General TSAR

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More like DA2? You mean ugly graphics/environments, reused/sectioned off dungeons, and awful character models? That's a step backward. 



#54
straykat

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More like DA2? You mean ugly graphics/environments, reused/sectioned off dungeons, and awful character models? That's a step backward. 

 

I think they meant the less epic circumstances of the story. Not sure.

 

I don't want them imitating the above either. Although the character models that got focus were great (default Marian/Garrett.. among others). Hawke looks better there than in DAI.

 

I would have loved a less epic Shep too. Just let me be a dirty cop in space.


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#55
Enigmatick

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I think they meant the less epic circumstances of the story. Not sure.

 

I don't want them imitating the above either. Although the character models that got focus were great (default Marian/Garrett.. among others). Hawke looks better there than in DAI.

 

I would have loved a less epic Shep too. Just let me be a dirty cop in space. That's why I liked ME2 the most... just because I felt like a Spectre there the most.

Nope.


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#56
straykat

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Nope.

 

Really? You like the smooshed facial features on the default Hawke? And he has less sharpness and angularity. It's bummish and pudgy looking.

 

And the default female doesn't have the cool hair she once had. She's got some Alfalfa haircut and looks nothing like the other one in the face. I can tweak it to look good, but still. They had actual 3d tools for those faces in DA2. Not some CC from in game.


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#57
KaiserShep

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Really? You like the smooshed facial features on the default Hawke? And he has less sharpness and angularity. It's bummish and pudgy looking.

 

And the default female doesn't have the cool hair she once had. She's got some Alfalfa haircut and looks nothing like the other one in the face. I can tweak it to look good, but still. They had actual 3d tools for those faces in DA2. Not some CC from in game.

There is a hair style in the CC options that comes close. 



#58
straykat

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There is a hair style in the CC options that comes close. 

 

It's male Hawke's hair.. which I use. But it's not like the original femHawke's.



#59
KaiserShep

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It's male Hawke's hair.. which I use. But it's not like the original femHawke's.

I'll never understand what compelled BioWare to use one of the standard options from the CC, while Calpernia, a character a lot of players might never see, gets a unique model. 


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#60
Zekka

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Do you mean, make mass effect Andromeda like dragon age 2 was supposed to be?



#61
rashie

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More like DA2? You mean ugly graphics/environments, reused/sectioned off dungeons, and awful character models? That's a step backward. 

Which in turn was more because of how the game was essentially made in about 12 months than a design desire  to want to cover up lack of time with re-use, were as games of that size usually take 4 to 5.

 

I can guarantee you that wouldn't have been nearly as much of an issue if EA hadn't tried their hand at making annual rpg games.

 

DA:I came out november 2014. With a similar dev cycle DA4 would have been released last month, assuming they went to work right away instead of DLC.


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#62
LinksOcarina

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Which in turn was more because of how the game was essentially made in about 12 months than a design desire  to want to cover up lack of time with re-use, were as games of that size usually take 4 to 5.

 

I can guarantee you that wouldn't have been nearly as much of an issue if EA hadn't tried their hand at making annual rpg games.

 

DA:I came out november 2014. With a similar dev cycle DA4 would have been released last month, assuming they went to work right away instead of DLC.

 

Didnt they basically extend it to a 3 year schedule now for BioWare games?



#63
slimgrin

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It seems more people are more concerned about Mass Effect being a dating simulator than a proper scifi game. 

 

Take the bloody romances out already. Tired of all this SJW crap seeping its way in. ME1 and KOTOR are the best games bioware made.

 

No! It's meant to represent muh diversity!!



#64
goishen

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Needs a tl;dr statement.  

 

I think that DA2 wasn't so much a bad game as it was a game that nobody was expecting.  People expected grand themes, slaying dragons, being another warden (or perhaps the same warden).

 

I thought that Meredith kicked ass as the final boss in DA2.  What I didn't think kicked ass was the fact that I quit playing right after the Arishok fight because, "Yah, yah, been there..."



#65
LinksOcarina

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Needs a tl;dr statement.  

 

I think that DA2 wasn't so much a bad game as it was a game that nobody was expecting.  People expected grand themes, slaying dragons, being another warden (or perhaps the same warden).

 

I thought that Meredith kicked ass as the final boss in DA2.  What I didn't think kicked ass was the fact that I quit playing right after the Arishok fight because, "Yah, yah, been there..."

 

And yet, a lot of people were a bit cold to the grand scale found in Inquisition.

 

Maybe the presentation was the problem in that, but it seems like people are a bit jaded to the "epic fantasy" version of things and how they are done.



#66
goishen

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And yet, a lot of people were a bit cold to the grand scale found in Inquisition.

 

Maybe the presentation was the problem in that, but it seems like people are a bit jaded to the "epic fantasy" version of things and how they are done.

 

 

Well, if I'm remembering my BSN history correctly, and you'll have to correct me if I'm incorrect as I only joined in 2012-ish (I think?), the biggest problem with DA2 was the fact that it was called DA2.  As if it was going to be a direct sequel.  

 

This is one reason why DA:I was named such, not DA3.

 

EDIT :   I mean, I think that BioWare showed the world that episodic content can be displayed to the entire world with ME2 and ME3.  Just in extremely large chunks.   Not, "play for 3 hours then forget what you did for the next three months while we come up with the next episode."



#67
ModernAcademic

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Please make MEA more like Dragon Age 2

 

 

 

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#68
Andrew Lucas

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You'll want a lot of stuff, it's kinda overwhelming.

As for me, I just want a good game, so far so good; hoping for MEA to keep the momentum.
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#69
goishen

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You'll want a lot of stuff, it's kinda overwhelming.

As for me, I just want a good game, so far so good; hoping for MEA to keep the momentum.

 

 

Right, but not the momentum of Shepard and his/her story.  The momentum of the universe and its story.  



#70
Andrew Lucas

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Right, but not the momentum of Shepard and his/her story.  The momentum of the universe and its story.


I meant momentum of the games.

#71
Commander Rpg

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ME:A culpa, ME:A culpa, ME:A maxima culpa.



#72
Seraphim24

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I think they meant the less epic circumstances of the story. Not sure.

 

I don't want them imitating the above either. Although the character models that got focus were great (default Marian/Garrett.. among others). Hawke looks better there than in DAI.

 

I would have loved a less epic Shep too. Just let me be a dirty cop in space.

 

It's just easier for them, they don't have to try and make this big giant appeal to everyone RPG. They can just make what appeals to them which will be much easier on them and not necessarily all bad, because DA2 was fine.



#73
Seraphim24

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I want a sarcastic protagonist like Hawke in space.

 

Yeah see there you go, that seems to be what most people want and there you go.



#74
Hanako Ikezawa

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No thank you. While DA2 isn't my least favorite Dragon Age game(that goes to DAO), I don't want Mass Effect to take pretty much anything from it. 



#75
Seraphim24

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I strongly disagree. This move of theirs toward a cinematic character-centric story-based game has been a mistake, starting with KotOR.

They should build a great world (with a great ruleset), let us design our own character as much as possible, and drop us in it with little or no guidance.

 

Baldur's Gate and NWN are pretty linear Sylvius, it's just a fact of life.

 

They might of been marginally better games, but that because they were tethered to the D&D rules which constrained Bioware from burdening us their natively somewhat weak game design skills.

 

Dragon Age 1 was messy for instance because of the hamfisted nature of statistics like armor and spellpower, a trend that continued all the way into SWTOR. Players shouldnt be confused as to one item being better than the other without using odd conversion ratios or limited information.

 

Baldur's Gate 2 for instance they just convereted 1:1 D&D and the game, and then gave you the entire D&D ruleset, so they couldn't be help responsible for their own systems because they weren't theres, they just borrowed Wizards of the Coast, or TSR, or Gary Gygax... or... whatever.

 

Dragon Age 2 just completed the transition between D&D complexity they couldn't handle and a simpler system they could.

 

There are many other better hardcore RPGs out there, no need to burden Bioware with our preferences. Their company trajectory is very clear, they paid due diligence to the mechanics, universe, aesthetics of the D&D universe while obtaining greater money and power, KOTOR1, Dragon Age 1 and Mass Effect 1 were the awkward transition stage that found it's ultimate expression in Dragon Age 2, a highly simplified, linear action adventure drama that was sold often as much based on character/companion interactions as dungeoning and dragoning.

 

The situation is complete, there is nothing to really argue about at this point.